Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=375e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index5ad4-3.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=375e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index5ad4-3.html.zx?h^@>`OKtext/htmlISO-8859-1gzip8:`Wed, 11 Mar 2020 01:46:08 GMT0 0P?h^+` Show Posts - Lumiere77

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Messages - Lumiere77

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1
Final Fantasy V Research & Development / Re: FF5 Bugs & Glitches
« on: April 11, 2018, 12:19:55 PM »
I think this is unintended but, you make a weapon double grip only & set it to be double grip OK, the double grip ability will apply it's bonus. Unfortunately, this only works on weapons that are double grip only anyway.

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After using FF4kster to change Sleep to Stun  I have to say it will make battles easier but, are there many enemies that resist Stun vs Sleep? Do you have any more changes in mind before you upload to RHDN? If you do, I'll wait on doing a new playthrough until then.

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Sleep:I'm not sure if it is affected by agi but, something is dropping sleep's hit% because it usually takes 3-5 castings for it to take effect.

Axes & Hammers: Thanks to the atk increase, Cid now deals better damage and Dash is now reserved for enemies that you want to kill quickly. Axes for Kain now trade Lancet for better damage(before Axes only dealt significantly more dmg vs racial weaknesses). Porom mostly uses Hammers for their item spells/stat boosts(Mystic Hammer) but, her damage is pretty good for a white mage.

Edge: Dagger Edge is basically Mage Edge especially once you get the Gladius & Triton. The racial procs are nice but, the big draw is that Edge can one-turn some enemies once he starts getting Quake and his tier-3 spells. Like before, his biggest disadvantage is his low mp & defense.

Edward: Daggers + Rings allow him to sit on the front lines and his defense gets pretty high(10-12x at level 50-60). His offense isn't that great however, he has a high multiplier(again 10-12x). Harps are the opposite end of the spectrum a.k.a. high offense & low defense. Thank you for lowering Final Song's level requirement, it actually has a chance to see use. It does take a while though I can't complain because it is a free megalixer.

I noticed that bows got a small atk increase and the Yoichi bow gained racial procs vs reptiles and slimes. The atk boost isn't very noticeable however, with the addition of the racial procs Rosa has more procs than Edge(3 not counting Assassin) and less than Cid(5) and Kain(6). This is good because she is dependent on her bows until level 48 when she learns Comet. Also the Blood sword lost it's giant proc which is fine because Cecil isn't a powerhouse , he's a debilitator. May I ask why Assassin is the only ultimate weapon that isn't given via a fight on the moon? Right now it's a super rare drop that most players are unlikely to get and unlike the rare armors it can only be equipped by Edward, Edge and Palom.

4
Kain has better back row options than Yang & Cid but, his HP is on par with Cecil's. Both of them can deal better damage than Kain usually but, Kain can have higher magic defense than either of them. His survivability is only high when he rejoins the party in the underworld because his level is 40 while the rest of the party is 30~35. If he rejoined at Level 35, he'd be similar to everybody else(On par for the next dungeon vs his current state)

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Grimoire: To be honest I'm not sure Curse is a good idea. It is a powerful status, I mean Really powerful, it's part of the reason in Combat Boost that utilizing the power of Curse also turns the user into a Zombie, that's how far I went to balance it.


Pinkpuff: I can't speak to Combat Boost, but certainly an enemy is still better off cursed than... dead. So it stands to reason that Curse should come before Death. It also stands to reason that Death should come before Deathbringer. I'll make bosses immune to it though, and maybe it can have a decent MP cost and casting time.

Making bosses immune to curse is a good idea because Curse can really shorten boss fights(Curse in FF II really breaks bosses). 24 MP means only Palom can spam it and he has a lot more choices than Cecil by the time he'll learn it.

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Pinkpuff: I've totally redone the DK spell progression:

L12: Mute
L18: Charm
L24: Drain
L30: Sleep (better sleep; splittable, works more often)
L36: Bio
L42: Curse (long-ish casting time, 24 MP, splittable, misses bosses)
L48: Death
L54: Berserk (seems a little too high to me but don't know where else to put it due to pigeonholing)
L60: Dispel
L66: Petrify (Splittable, works on undeads and other KO-immune things)

Charm - much earlier and will definitely see use in Baron's waterway, Misty Mountains, and Elban.
Drain - Solid back-row spell just in time for Elban
Sleep - the underworld is a good point to gain access to sleep considering enemies are starting to hit harder and Blind + Mute isn't always enough
Curse - having a long delay works
Death - getting death 12 levels earlier means it's no longer a useless late game spell
Berserk -  L54 is okay because both Palom & Tellah will have it earlier and the girls can use it via the Power Staff
Petrify - Still a little late but, it's great for a solo run

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Grimoire: Were the power of Hi-Potions and X-Potions increased? I noticed that Hi Potions looked to be healing for more than 480 and an X-Potion I used on Cid healed him 1900!

