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Author Topic: Lufia & the Fortress of Doom  (Read 3983 times)

Grimoire LD

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Re: Lufia & the Fortress of Doom
« Reply #15 on: April 03, 2014, 11:48:30 AM »
Hmm, while FFIV is my strong point it is curious to know that items aren't stored in a simple matter. I can take a look at this and see what's going on here.

 :edit: If I had a RAM Map... do you happen to have the basic information on ram locations for things? All I can locate is an SRAM Map.
« Last Edit: April 03, 2014, 12:08:37 PM by Grimoire LD »

JCE3000GT

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Re: Lufia & the Fortress of Doom
« Reply #16 on: April 03, 2014, 02:48:51 PM »
I don't have a RAM map.  :(  And I accidentally overwrote my assembly log I was working off of...which irritates me that I did that. 

I can tell you that I've already attempted to relocate and adjust the items to be fixed length instead of varying length and it works great until you get to the scenario key items and then the items get corrupted. 

I'll be grateful if you were able to do anything to make the item data any less complicated LOL.  FF4 has its moments of stupidity yes, Lufia 1 is also rather stubborn and in some cases just stupid.  : /

Grimoire LD

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Re: Lufia & the Fortress of Doom
« Reply #17 on: April 03, 2014, 07:59:19 PM »
Hmm... you wouldn't at least happen to know where I can locate the current items one has in their inventory, would you?

I get the impression that Lufia was made by a team of people who didn't quite understand how to work with the SNES that well yet. A lot of things about Lufia feels very NES-ish. There's very little order to things as far as I can tell.

JCE3000GT

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Re: Lufia & the Fortress of Doom
« Reply #18 on: April 03, 2014, 11:27:51 PM »
Hmm... you wouldn't at least happen to know where I can locate the current items one has in their inventory, would you?

I get the impression that Lufia was made by a team of people who didn't quite understand how to work with the SNES that well yet. A lot of things about Lufia feels very NES-ish. There's very little order to things as far as I can tell.

No, unfortunately I don't remember where that would be in RAM (or where the routine is in ROM). 

And I agree, the way this is put together sometimes baffles me.  I still haven't located the treasure chest data yet...