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Grimoire: To be honest I'm not sure Curse is a good idea. It is a powerful status, I mean Really powerful, it's part of the reason in Combat Boost that utilizing the power of Curse also turns the user into a Zombie, that's how far I went to balance it.
Pinkpuff: I can't speak to Combat Boost, but certainly an enemy is still better off cursed than... dead. So it stands to reason that Curse should come before Death. It also stands to reason that Death should come before Deathbringer. I'll make bosses immune to it though, and maybe it can have a decent MP cost and casting time.
Pinkpuff: I've totally redone the DK spell progression:
L12: Mute
L18: Charm
L24: Drain
L30: Sleep (better sleep; splittable, works more often)
L36: Bio
L42: Curse (long-ish casting time, 24 MP, splittable, misses bosses)
L48: Death
L54: Berserk (seems a little too high to me but don't know where else to put it due to pigeonholing)
L60: Dispel
L66: Petrify (Splittable, works on undeads and other KO-immune things)
Grimoire: Were the power of Hi-Potions and X-Potions increased? I noticed that Hi Potions looked to be healing for more than 480 and an X-Potion I used on Cid healed him 1900!
Pinkpuff: They were not touched. I wouldn't even know where to go to change those numbers.
Pinkpuff: The axes have been pumped up (probably subsequent to the patch you have). The Throwing Axe's 75 attack now competes with the Blizzard Spear's 77; the spear has the advantage of air element and Lance compatibility while the axe has long range. The other issue with the Battle Axe in particular is that the Mythril shield just isn't that great but it's all you get for Cid for some time. My solution to this is to change the Flame and Ice shields to something more interesting, as they're currently just shield versions of the Flame and Ice mails. So what used to be the Flame shield is now the Gold shield, which protects against Petrify and Calcify and is in the Mist cave in place of the lame Mythril shield you could have just bought at Baron or kept from Cecil finding it in the... Watery Pass. Those should allow it to compete with the hammer options a little better IMO. Oh yeah and what used to be the Ice shield is now the Opal shield. Resists Bolt and Mage attacks (e.g. dark trees, fiends). That one doesn't help Cid in particular, but the Gold shield should be great.
Grimoire: Well, Palom and Porom are equipped so time to loot the towns and try to take on the Fiends in the opposite order (asking for trouble)
Pinkpuff: Ideally, this should be difficult but not completely unreasonable.
One thing I have noticed though is that the Battle Axe sort of pales in comparison to what the Hammers have to offer, and for some reason in the Dwarf Castle there's a Throwing Axe there which is completely outclassed by the time you get any Axe wielder back into the party. Maybe you should keep the Battle Axe in Mist Cave and put the Throwing Axe in Mythril?
From the changes you've made to the Aegis Shield it is a really tempting purchase now... yeah, why not pick one up?
Charm will be learned earlier by both Cecil and Palom so as to conflict less with the Chaos Blade and the Fairy rod.
Sleep will be made better; it will work more and be splittable, but will be learned later.
Maybe I'll replace Osmose. That's a hard spell to balance and doesn't really need to exist. Osmose will be replaced by Curse, which will also be splittable and will work on bosses.
The cleaver is obtainable. It can be thrown for 9999.
Curse would be an interesting black spell but it would have to replace an existing one and I can't think of any good candidates.
Firebombs are the key to the Mt. Ordeals trials. ^_^
Agart is now hintsville. You should definitely talk to the well guy now
As well as everyone in the Inn. Also you should check out the new Agart item shop. Hi-Potions!
I was toying with Cry at one point, but never did anything with it after. Why, did you have any ideas regarding it?
Quote from: Lumiere77 on Today at 02:40:20 PM
If Blind is increased to at least 21 it will be similar to Dagger=Dreamer(3 atk difference). Once you get the Fairy Harp, the extra defense doesn't matter vs random encounters(Scarmiglione tells Edward to grab a ring)
Fixed. I also made the Murakumo Bolt instead of Air now that the Air knife is something you're likely to already have when you get it, so it'll be less redundant.
I've also swapped Cecil's Drain and Berserk, so he now learns Drain at 24 and Berserk at 30