Final Fantasy IV Research & Development / Re: FF2/4/4A Monster Resistances
« on: May 22, 2008, 11:52:48 PM »Quote from: DragonsbrethrenFF2us 1.0 doesn't have absorb set, so if it behaves the same way in that then the flag can't be the cause, as much sense as it makes.
FF2us 1.0 does have the absorb flag set. I just stepped through all the differences between the 1.0 and 1.1, and all but four changes are in the 18000-20000 range. I'm not sure why your version didn't have the Grudger absorbing lightning.
I just looked at it in a clean ROM and you're right, I have no idea why it wasn't set in the copy I was looking at it in before.
As for my comment about a built-in resistance, that's the way it seemed to me when I was playing through the PSX version. I guess it's possible they changed something, but I have a feeling it was just the reduced hit rate throwing me off. The monster I was testing against is BladeMan, which definitely isn't taking reduced damage in any of the other versions.

