Author Topic: FF2/4/4ET Immune attribute/Adamant Armor Bug  (Read 2636 times)

Deathlike2

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FF2/4/4ET Immune attribute/Adamant Armor Bug
« on: January 19, 2008, 07:28:47 PM »
When the Adamant Armor is equipped, then deequiped on any member of the party, the character becomes weak against every basic elemental (Fire, Ice, Lightning) unless there are other elemental protection available.

It seems that there is a bit(s) that is forgotten to be turned off when the Adamant Armor is deequipped, and the characters end up being severly weakened.

You can also transfer this to a new game after resetting the game and the character that was equipped with the Adamant Armor previously will be weak.

I'm not sure if this applies to FF4A though.

This does not apply to the Glass Helmet since the Immune attribute does not even work with this piece of equipment.

If someone is willing, please release a patch fixing this behavior.

Edit: It is worth pointing out that it affects FF2USHT's Cursed Ring as well.
« Last Edit: January 19, 2008, 09:49:42 PM by Deathlike2 »
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Phoenix

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Re: FF2/4/4ET Immune attribute/Adamant Armor Bug
« Reply #1 on: January 20, 2008, 04:31:35 PM »
Wow, that's a major bug! Guess you just have to make only one person use Adamant Armor all the time. How annoying...  :lame:

Deathlike2

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Re: FF2/4/4ET Immune attribute/Adamant Armor Bug
« Reply #2 on: January 20, 2008, 05:11:39 PM »
Well, that's not the point.  :tongue:

If you use the Immune property with Fire, Ice, and Lightning protection for a piece of equipment in a hack, it simply operates like a curse at the moment (though, some may want it to be intentional, but that's a different issue).
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Deathlike2

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Re: FF2/4/4ET Immune attribute/Adamant Armor Bug
« Reply #3 on: March 11, 2008, 06:46:25 PM »
This bug is fixed in FF4A.
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Deathlike2

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Re: FF2/4/4ET Immune attribute/Adamant Armor Bug
« Reply #4 on: October 16, 2008, 05:22:09 PM »
Mega  :bump:

Some relevent info...

Due to how Ice/Fire resistance works on armor, the bug increases the damage output to 4x instead of 2x as if the Weak+ attribute was applied. Lightning will take only 2x damage. Both magical and physical elemental hits are affected.

I suspect if the Immune attribute was applied to Holy and Darkness elementals, they would exhibit the same behavior as well.
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