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Author Topic: FFV patches (and compatibility with each other)  (Read 31722 times)

Digitsie

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Re: FFV patches (and compatibility with each other)
« Reply #180 on: December 31, 2014, 09:06:03 PM »
Updated Fractional 1.1 Patch.

Contains:
Knife fix
Rune Weapon Fix
Goblin Punch Fix
Minimum M fix (still the m=1/128 formula)
« Last Edit: January 01, 2015, 08:33:04 AM by Digitsie »

Digitsie

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Re: FFV patches (and compatibility with each other)
« Reply #181 on: January 01, 2015, 08:46:20 AM »
Compilation of translation/patches

This patch (as of 01-01-2015) contains the following translations and fixes:

The translation by RPGe
Spooniest's addendum
The Fractional M (goblin + knife + rune + minimum M) via instructrtrepe, jorgur, assassin, noisecross
Mute by General Public
Blue Mage by Grond
Chicken Berserk by noisecross
Galuf Mimic Sprite set by Grond
Kiss of Blessing by instructrtrepe
Monster Capture by noisecross
Observe by Jorgur
Original Icons by Jorgur
Power Drink by instructrtrepe
Un-Berserker by Jorgur
Menu Patch to RPGe translation by noisecross
Maximum Overflow patch by noisecross + assassin


Happy New Year, people!

Jorgur

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Re: FFV patches (and compatibility with each other)
« Reply #182 on: January 01, 2015, 08:49:13 AM »
Quote
Observe by Jorgur
That patch was made by instructrtrepe.

I will try out fractional M 1.1. Neat readme file!

Digitsie

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Re: FFV patches (and compatibility with each other)
« Reply #183 on: January 01, 2015, 10:00:13 AM »
Can't take credit for the readme, that was all from noisecross. I just janked his delta M.

The 1.1 doesn't have the adjustments for the minimum M or the IMP fix... since the imp fix is supposed to be separate, I'll leave it out of 1.2 or whatever. Will wait to add to compilation when it's available.



Spooniest

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Re: FFV patches (and compatibility with each other)
« Reply #184 on: January 01, 2015, 10:58:52 AM »
I just wish people would include more metaphors for things they're talking about when it comes to programming. Metaphors are a clarification aid, their use isn't solely for poetic purposes.

Edit: Um, you guys wanted me to fix some stuff with the script right!

I'm yer huckleberry, tell me what you want.
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Digitsie

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Re: FFV patches (and compatibility with each other)
« Reply #185 on: January 01, 2015, 11:26:35 AM »
This 'midwestern' tang Garuf had I mentioned before! :D

Aside from that, you mentioned finding a mistake in your patch a long time ago that you never fixed?

http://www.romhacking.net/forum/index.php/topic,17669.40.html

Also, 'pure' seems like a decent suggestion, but Detox works as well.

(And yeah I know what you mean about trying to track the minimum flow fix. I'm leaving that to assassin to clarify so I can update the 1.1 patch.)

Spooniest

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Re: FFV patches (and compatibility with each other)
« Reply #186 on: January 01, 2015, 12:56:06 PM »
This 'midwestern' tang Garuf had I mentioned before! :D

Aside from that, you mentioned finding a mistake in your patch a long time ago that you never fixed?

http://www.romhacking.net/forum/index.php/topic,17669.40.html

Also, 'pure' seems like a decent suggestion, but Detox works as well.

(And yeah I know what you mean about trying to track the minimum flow fix. I'm leaving that to assassin to clarify so I can update the 1.1 patch.)

I don't remember what I was talking about in that post. Lenna has a line after the worlds re-merge, yet doesn't appear in that scene? :/

It'll have to wait until I'm back in the swing of things.

Basically, I'll change any line you want, but you have to tell me what you want it changed to, and I'll see if there's space and get back to you. If there is space, I won't bother saying anything, I'll just make the change. Sound good?
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noisecross

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Re: FFV patches (and compatibility with each other)
« Reply #187 on: January 05, 2015, 05:50:52 AM »
Ok. Here we are with a new Delta. The Delta is intended again to be used over a original Fractional M patched file. It will fix Knives Formula, Rune Weapons, Goblin Punch and Minimum M.

The minimum M will be now 0 (as assassin suggested, done NOPing 2 bytes at C2/8A11 and 3 bytes at C2/940E). The code added in bank D0 in the previous version of the Delta is obsolete now so no D0 edition in this patch.

Digitsie, could you please generate a "Fractional M v1.2 (original Fractional M + Delta2)" ips file?
I wonder if this will be the last one  :happy:

Digitsie

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Re: FFV patches (and compatibility with each other)
« Reply #188 on: January 05, 2015, 08:39:39 PM »
Fractional M 1.2 Patch attached.

I'll make a full compilation or something -after- we finish up with Legend of the Crystals edit.

God, I'm looking forward to it if Spooniest can work with that text editor, because that google spreadsheet makes my life easier by pointing to the rows.

« Last Edit: January 08, 2015, 08:15:23 AM by Digitsie »

Spooniest

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Re: FFV patches (and compatibility with each other)
« Reply #189 on: January 05, 2015, 08:42:24 PM »
I'll check it out tomorrow morning.

For some reason lately I've been prone to constant drowsiness. Maybe I need to just sleep for a day or two. :(
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Jorgur

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Re: FFV patches (and compatibility with each other)
« Reply #190 on: January 06, 2015, 09:40:37 AM »
You might want to update the readme file to reflect the latest changes.

Spooniest

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Re: FFV patches (and compatibility with each other)
« Reply #191 on: January 06, 2015, 09:42:52 AM »
You might want to update the readme file to reflect the latest changes.

You can't be talking to me...? :/ Confused
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Jorgur

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Re: FFV patches (and compatibility with each other)
« Reply #192 on: January 06, 2015, 09:47:54 AM »
You might want to update the readme file to reflect the latest changes.

You can't be talking to me...? :/ Confused
No, I was talking to noisecross and Digitsie.

Fractional M 1.2 Patch attached.
The readme file seems to be the same as in 1.1.

Spooniest

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Re: FFV patches (and compatibility with each other)
« Reply #193 on: January 06, 2015, 09:51:53 AM »
Oh ok

 :shadow:
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Digitsie

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Re: FFV patches (and compatibility with each other)
« Reply #194 on: January 06, 2015, 10:30:35 AM »
I grabbed the readme from the 1.2 patch, I thought. I'll check again when I'm at home with the files.

Hey Spooniest, do you think you could find the address if I make corrections based on the rows in the spreadsheet?

*edit* Checked - yeah looks like the delta documentation needs updating.

I'll recompile and add updated documentation when it's up.
« Last Edit: January 06, 2015, 12:49:59 PM by Digitsie »