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Author Topic: FFIV:TAY infos  (Read 1328 times)

Madsiur

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FFIV:TAY infos
« on: December 15, 2013, 12:20:00 AM »
I would like to know a few things about FFIV:TAY Wii version:


1) Is a .wad file (virtual console games) some sort of archive, meaning it has to be decompressed in smaller files, or is it a game in a single file, like a ROM ?

2) Are the virtual console games written in PowerPC assembler ? (I assume yes... )

3) Is there any work that has been done on that game (partial ROM map, data offsets, partial disassemblies, etc...) ?


Thanks

Grimoire LD

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Re: FFIV:TAY infos
« Reply #1 on: December 15, 2013, 06:15:43 PM »
I know there's been some work done on it, (hence why we know that there is an Incredible amount of unused Everything in the game) but unfortunately I don't think we've delved into it too heavily. I'm not 100% sure on the answers to your questions either, I'm afraid. I would love to take a look at it eventually though.

Madsiur

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Re: FFIV:TAY infos
« Reply #2 on: December 15, 2013, 06:29:30 PM »
I could probably find the answer of my two firsts questions on a Wii forum...

I know I've seen a few months ago a thread somewhere with some codes to change the item dropped and other stuff, but didn't found it yesterday.


Basically I would like to find the most data possible and slowly build an editor to edit them.

Grimoire LD

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Re: FFIV:TAY infos
« Reply #3 on: December 15, 2013, 07:10:13 PM »
A very ambitious project. http://geckocodes.org/?c=WF4E There's quite a few GS codes that might help you figure out where they are in RAM then ROM... out of curiosity how do you plan on testing your efforts? On a real Wii, Dolphin, or something else?

Madsiur

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Re: FFIV:TAY infos
« Reply #4 on: December 15, 2013, 07:31:13 PM »
I have a real Wii but I would most likely use the Dolphin emulator first. I have read yesterday it has a debugger (command-lines) but I don't know what it is capable of...