øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=1115.705e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index5686.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&board=8.60e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index5686.html.zxÇ$h^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈà•¤ øOKtext/htmlISO-8859-1gzip0|Ö øÿÿÿÿÿÿÿÿTue, 10 Mar 2020 23:54:07 GMT0ó°° ®0®P®€§²ð®Æ$h^ÿÿÿÿÿÿÿÿ&" ø FF6 Improvement Project

Author Topic: FF6 Improvement Project  (Read 278338 times)

13375K31C43R

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Re: FF6 Improvement Project
« Reply #705 on: June 08, 2016, 01:01:26 AM »
I've been doing some playtesting and I happened to notice that, for some reason, Jump ALWAYS misses. I'm sure it's being caused by some patch, but I'm not sure which. The other thing I notice is that no weapons are ever shown in the landing animation.
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." -Gildor from The Lord of the Rings

DrROBschiz

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Re: FF6 Improvement Project
« Reply #706 on: June 09, 2016, 07:52:58 AM »
Which patch combination are you using

Even with the fan edited one I posted its clear that this project is still far from completely bug free unfortunately


13375K31C43R

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Re: FF6 Improvement Project
« Reply #707 on: June 10, 2016, 02:45:16 PM »
OK, I think I know why Jump is always missing: it's because it's being given a hit rate of 0.
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." -Gildor from The Lord of the Rings

13375K31C43R

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Re: FF6 Improvement Project
« Reply #708 on: June 18, 2016, 01:33:48 AM »
And here's ANOTHER thing I've noticed: even when Jump hits, which it might automatically if (for example) the target is asleep, no damage is dealt OR displayed.
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." -Gildor from The Lord of the Rings

DrROBschiz

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Re: FF6 Improvement Project
« Reply #709 on: November 21, 2016, 09:01:17 AM »
Ok guys

I feel like interest keeps hitting in waves but FF fever is happening again

and once again people are looking at FF6 and saying.... what the deal! I want to try it. Whats the best way to experience it!

We STILL dont have a go-to flagship Vanilla release in the community. Just a huge wave of various patches and several Mega Patch projects with some serious compatibility issues and missing features

What is our best current vanilla mega patch? I actually wouldnt mind a mechanically improved Vanilla to shore up some of the originals shortcomings without drastically changing the base game

Thats what this project originally set out to do. Where are we at in 2016?


Odbarc

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Re: FF6 Improvement Project
« Reply #710 on: December 06, 2016, 06:48:41 PM »
I think the biggest mistake of my life is waiting for this mega patch to edit off my rom hack that contains massive bug fixes plus my own wonky changes.

2009 was when this thread started and it's almost 2017. Two more years?

TheNattak

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Re: FF6 Improvement Project
« Reply #711 on: December 07, 2016, 03:33:06 PM »
This one is probably the best to go with for now:
http://slickproductions.org/forum/index.php?topic=2230.0

It has all the bug fixes and more than this Improvement Project, and none of the 'extras'. Unless it's those extras that you are interested in.

Odbarc

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Re: FF6 Improvement Project
« Reply #712 on: December 08, 2016, 10:50:08 PM »
Ideally I'd edit in my own extras.

DrROBschiz

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Re: FF6 Improvement Project
« Reply #713 on: December 14, 2016, 09:38:45 AM »
I just wish I could get the mega fix WITH the translation patch from this release

But the translation added in this patch is SO incompatible with everything

Shame I remember it being one of the best (i think its a combo of GBA and Lina Darkstar translations)

Imzogelmo

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Re: FF6 Improvement Project
« Reply #714 on: December 16, 2016, 05:48:20 PM »
I really wish we had a third page of config screen sometimes....
5/31/16 - I have an assembly of the battle portion of C2, relocated to the F0 bank, which has both vanilla and patch code in my dropbox. I'll be updating it with additional patches as I have time. I will *not* be releasing it publicly, but ask me for the link and I'll share.

darkmage

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Re: FF6 Improvement Project
« Reply #715 on: January 13, 2017, 12:37:13 PM »
This one is probably the best to go with for now:
http://slickproductions.org/forum/index.php?topic=2230.0

It has all the bug fixes and more than this Improvement Project, and none of the 'extras'. Unless it's those extras that you are interested in.

I'll agree with Nattak. CV was apparently able to go where I could not; DO, what I could not. I suggest you go with his patch, as I'm pretty much done with this one. I was frustrated by my lack of ability needed to get this done right. I'm just glad someone was able to make a mega-fix and get it to work!

I've attached an archive with my script translation to a post in his thread - it includes the Opera timing fixes I was working on. Hopefully they'll be useful to him.

If there are any extras in my patch that you wanted to use in yours, let me know and I'll make a patch with the changes I made. Most of my changes can be done in FF6usME, and it sounds like he was able to optimize my Phantom Train fix, but still. I'll help how I can.

EDIT: What the hey. I'll put the archive here, too. I had to expand the ROM in FF6usME to get it to fit, so if there's a better way to insert it that doesn't break everything, knock yourself out.
« Last Edit: January 13, 2017, 01:07:36 PM by darkmage »