Pinkpuff: They were not touched. I wouldn't even know where to go to change those numbers.

random variance is the most likely cause. I've seen ether heal between 23 and 40 mp in battle

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Pinkpuff: The axes have been pumped up (probably subsequent to the patch you have). The Throwing Axe's 75 attack now competes with the Blizzard Spear's 77; the spear has the advantage of air element and Lance compatibility while the axe has long range. The other issue with the Battle Axe in particular is that the Mythril shield just isn't that great but it's all you get for Cid for some time. My solution to this is to change the Flame and Ice shields to something more interesting, as they're currently just shield versions of the Flame and Ice mails. So what used to be the Flame shield is now the Gold shield, which protects against Petrify and Calcify and is in the Mist cave in place of the lame Mythril shield you could have just bought at Baron or kept from Cecil finding it in the... Watery Pass. Those should allow it to compete with the hammer options a little better IMO. Oh yeah and what used to be the Ice shield is now the Opal shield. Resists Bolt and Mage attacks (e.g. dark trees, fiends). That one doesn't help Cid in particular, but the Gold shield should be great.

The only axes I usually use are the Ogre and the Slasher. Usually the corresponding spear/hammer is usually better so any improvement is welcome. The gold shield sounds interesting and it will help during the Scargrimlione 2 battle. An anti-mage shield will bolster Cecil's magic defense also, bolt res will help in the Malacoda battle.

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Grimoire: Well, Palom and Porom are equipped so time to loot the towns and try to take on the Fiends in the opposite order (asking for trouble)

Pinkpuff: Ideally, this should be difficult but not completely unreasonable.

The fiends can be defeated in any order(Pinkpuff has killed Ciriatto 1st and I've kill Draghin 1st) so you shouldn't have any problem.

Also I was wondering how broken Demi would be if it was splittable? It can't be used against bosses and it only has a 60% hit rate. I tried a solo Paladin run and I believe 63 is the minimum without HP Apples. While Golbez requires both def & m def, Zeromus is all magic and I've seen Big Bang deal less than 1000 to Paladin Cecil(Flare ironically does more damage 1200~1500). I haven't tried the DK again but, 60~63 sounds doable(Cecil needs around 4500 hp to clear both fights)

6
If it's possible, maybe turn one of Rydia's old summon orbs(Imp,Bomb etc) into an item that teaches Curse and have Odin drop it. Grimoire's right about there being no reward for DK fighting Odin(and the Adamant Cave's boss unless you want Yang).

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One thing I have noticed though is that the Battle Axe sort of pales in comparison to what the Hammers have to offer, and for some reason in the Dwarf Castle there's a Throwing Axe there which is completely outclassed by the time you get any Axe wielder back into the party. Maybe you should keep the Battle Axe in Mist Cave and put the Throwing Axe in Mythril?

The Throwing axe is an oddball because Kain doesn't care about it and it's way too weak for Cid so if it was available earlier it might see some use. Elban's weapon shop would work as well as Mythril because there's still plenty of time to use it.

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From the changes you've made to the Aegis Shield it is a really tempting purchase now... yeah, why not pick one up?

The Aegis shield is worth picking up if you have the money for it. The dark res & status res are quite helpful in keeping Cecil going in some fights(Ciriatto 2 & Golbez as examples)

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Charm will be learned earlier by both Cecil and Palom so as to conflict less with the Chaos Blade and the Fairy rod.

L42(Cecil) and L38(Palom) means Charm is learned around the end of the Tower of Babil/start of the world tour. If it's available earlier it would see more mileage.

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Sleep will be made better; it will work more and be splittable, but will be learned later.

Good,  this will put it on par with Poison, Blind and Mute.

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Maybe I'll replace Osmose. That's a hard spell to balance and doesn't really need to exist. Osmose will be replaced by Curse, which will also be splittable and will work on bosses.

A lot of ether-type items are thrown at the party so Osmose isn't needed I guess. Curse will help out a lot when dealing with heavy hitting enemies or if somebody uses a physical heavy party. Will Curse be available at Osmose's levels or will it be learned earlier?

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The cleaver is obtainable. It can be thrown for 9999.

Interesting, on a lower level run it would be devastating.

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Curse would be an interesting black spell but it would have to replace an existing one and I can't think of any good candidates.

The only spell I can think of is Charm. Thanks to the Chaos Blade being buffed, the Charm spell is redundant(you get it way after the Chaos Blade anyway) and Curse will certainly see use against the optional bosses and a few of the moon bosses.

I'm actually not sure if a magic debuff would anything. I was just thinking of a way for mages to do more than 1 dmg vs bosses with very high magic defense(it would also allow you to raise M def on enemies).  I was thinking about DK Cecil as a user as an addition to his debilitating aspect of a DK.

9
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Firebombs are the key to the Mt. Ordeals trials. ^_^

I should've thought about them, I wound up using the Flame Sword and a lot of X-potions

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Agart is now hintsville. You should definitely talk to the well guy now  :celosa:
As well as everyone in the Inn. Also you should check out the new Agart item shop. Hi-Potions!

A device that stops time? - No brainer
A way to undo Twin Petrify? - Is this a reference to the ending or is this a new side quest?
I'd just hurl my meat cleaver! - I thought the Cleaver was a dummy item like Rydia's summon items...
The addition of Hi Potions will help with the higher damage that Elban introduces also it'll suggest using Dash more.

