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Topics - gogo13

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1
Game Modification Station / FF1 into FF7 MOD
« on: March 31, 2012, 10:17:32 AM »
http://www.romhacking.net/forum/index.php/topic,12466.0.html

I usually keep all my opinions to myself when it comes to the ridiculous things people do when hacking ROMs, but am I the only one that thinks this is the biggest terrible idea in a while? How amazingly wasteful is it to look at an NES game and think "You know what would be great? If a playstation game with better graphics, battle system, and better everything, was mimicked by an NES game, which has worse everything and cannot possibly ever be nearly as good, or even contain all of the basic features of the game? I'll spend some years of my life doing that worthy project."

I'm not saying his hacking ability, pure ambition, or anything else are in question. I'm just wondering if anyone else thinks this is a ridiculously stupid idea. People can enjoy his hack as much as they please, I'm not saying he hasn't accomplished a lot. I'm just wondering if anyone ever shares my opinions on things like this.

Now, of course, you could say "This from the guy who makes another FF6 hardtype...." but we can argue that one on another thread  :happy:

2
Pandora's Box / Demo 2 Problems
« on: February 26, 2011, 12:15:40 PM »
Excited to play the game.  Encountered a problem, I'm guessing the fault is mine.

xdelta patches apparently care a lot about patching onto the exact file name of the original smc, but has this file name been pointed out?  My version 1.0 is called "Final Fantasy III (U) (V1.0)" and am having problems playing the ROM after the first try. 

Note that I applied regardless of a checksum failure while patching.

First play was going fine, I saved at the save point before Whelk, and did a savestate during the whelk fight.   When I quit and reopened to play, the game wouldn't start after the Pandora title screen turned black.  I loaded the savestate, and the graphics are all screwed up for the mech-suits, titles of spells/abilities, and spells.

I can't has Pandora?  Push a guy in the right direction, please.

3
I love the dialogue before you fight Kefka as a last boss, but once you reach him as the final boss (angel-style), I find his words great but lacking.  Anyone else?  He starts some great philosophical questions (FF6 is very philosophical) such as "Hope...Dreams...Where did they come from?  Where are they headed?" then jumps immediately to "These things, I am going to destroy!"  I think that conclusion is a bit rushed, because Kefka is great as a villain of pure evil, but I think he could be the best villain if he had some psychotic reasoning for why he should destroy everything.

So of course, I go straight to looking up Neitzsche quotes.  If I could come up with a short assertion on why "evil" is in fact best or "good," then I think it would elevate Kefka to being an even better contender for best villain ever.
 :laugh: :laugh: :laugh:

Other inspiration could possibly come from The Joker a la Dark Knight, because he challenges heroism well, but unfortunately I don't remember him providing any great religion towards evildoing.

What do you guys think, is this worthwhile or blasphemy?

Alternatively, some quick additions to Atma's dialogue would also be interesting, because he almost has a specific role as an evil-doer-by-fate, allowing for some "You heroes are drops in the currents of time" belittling of heroism.

4
Game Modification Station / FF6: Is the Best Game Ever released!!
« on: February 12, 2011, 04:33:04 PM »
Hi fellow FF6 Lovers, I've finally registered (I'm usually at Mnrogar's Den) to let anyone interested know that I've finished my rebalance/edit of FF6, available at:

http://www.romhacking.net/hacks/707/

http://i53.tinypic.com/ztht3a.jpg
http://i54.tinypic.com/28tibnn.jpg

Readme Excerpt:
The game is no longer basically over when you reach the WoR. While no story events have changed, you will need to use the varying areas of difficulty in the World of Ruin to level up and get good enough items until you can finally kill the last boss.

New XP curve, HP curve, MP curve.

Everything has been changed to fit new damage curves, but the essence of many things are the same.

Heroes have new character stats, items stats, and spell stats such that damage, armor, and HP/MP increase in new ways. It will be very hard to reach max damage or HP or MP or armor, etc.

Every monster tweaked or changed. A vast majority of the monster AI has changed. Monsters are tough now, and should demand attention for victory. No more just holding down a button or casting your best spell. If a monster is human, it might have a little gold or items, but if not, the best you?ll get is dried meat.

The only items that have not changed are those that cure attributes. Even then, the prices have changed.

Everything is expensive, and money is hard to get.

Every character has been changed in terms of stats. Relm has X-magic instead of Sketch, and is very feeble. Setzer has Jump instead of Slot, has good defense, can use all armor types, and can use all weapons better than everyone except Gogo (and DragoonBoots are no longer obtained early in the game, as jump is now very powerful). All characters are competitive in terms of usability.

Nothing a player does will instantly kill a monster (except 1 Lore), unless it is petrify.

Spells Removed: Demi, Quartr, Float, Slow, Haste, Flare

Spells Added: Exalt, Image, Flood, Plague, Exsicc

All Tools have been tweaked, 2 were removed because they did nothing for the game and couldn?t be edited (Chainsaw and AirAnchor). Tools are almost completely magic based.

3 Blitzes were changed and 2 are tweaked. BumRush is no longer super powerful because you learn it so early in the WoR. Sabin?s later moves are magic based, and he has 2 healing skills.

2 SwdTechs have changed, 3 were tweaked. Half of Swdtech is magic, half is physical damage, and it is all offensive.

Much of the lores have been tweaked or changed. Almost every lore is unreflectable/unrunicable. Many have new graphics. There is still one lore spot being unused for now.

All of the dance spells have been altered, many of them changed completely, and a good portion of them have new graphics. All dance moves are unreflectable/unrunicable. Mog is very useful midgame, and has good enough stats to make him competitive endgame, but his Dances will not be useful then. There was no avoiding this because Mog?s dances are learned so early.

All of the rages have changed. You will be able to find a superior attack/spell in rages at each level of the game. However, at present there is a chunk of the rages mimic their monsters to the point of being a bit boring (no Quasar/Goner rages). For the most part, rages don?t have skills that come from Dance or Lore.

The colloseum has also changed. Every item wins another item (No Chupon-Elixirs anymore). By betting an item, you will usually be able to win a better item. The top tier items will only be able to be won by betting another top tier item, but almost every item should be winnable.

These relics have been removed: Exp. Egg, sprint shoes, true knight, goggles, runningshoes, fake mustache, gale hairpin, mithril glove, moogle charm, charm bangle, so don?t go looking for them! Most relics have changed, of course.

Also, the background music does not change when entering a fight, unless it is a boss.

If you need more info than you could possibly want for this version, I have the excel sheet used to create this game, as well as a supplementary documents for easier reading attached.

Note: There is a specific way the WoR is meant to be played, see the Readme for info.

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