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Author Topic: Final Fantasy IV: Playable Baigan Edition  (Read 11964 times)

TheBigT2000

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Re: Final Fantasy IV: Playable Baigan Edition
« Reply #30 on: April 18, 2014, 02:17:39 PM »
Ah okay, to me it just looks like he's dancing!

TheBigT2000

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Re: Final Fantasy IV: Playable Baigan Edition
« Reply #31 on: May 06, 2014, 12:07:18 AM »
Hey guys, sorry for the late reply, I'm just procrastinating at this point, I haven't been working on it at all lately.  :isuck:

chillyfeez

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Re: Final Fantasy IV: Playable Baigan Edition
« Reply #32 on: May 06, 2014, 11:26:36 AM »
It's your own project. There are no deadlines. :)

TheBigT2000

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Re: Final Fantasy IV: Playable Baigan Edition
« Reply #33 on: May 06, 2014, 11:18:54 PM »
Thanks, I appreciate your support, I am currently planning on working on balancing out the items, but beware, I have no sense in balance.

Pinkpuff

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Re: Final Fantasy IV: Playable Baigan Edition
« Reply #34 on: May 07, 2014, 08:27:55 AM »
That's ok, beta testing will iron that part out.
Let's dance!

TheBigT2000

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Re: Final Fantasy IV: Playable Baigan Edition
« Reply #35 on: August 14, 2014, 10:47:11 PM »
Okay, now how I change Edge's field palette to Paladin Cecil's Palette? I've seen what he would look like with it and I like the result.

chillyfeez

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Re: Final Fantasy IV: Playable Baigan Edition
« Reply #36 on: August 15, 2014, 11:44:15 PM »
Code: [Select]
68200-6823F Overworld Character Palette Data
AB4FA-AB50B Overworld Character Palette Pointers (1 byte per character, values 00-03)
D8200-DB4FF Overworld Character Graphic Data (3 bitplanes, composite)
D8200-D84FF Dark Knight Cecil
D8500-D87FF Kain
D8800-D8AFF Young Rydia
D8B00-D8DFF Tellah
D8E00-D90FF Edward
D9100-D93FF Rosa
D9400-D96FF Yang
D9700-D99FF Palom
D9A00-D9CFF Porom
D9D00-D9FFF Paladin Cecil
DA000-DA2FF Cid
DA300-DA5FF Older Rydia
DA600-DA8FF Edge
DA900-DABFF FuSoYa
DAC00-DAEFF Mini
DAF00-DB1FF Toad
DB200-DB4FF Pig

The AB4FA-AB50B pointers are what you're looking for. The tenth one is P. Cecil and the thirteenth is Edge. Just change the value at AB506 to match what is at AB503.

TheBigT2000

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Re: Final Fantasy IV: Playable Baigan Edition
« Reply #37 on: August 16, 2014, 08:43:01 AM »
Thank you very much.

TheBigT2000

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Re: Final Fantasy IV: Playable Baigan Edition
« Reply #38 on: August 16, 2014, 11:47:56 AM »
I know this is irrelevant, but what is all this talk of "shadow parties"?

LordGarmonde

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Re: Final Fantasy IV: Playable Baigan Edition
« Reply #39 on: August 16, 2014, 02:47:35 PM »
I know this is irrelevant, but what is all this talk of "shadow parties"?

It's the games way of keeping track of characters no longer in your party but are going to come back later. In essence any shadow character (Kain would be an example) is earning the same experience you are and leveling up behind the scenes - that way when he comes back he's at the right level to match your party.*

    *Anyone else should feel free to correct/expand upon this as they see fit
"Now I know; and knowing makes it even more confusing..."

chillyfeez

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Re: Final Fantasy IV: Playable Baigan Edition
« Reply #40 on: August 16, 2014, 06:51:29 PM »
That's a pretty good summary. Any character who leaves and comes back later, The BigT2000, is stored in the shadow party when he/she is gone. Otherwise her/his stats would be reset to starting.levels upon returning. Problem with that in the original programming is that there are only five spots available in the shadow party, but thirteen characters (sort of, you know what I mean), so it's impossible to save everybody's stats. Thus if you ever wanted Palom and Porom back in the party, it'd be like they were never there to begin with.

TheBigT2000

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Re: Final Fantasy IV: Playable Baigan Edition
« Reply #41 on: August 16, 2014, 07:06:36 PM »
 :hmm: I might use your patch in my hack chillyfeez.

chillyfeez

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Re: Final Fantasy IV: Playable Baigan Edition
« Reply #42 on: August 16, 2014, 07:29:45 PM »
You're more than welcome to do so.
Be sure to read all of the details in the post where it's linked, though.

TheBigT2000

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Re: Final Fantasy IV: Playable Baigan Edition
« Reply #43 on: August 16, 2014, 08:06:59 PM »
Thank you, I'm just worried I'm gonna f**k up this project in one way or another.

chillyfeez

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Re: Final Fantasy IV: Playable Baigan Edition
« Reply #44 on: August 16, 2014, 08:29:20 PM »
Yeah, the best advice is "always back up your ROM."
I have a folder with like 50 saves representing various degrees of completion. And the hack is a blip compared to what the final product will be.