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Basically, the way it's done in the game is, if a certain event bit is set (e.g. the "You wound the clock" bit), a section of the map is changed upon loading of the map. The way to fix it is, instead of doing that, change the normal version of the map to what it would be after the event bit is set, and change it back if the event bit is clear instead of set. This is also doable in Zone Doctor or FF6LE, and I want to make a patch to fix both of these, but I want to do it in a way that doesn't involve rewriting the whole section of map data, which Zone Doctor has a tendency to do. I think all that's really required is to just change a few bytes where the changed tiles are supposed to be, but I don't know which bytes those are.
#141
At the end of Kefka's Tower, although the game normally doesn't allow this, you can drop the weights over the other parties if you have them move towards the switch and then switch parties while they do so.