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Deathlike2

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New FF4 Hack Announcement
« on: January 21, 2009, 12:42:09 PM »
The title of the hack is to be determined, but frankly that's not important to me... some preliminary hack titles that I came up with are the following:
It's Palom's Fault
One Twin Too Many
Clone Wars (yea yea, it's a spoof of Star Wars)

There are some goals in this hack... I'm serious.

1) Exploit the battle engine features - Despite having a more modern GBA port (which has its own sets of disasterous bugs), the game has a lot of potential to exploit different aspects such as elemental attacks and whatnot. By exploiting more of what is known now, you could say this game could be more advanced than its SNES counterparts (well, maybe).

2) Redo unused stuff - I believe JCE's FF3US hack had the right idea. Revamping a number of equipment and spells that are underused will get the treatment it deserves.

3) Fun - I shouldn't have to explain this.

Some things to expect.. despite the changes:

1) No new treasure/map/dungeons - I'm not putting any effort into that. In fact, I'm not wasting any time on it. All the good stuff will be found through grinding and stealing.

2) Better random encounters - No, I'm not going to reduce/change the monster encounter rates. There will be a number of different monsters, but those happen to be "clones". These guys will always drop something much more useful than what you can buy in the stores. However, these battles will be harder than normal encounters and you do have the option to be a great big chicken and run away. Most of the monsters will remain the same, but their battle scripts will be revamped to something a bit more complex than "just fight". Monsters in general will have a more useful drop list. Besides, bosses will be obviously harder.

3) Wall/Reflect is learned at level 99. Since I'm fully aware that Reflect breaks counter scripts in this game, that is the first to go. Subsequently, there will be spell list changes. There will be no access to the items that cast Reflect/Wall (I may consider changing those items altogether).

4) Text/graphics changes are not a priority. I would love help in that area, but regardless of where the effort will go into making this a more fun game, the focus of this game is the gameplay.. not the text. I will give credit as appropriate, and anyone interested is welcome to make those changes in a separate patch.. but I have absolutely zero interest in modifying that myself. Discussions on what random/intended scripts are welcome... it would amuse me if anything.. but of relative importance are the in-battle messages that will certainly need testing (it has to be written with the battle scripts, so it does matter to an extent).

Story Background: Somewhere in some old library in Mysidia, Palom goofs off as usual and finds some magically sealed book that he's not supposed to open. Well, he manages to open the book anyways, and now Zeromus has the ability to make clones of every character that joins you in the game. Now, Cecil's additional challenge is to keep the peace and kick their asses in addition to whatever he has to do.

Important note: This is not a "hardtype" hack IMO. After writing a document about the game, I personally don't think it would be hard if people used their brains. Above all else, I do not give a damn to idiots who think the original game is hard. For those that understand the game mechanics well enough, this hack will not need massive grinding.. it requires a brain and its ability to "connect the dots". Of course grinding will make things easier, but on the other hand.. I have some creative ideas to make boss battles more interesting and make grinding less important.

Other random things I haven't considered or thought about, please let me know. I will allow beta testing by anyone for feedback (primarily bugs), but a release will only occur as I reach Zeromus... if I get that far into this. I suspect this will take a year, give or take sanity time. However, that's not an ETA or a completion % that is definitive. Asking me when the damned thing is done is not tolerated.
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Deathlike2

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Re: New FF4 Hack Announcement
« Reply #1 on: January 22, 2009, 05:43:40 PM »
Ok, this will always be a beta until I've gotten every part done..

v0.10 - initial version
Reworked all monsters up to and including the Mist Dragon (but before the area about Mist-Kaipo).

Mist Dragon is revamped.. enough to make you wish you brought a few more potions.

If there are any issues, bugs, balancing, or otherwise... please let me know.

Oh yes.. this is to be patched against FF2US v1.1 with a header.
« Last Edit: January 22, 2009, 06:08:43 PM by Deathlike2 »
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bond697

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Re: New FF4 Hack Announcement
« Reply #2 on: January 22, 2009, 07:59:03 PM »
downloading now.  wow, do i wish i had more time to play games these days...

:edit:

wow, 3 imps just wiped the floor with kain...

:edit:2
WHY MUST EVERYTHING COUNTER-ATTACK?

it does give the parry command some interesting new use, though...

[spoiler]cecil really isn't doing much of anything during battle, anymore...[/spoiler]
« Last Edit: January 22, 2009, 08:20:19 PM by bond697 »
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Deathlike2

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Re: New FF4 Hack Announcement
« Reply #3 on: January 22, 2009, 08:32:09 PM »
:edit:2
WHY MUST EVERYTHING COUNTER-ATTACK?

It's hard to spice something up that didn't do anything special in the first place.