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I was toying with Cry at one point, but never did anything with it after. Why, did you have any ideas regarding it?

I was thinking about a magic defense debuff. Another idea I had was to forget about Cry and give Cecil a way to cast Curse because the Ancient Sword gets outclassed fairly quickly and Curse reduces atk & def by 1/2 when it connects.

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Quote from: Lumiere77 on Today at 02:40:20 PM

    If Blind is increased to at least 21 it will be similar to Dagger=Dreamer(3 atk difference). Once you get the Fairy Harp, the extra defense doesn't matter vs random encounters(Scarmiglione tells Edward to grab a ring)

Fixed. I also made the Murakumo Bolt instead of Air now that the Air knife is something you're likely to already have when you get it, so it'll be less redundant.

Bolt will help more than Air especially if you go to the Elbana Caves afterwards. Also the Muramasa's drain deals between 500~1000 damage with 60 wis vs moon enemies which is pretty good considering Edge's agi & low hp. Cecil's with 23 wis does a little less so I think drain depends on the enemy.

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I've also swapped Cecil's Drain and Berserk, so he now learns Drain at 24 and Berserk at 30

Getting Drain earlier will work out because at that point Cecil can be in the back with some Wis+ gear and use it against enemies if he has nothing else to do. Without a dedicated healer, Berserk isn't something I like to use too much it getting it at 30 feels right.

Edit: Tried Mt Ordeals with the new patch and the rapid-fire Bios were quite a surprise! Good thing the Aegis shld now resists dark or Cecil would have to be in the upper 50s to survive the trip to the top. Are you going to use Cry for anything? I noticed that it's the only ability that isn't used at all

11
I used the DoNotUse item just to see if it would crash or it's usable. Edge gave me a "Time Egg" but I got the DoNotUse item. The message before Zemus said Time Egg Shattered(I think).

Aegis resisting Dark makes it perfect for a solo run.

Late game, Dash's 1 HP isn't too bad because you have much better healing and Arise is available at one point or another(L20~,L53,L66) if he dies afterwards.

If Blind is increased to at least 21 it will be similar to Dagger=Dreamer(3 atk difference). Once you get the Fairy Harp, the extra defense doesn't matter vs random encounters(Scarmiglione tells Edward to grab a ring)

12
The Roc is in Cave Magnes, I ran into it when I was in there. I feel the early harps are like Edge's late katanas, decent damage but lacking something. Even in the back Edward deals decent damage early on with Daggers and the Iron Ring boosts his def enough that he can sit in the front starting at Mt Hobs and ending when you get Cid.

Edit:Decided to take a break from a full party run and try out a solo run. Got rid of everybody(nice item from Edge but, it's labeled DoNotUse as an item and it casts Ramuh and seemingly vanishes) and decided to level grind because I knew anything below 50 is suicide. I tried it at 60 but, Golbez's Darkholy dealt 5500 dmg so I had to level up to 70 in order to not be one-shot. At 70 I barely made it, thank god for the Blood Sword + Berserk and then I proceeded down to Zeromus. I stopped by the Deathbringer and Ribbons(after I fought I realized it didn't need the ribbons or deathbringer) and fled every encounter. The message before fighting Zemus was nice and Zeromus was a long fight because Blood only does so much damage and Black Hole removes Berserk reducing Cecil's damage. I did kill him but, it took 15-20 minutes( Kain's ending is bugged, there are 2 Kains one acting normally and one just standing in front of Bahamut). Paladin Cecil probably can finish the game at an earlier level because he has Holy resistance though many Elixirs will be required.

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It's not your rom, Pinkpuff used the trigger for something else and forgot about it.

14
I finally got the team I'm going to use for my 1st run:DK,Cid,Edge,Tellah,Edward

Lugae(2nd fight):Is he supposed to die like a regular monster? I thought he was a boss albeit a quirky boss.

Edge(Dagger build):If you gear him as a fighter, he's pretty similar to Cecil & Edward with their blood weapons. Like Edward, Edge lacks the HP & Def to stay in the front row resulting in big hits vs racial/elemental weaknesses but small hits vs others. If you treat Dagger Edge as a mage, he's the fastest mage in the game. Currently at L50 w/ Triton-Gladius Hairpin-Black Robe-Armlet with 56 agi & 65 wis. Aside from his low mp & lack of spells, he usually uses Quake and kills most enemies before anything but Edward gets a turn(Hi Agi Edward has 43 agi at L50). He's reminding me of Paladin Cecil(All out physical,All out magic or Hybrid).

Edward:Before he was pretty good due to him working well with everybody but, due to Edge being a mage Ed gets the Blk Cowl + Ninja Garb & Mage Masher allowing him to keep up and support the party better.

Bahamut after dropping Kain is working correctly with Kain remaining there and blocking access to Bahamut. The twin petrify event still doesn't feel right(Cecil yells no then hangs his head before leaving), perhaps he could say something before you regain control of him?

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Now that I think about it, I could see Cure 2 being enough as long as Porom's outfitted for healing. I have to say Cure 3's probably needed for Malacoda though I may be wrong.

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