°Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=1335e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index5728.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index5728.html.zxдтg^                    ╚ЕмЕ!OKtext/htmlISO-8859-1gzip@°╒Е!        Tue, 10 Mar 2020 19:11:56 GMT0є░░ о0оPоАз▓Ёодтg^        Ў"Е! Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

1336
Final Fantasy IV Research & Development / Re: FF2us Window Data
« on: June 26, 2008, 03:17:53 AM »
Cool, nice to see you got it working. :happy:

1337
Final Fantasy IV Research & Development / Re: FF2us Window Data
« on: June 25, 2008, 02:38:56 PM »
Some of what you're looking for (Loading the item names and character classes) has already been mentioned in this topic:

http://slickproductions.org/forum/index.php?topic=108.0

You'll need some basic assembly knowledge to make us of that though.

1338
Gaming Discussion / Re: This is odd...
« on: June 24, 2008, 10:28:00 PM »
Are you using the official video drivers from nVidia? The ones Windows ships with supposedly aren't the same, I know I was having a few minor issues on this computer before I upgraded to the official driver, even though Windows said the ones it installed were the most up-to-date (And in fact it tried installing them again as soon as I rebooted).

1339
Final Fantasy IV Research & Development / Re: Abel's Lance
« on: June 24, 2008, 07:40:10 PM »
If you're talking about why Brachioraidos dies instantly when it hits him, I'm pretty sure he casts Vanish on himself when he's below a certain amount of HP, oddly enough.

1340
Final Fantasy IV Research & Development / Re: FF4 Item - Dark Matter
« on: June 24, 2008, 07:14:07 PM »
Not EG, normal Zeromus's first form can be killed with the Grimoires.

Video:


1341
Final Fantasy IV Research & Development / Abel's Lance
« on: June 24, 2008, 07:07:05 PM »
I was browsing YouTube today and found even more proof that it being able to use Tornado on anything was unintentional:



Never thought to try (ab)using it there before...

1342
Anyone here use 800x600 resolution? The new links we added to the menu bar pretty much broke it at that resolution, I can shorten the link names, or remove them entirely if it's a big deal.

1343
Massive  :offtopic: :bump:

Can I use that remixed overworld theme in my hack?

Edit: Er, nevermind I guess, I think I just recreated it by accident. :laugh:

1344
Gaming Discussion / Re: The man who invented espertime is at it again
« on: June 23, 2008, 12:28:45 PM »
Should I be happy or disappointed at that?  :hmm:

Dunno, but we're number 1 now. :tongue:

1345
I had something very similar to that happen to me a day ago, I was doing some testing for my hack and after Cecil used the Crystal Kain proceeded to use it as well. :whoa:

No clue how I triggered it, wish I had made a savestate because my attempts to reproduce it today failed.

Edit: Got it to happen again, seems to happen anytime anyone is casting magic when the crystal is used.



Almost makes me wonder if the Avenger was supposed to make Cecil auto-use the crystal in this battle...probably just a glitch caused by berserk being removed and reapplied constantly though.

1346
Gaming Discussion / Re: FF4 - Magus Sisters Not So Magical
« on: June 23, 2008, 11:48:43 AM »
The pathetic healing is fixed in the DS version, their clothing is not. Sandy still thinks she can kill you by berserking your party members, of course this time she chose Tellah, which at least makes some sense.

1347
Gaming Discussion / Hey assassin...
« on: June 23, 2008, 10:32:43 AM »
Praise from Caesar:

http://www.super-nes.com/evermoreinterview.htm

Quote
I think it's a great idea for people to discover what they missed back in the SNES days. The SNES was the first console that really had the chops to hold up over time. Most NES games are kind of ... meh ... these days, but a lot of the SNES titles are still just as fun and look great. I've enjoyed seeing people discover Evermore via PC emulation, so it would be great if even more could encounter it on their Wii. I'd hope they could make use of some of the patches people have done, e.g. the Silver Sheath fix, maybe the multiplayer patch, etc.

1348
General Discussion / Re: Hooray failing hardware!
« on: June 22, 2008, 09:21:35 PM »
I can't view PDF's... Why can't these people just use text and png like the rest of us? :sad:

I have never seen the benefit of PDF's over a simple html page, the fact that they completely lock up Firefox while loading unless you have an extension installed doesn't help their cause.

1349
Gaming Discussion / Re: Castlevania: Order of Ecclesia
« on: June 22, 2008, 05:59:16 AM »
I hated that part of SOTN. To this day I want to slap IGA up the head for that, even if he's not responsible as. you see, he's a good target for my useless angst.

Well, I'm not talking about exactly how it was done in SotN, there's certainly room for improvement. The reason I like it is it doesn't pull you out of the action like having to open the menu does, which is why I suggested reserve slots. Basically, give the player a few extra slots to stick different items in, then they could simply hit a button to swap through the items at any time without pausing. You could use it for healing items, or even for different weapons and shields. Additional slots could be added with a relic, maybe the Bangle of Holding Things, that's a cheesy enough name for SotN.

As for the subweapons... I confess to not using them much. Is the Dagger as useless as it appears?

Pretty much, but it's long range and you can throw a ton of them in the time it would take you to walk over and attack the enemy you're throwing them at. Probably the best use of them is for powering up the Muramasa without killing what you're trying to make bleed, even at its weakest the Muramasa is a bit too powerful for that.

The subweapons are another thing I'm annoyed with them moving away from. It was understandable in Aria and Dawn of Sorrow, the soul system replaced them and your characters was...er, wasn't a Belmont. Leno, play this game already so I don't have to keep hiding spoilers. I disliked the "toggleable" subweapons the other characters got though, that was a really lame way to implement them.

Portrait of Ruin was no better in that regard though, it seems as though subweapons from now on are just going to be magical attacks that consume MP, and hearts are just going to be MP fuel.

1350
Gaming Discussion / Re: Castlevania: Order of Ecclesia
« on: June 22, 2008, 05:27:07 AM »
Holy water owns virtually every non-flying enemy and almost every boss in the game.  After the first time you can get it in the Marble Garden, the only time I switch weapons is to use the stopwatch in the clock room.

Hence the reason I avoided using it at all in my most recent playthrough. One thing that's definitely underutilized in that game, by me at least, are the one-time use items. They have a lot of really cool effects, but for some reason I always saved them for "when they were needed," which was obviously never. Also, the potions/pills that boost your stats, and food for that matter, I rarely use any item to heal.

I'm probably one of the few that wish they'd go back to having to equip your items to use them, it fits with the gameplay style so much better - have a few reserve slots you could select items for and swap into your left hand at any time. Of course, they don't even have separate hands in the newer ones...made sense on the GBA, doesn't on the DS.