Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=347;area=showposts;start=60e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index57dd.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=347e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index57dd.html.zxg^ЋaOKtext/htmlISO-8859-1gzip8:aTue, 10 Mar 2020 20:13:08 GMT0 0Pg^a Show Posts - Bahamut ZERO

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Messages - Bahamut ZERO

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61
So I got bored today and ported Link's Awakening's font to FF4. Here's a pic of it in action. After a few minor tweaks I'll make a patch in case anyone's interested in it.  :cycle:

EDIT: Forgot to attach a pic  :lame:


EDIT: Patch ready. Apply to an unheadered Final Fantasy II V1.1 rom and enjoy. :D

62
Nice work on the Mysidia text! Last time It tried editing that text I ended up seeing it display with piss-yellow tiles.  :happy:

63
Just downloaded the editor. Now, once I update my .NET Framework I'll put it through it's paces and give some feedback!

I have a feeling I'll be able get more work done with this in a fraction of the time it'd take me to fight the old FF4ed from '99. And seeing that I'm trying to make a drastically different world map for my project this'll speed things up immensely!  :happy:

64
Final Fantasy IV Research & Development / Re: Can -Sort- be moved?
« on: August 31, 2016, 04:29:24 PM »
This might be one hell of a necro post, but just in case someone wants to move Sort/Trash and sees hex like it's a foreign language, this can totally be achieved using FF4kster!

1) Go to the Opening Event

2)Remove both Sort and Trash using the "Remove item from Inventory" command

3)Now, use the "Add Item to Inventory" event command to add a potion and the -Sort- item, in that order

4) Remove the Potion using the Remove Item from Inventory command

Now the -Sort- item will be in the upper right-hand corner of the item screen! If you don't want to lose the Trashcan, add that instead of a potion and skip step 4.


 :cycle:

65
Found it! This should have all the info you need to edit the IN SPAAAACE version of the Mysidia Legend:

http://slickproductions.org/forum/index.php?topic=2031.msg22946#msg22946

66
By prologue you mean the text crawl with the scene of the castle, right? if so, that one FF4kster can edit: it's message 465 in Bank 1.

And if you're talking about the normal Mysidia Legend (the one you see when you talk to the elder in Mysidia after becoming a Paladin) : it's message 363 in Bank 1.

Now, the version on the Mysida Legend that plays during the "Mysidia Legend IN SPAAAACE" is a separate text and isn't viewable in FF4kster. Currently searching for a thread I made asking about it, but to no avail. If I stumble across it I'll post a link (as I'm 85% sure the offset was given).

67
In case I haven't shown anything of it yet (80% sure I said something about it) here's some screens of a Stash Chest that replaces the Big Chocobo and the Trashcan respectively. I'm kind of proud of how well the trashcan replacement went, as I wasn't expecting to get it to resemble the large version as much as it does.  :cycle:

68
http://slickproductions.org/forum/index.php?topic=2097.0

First post in this thread has a list of graphics offsets, and my first two posts have zip files with a bunch of FF4 ZSNES savestates that you can load up in YYCHR to see the correct palettes. I figure it could help others get into FF4 sprite editing with a lot less hassle than I went through haha.

Also, I recommend YYCHR for sprite editing. It has a lot of neat pattern features, and you can keep a 2nd instance of the program open to use as a work area (makes things MUCH more fun to mess around with). I keep a 2nd instance of YYCHR up with a random rom that's been blanked out using the first palette color (the first color's the "invisible" or "transparent" color) so I can test out different concepts or keep backups of graphics in case I change my mind on something later.


EDIT: attached an FF4 table file so you can view text in the rom using Windhex or whatever hex editor with table file support that you use. This will help you track down the "GP" text locations when you go to change them to Gil (use an "il" squishtile for that). You can also change text that FF4kster can't, like menu names, the Mysida Legend IN SPAAAACE text (I turned it into a mock star wars text crawl in my project lol), the credits, and certain messages (like the text on the Namingway and Fat Chocobo screens, and shops).


Uhh I hope that wasn't an overload of information. :cycle:

69
Doesn't fedorajoes playable Golbez hack already have Golbez in it?

70
General Discussion / Re: We are back in business!
« on: August 29, 2016, 02:31:24 PM »
I'm glad the forum's back up! It went down the same day I was going to try out Entroper's World map editor for FF4.  :lame:


Made some headway on a little side project involving Super Mario Land during the downtime, though.  :cycle:

71
Quote
I'm reading the tileset from the ROM.

Hell Yeah!


Quote
I have no idea how I would design a UI for tileset editing, but if you've already modified the tiles, the editor will read them just fine.

As far as the graphics-side goes YYCHR is easy enough for tileset editing, plus has that nifty savestate option for viewing palettes so that part can be done without you having to make a UI for the editor to accommodate it.  :cycle:

72
Woah, you're making progress on this at mach speed it seems! Keep it up! If I have some free time tonight I'll give it a go.

Are you reading the graphic tiles from the rom dynamically or using static built in images?

That's a good question. Would be AWESOME if it were dynamic, as it would give me an incentive to go more in depth with edits to world map graphics than I have so far.  :happy:

73
I like the sound of a "Multiple Disc" style setup.  It would give you a massive amount of freedom when it comes to dialogues,events, even changing up enemy formations a bit if you want.

Plus as an added bonus, if you go this route it pretty much makes it damn near impossible for someone to make TFW repros later down the line. Win win!

74
.... I fucking love you.  :omg:


Alright, I fixed the performance: https://github.com/Entroper/FF4MapEdit/releases/download/0.1.1/FF4MapEdit.zip

Now to see if I can make it edit the map.  :)

YOO CAIN DOO EET!!


Quote
- some sort of confirmation before automatic ROM expansion (this would be useful for anyone who also uses FF4kster)

That would be GREAT to have at some point down the line.   :happy:

75
Whoah what a nice font on the attached picture Bahamut ZERO! Is it the actual font used in the game?
If so do you know its dimension? Does it fit in a tile?

Thanks for the kind words! No, it's not the original game's font, it's a heavily (and I mean HEAVILY) tweaked Tecmo Secret of the Stars font, with the numbers being ports from Final Fantasy Legend III. It's what I'm using for my project. :D

Since I don't want to be an ass and throw up a screens of my project in chillyfeez's thread, I'll be, uh, less of an ass and and throw up some pics of it in action in TFW instead.  :wink:


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