Author Topic: FF4A Magic Behavior Changes  (Read 1805 times)

Deathlike2

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FF4A Magic Behavior Changes
« on: December 25, 2007, 11:52:12 AM »
There has been some tweaks magicwise in FF4A, that may have gone unnoticed...

Some spells tend to either succeed if all targets succeed in being hit by the spell. These spells include Size, Toad, Piggy, and Stone/Break. This doesn't matter whether or not the targets are resistant to said spell (of course, if you are resistant, you won't be affected).

In FF4A, these spells don't behave in an "all or nothing" scenario. Any target succeeds in being hit by the spell gets hit by the spell (if resistant, then no change will occur).

Some enemy special/magical attacks like the Panther's Bluster only shows itself when the attack succeeds. The attack itself fails if you are resistant to either/both status attributes. However in FF4A, the attack still continues, even if you are resistant to both attacks. A wasted animation occurs....

Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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Deathlike2

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Re: FF4A Magic Behavior Changes
« Reply #1 on: December 25, 2007, 12:59:57 PM »
Enemy "beneficial" magic tends to behave more oddly than character beneficial magic used on the enemy.

These spells include Fast/Haste, any of the Cure magics (Cure3 for the Phase/Evilmask), and Reflect.

These spells are tested against your magic evade (and magic defense if using a Cure based spell).

In FF4A, only Reflect has changed to always work.
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3