Quote
[spoiler]cecil really isn't doing much of anything during battle, anymore...[/spoiler]

He's still useful, the issue is only compounded by the fact that Kain does look better initially, but that solves itself quickly anyways.
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bond697

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Re: New FF4 Hack Announcement
« Reply #4 on: January 22, 2009, 08:47:10 PM »
:edit:2
WHY MUST EVERYTHING COUNTER-ATTACK?

It's hard to spice something up that didn't do anything special in the first place.


this is true.  the imps' new ability makes for some interesting battles very early on. 
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Deathlike2

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Re: New FF4 Hack Announcement
« Reply #5 on: January 23, 2009, 09:16:16 AM »
:edit:2
WHY MUST EVERYTHING COUNTER-ATTACK?

It's hard to spice something up that didn't do anything special in the first place.


this is true.  the imps' new ability makes for some interesting battles very early on. 

I will see what I can do to add some nicer counters than a straight out Fight... and these will be significantly more... threatening.
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Deathlike2

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Re: New FF4 Hack Announcement
« Reply #6 on: January 23, 2009, 04:06:56 PM »
I like the better and improved Officer-Soldier script.

Some item naming was redone.. tweaked the spell power of a small number of related spells.. but I'm very proud of the new boss code the most.

Eagles and Floateyes also have a different and much more meaningful counter.

 :edit:

I will get around to revamping Rydia's fight sequence... but all enemies around Kaipo have been tweaked.
« Last Edit: January 23, 2009, 10:37:50 PM by Deathlike2 »
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bond697

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Re: New FF4 Hack Announcement
« Reply #7 on: January 24, 2009, 02:30:01 PM »
v .20 goes up to kaipo, then?

i'll start it up from the beginning after work tonight. 

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Deathlike2

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Re: New FF4 Hack Announcement
« Reply #8 on: January 24, 2009, 02:43:44 PM »
I will have an update that redos Rydia's mini-battle. That shouldn't be a big deal though..

Also, I'll have the Officer-Soldier battle do some different drops to boot.

There's nothing majorly serious about it though...
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bond697

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Re: New FF4 Hack Announcement
« Reply #9 on: January 24, 2009, 02:47:57 PM »
ah, awesome.  i won't be out of work till around midnight est, so hopefully i can just play that.
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Deathlike2

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Re: New FF4 Hack Announcement
« Reply #10 on: January 24, 2009, 06:39:18 PM »
The most notable changes are the revamped spell learning list and the changes to some spells...

I'll have to bring out the hex editor to edit changes in the equipment bonus for part of the next update... up to the Octomammoth.
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Deathlike2

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Re: New FF4 Hack Announcement
« Reply #11 on: January 24, 2009, 09:06:10 PM »
I need an answer to this idea..

I was thinking of doing two major things to Octomammoth... other than renaming it to OctoVamp...

The idea is two pronged...

I love the idea that the beast will have the Drain attack property.. in addition, the beast will counter with Drain vs counters. The Drain spell won't be powered up, so the damage will be relatively minimal. The purpose is to keep the battle running longer, if not make the beast more annoying.

However, it may be that I'm going overboard with this drain thing, but the healing has to come from somewhere... it has to be drain or monster healing induced.. and that will be unavoidable for the forseeable future. Does anyone have some creative ideas to spice the battle up, but w/o changing fundamentally the battle itself?

As you can see from the changes so far, a lot of the tweaks are nothing dramatic, but make the battle far more interesting. I'm wondering out loud that these changes are right on, or it needs to be better somehow...

Besides, I'm not going to mention the best part of the OctoVamp changes are going to be...
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bond697

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Re: New FF4 Hack Announcement
« Reply #12 on: January 25, 2009, 12:02:34 AM »
well, i like it so far, and i think that adding drain to octovamp is a good idea.  it's tough to add something to the early battles(when i'm used to just holding down the a button), but i really think that what you did helped. 

on the other hand, is there any way to give the octovamp one of the "monster" remedy(general healing?) abilities, and have it use that? do any of those abilities heal like 1/5-1/2 of enemy hp, or do they all heal a lot(75%-100%)? i think drain is a better idea than this, though, because it also damages the party.

myself, i think all the changes are dead-on so far.

gonna patch .25 and get started now...
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BloodyBlade

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Re: New FF4 Hack Announcement
« Reply #13 on: January 25, 2009, 12:47:23 AM »
Right behind you Bond. Is Octovamp vulnerable to Lightning or you gonna make all bosses immune to elemental spells?
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bond697

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Re: New FF4 Hack Announcement
« Reply #14 on: January 25, 2009, 01:03:00 AM »
wow, that's an interesting direction to take the floating eyes... 

 :omg: :wtf:

:edit:

is the mist dragon supposed to drop things?  i got a summon spell for rydia from it... 

hmm... after checking in the editor, it seems that the mist dragon does indeed drop 2 different summons.
« Last Edit: January 25, 2009, 01:28:42 AM by bond697 »
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