øAslickproductions.org/forum/index.php?PHPSESSID=c5eq3map231fh0tt0ngbtvu6e1&topic=1613.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index5c28.htmlslickproductions.org/forum/index.php?board=14.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index5c28.html.zxE3h^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ@>d¦OKtext/htmlISO-8859-1gzip@øÕd¦ÿÿÿÿÿÿÿÿWed, 11 Mar 2020 00:55:57 GMT0ó°° ®0®P®€§²ð®D3h^›d¦ Live a Live

Author Topic: Live a Live  (Read 3301 times)

JCE3000GT

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Live a Live
« on: June 01, 2011, 04:10:34 PM »
Quote from: Live a Live (no header)
ASM log:
$C3/0227 BF C9 3F C3 LDA $C33FC9,x[$C3:3FFC] A:0033 X:0033 Y:0040 P:envMxdIzc  \
$C3/022B 85 10       STA $10    [$00:1D10]   A:00AC X:0033 Y:0040 P:eNvMxdIzc
$C3/022D BF CA 3F C3 LDA $C33FCA,x[$C3:3FFD] A:00AC X:0033 Y:0040 P:eNvMxdIzc  |
$C3/0231 85 11       STA $11    [$00:1D11]   A:00CA X:0033 Y:0040 P:eNvMxdIzc
$C3/0233 BF CB 3F C3 LDA $C33FCB,x[$C3:3FFE] A:00CA X:0033 Y:0040 P:eNvMxdIzc  /
$C3/0237 85 12       STA $12    [$00:1D12]   A:00C3 X:0033 Y:0040 P:eNvMxdIzc


11C3A4 = Sample Indexes


Pointers to something:

644DC3   3644d
0E51C3
1153C3
EB53C3
A859C3
135DC3
2664C3
9167C3
D768C3
E784C3
BAFBC2
1E95C3
869BC3
CBA3C3
23A5C3
DEAFC3
9ABCC3
ACCAC3
D9E1C3
B9E5C3
66EFC3
85F3C3
E402C4
E305C4
00F0CC
3210C4
9914C4
1F18C4
861CC4
2423C4
652CC4
3831C4
E6EBC2
3B3CC4
00DCC2
7345C4
344AC4
374CC4
1E55C4
795CC4
F863C4
3976C4
557DC4
7D81C4
9283C4
F384C4
0092C4
CE95C4
749AC4
6F9EC4
C2A7C4
67AAC4
62C0C4
1BC7C4
42C9C4
7CD6C4
52D8C4
32DCC4
52F4C4
1404C5
D60AC5
EF14C5
C219C5
B120C5
0B26C5
A02CC5
9536C5
903AC5
D848C5
C350C5
E755C5
1F5FC5
FAFACC
9965C5
6679C5

Pointers to something part 2:

397EC5
5F7EC5
598EC5
2B9EC5
51ABC5
CFB8C5
69C4C5
67CCC5
AED2C5
68D6C5
DEDBC5
0AE6C5
73EEC5
C0F0C5
B5F6C5
FEFBC5
68FCC5
050AC6
7D0AC6
DA0AC6
950BC6
7C11C6
2E19C6
2A23C6
182EC6
C83AC6
8B44C6
7049C6
D44DC6
D35DC6
545EC6
9C5EC6
DF5EC6
1A5FC6
6E5FC6
B65FC6
0260C6
4E60C6
4264C6
8864C6
D164C6
2165C6
6C65C6
AE65C6
796DC6
2A6EC6
226FC6
DE6FC6
4070C6
B070C6
1F71C6
6771C6
B47BC6
E286C6
C18AC6
AD90C6
239DC6
1BA1C6
64A1C6
08A2C6
2DA3C6
E9A8C6
63B0C6
59B6C6
2BBDC6
73BDC6
C7BDC6
13BEC6
64BEC6
B3C3C6
6CEEC6
B4EEC6
F8EEC6
63B0C6
C1EFC6
09F0C6
16FAC6
EEFBC6




If anyone completes more of this please post it up so I can combine the data.
« Last Edit: June 04, 2011, 04:24:57 PM by JCE3000GT »

TheNattak

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Re: Live a Live
« Reply #1 on: June 03, 2011, 09:13:48 PM »
So what SPC core does Live a Live use? Is it similar to FFIV's and/or FF MQ?

JCE3000GT

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Re: Live a Live
« Reply #2 on: June 03, 2011, 10:13:58 PM »
So what SPC core does Live a Live use? Is it similar to FFIV's and/or FF MQ?

Live a Live to my knowledge actually is the second Square game to use the core for RS2, FF6, the BS games, CT and RS3.  Romancing SaGa 2 came out in 1993, while Live a Live came out in 1994 before FF6.  Does this answer your Q?

Vehek

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Re: Live a Live
« Reply #3 on: June 04, 2011, 03:07:44 AM »
Are you sure you've got the right data there? My quick research says the SPC pointers are at 0x3426C. Maybe you're looking at the BRR data.

Here's a list I've generated.
Code: [Select]
0x00: silence
0x01: Prelude To The Demon King
0x02: Difficult Fight
0x03: Sound Of Shinobi
0x04: Wanderer
0x05: Killing Field!
0x06: The Wilds
0x07: Under the Fake
0x08: Unseen Syndrome
0x09: Native Life
0x0A: Wait For Truth
0x0B: A Painful Death At The Hands Of A Psycho
0x0C: Martial Arts Masters
0x0D: The Bird Flies In the Sky, The Fish Swims In the River
0x0E: War In China
0x0F: unknown
0x10: Knock You Down!
0x11: unknown
0x12: unknown
0x13: unknown
0x14: The Ancient Master Descends From the Mountains
0x15: Nice Weather Ain't It!
0x16: Kiss of Jealousy
0x17: Secret Mission
0x18: Go Go Buriki King!!
0x19: Wings That Don't Reach
0x1A: Journey To The Mountain Of The Demon King
0x1B: The Demon King Odio
0x1C: Pure Odio
0x1D: unknown
0x1E: unknown
0x1F: unknown
0x20: unknown
0x21: unknown
0x22: unknown
0x23: unknown
0x24: unknown
0x25: Select-A-Live
0x26: unknown
0x27: unknown
0x28: unknown
0x29: unknown
0x2A: unknown
0x2B: Megalomania
0x2C: unknown
0x2D: unknown
0x2E: unknown
0x2F: unknown
0x30: unknown
0x31: unknown
0x32: unknown
0x33: Ultimate Strength - Victory Road
0x34: Live-A-Live
0x35: Cry-A-Live
0x36: Warm-A-Live
0x37: City of Hopelessness
0x38: Sancho de Los Panchos
0x39: unknown
0x3A: unknown
0x3B: Sacrificial Feast
0x3C: Silent Labyrinth
0x3D: Armageddon
0x3E: unknown
0x3F: Captain of the Shooting Stars!
0x40: unknown
0x41: unknown
0x42: unknown
0x43: unknown
0x44: Live Over Again
0x45: Live For Live
0x46: unknown
0x47: unknown
0x48: unknown
0x49: Captain Square
0x4A: unknown
0x4B: Illusion...
0x4C: Versus!
0x4D: unknown
The facts that I can match sequence data in an SPC to sequence and that people make SPC collections help me generate lists like this quickly.
« Last Edit: June 04, 2011, 03:19:26 AM by Vehek »

JCE3000GT

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Re: Live a Live
« Reply #4 on: June 04, 2011, 04:26:43 PM »
After looking at the data again I've come to the conclusion that I made a wrong note for my doc txt. 

Vehek, that offset you posted does not show any pointer format I know of for Square games.  Perhaps this game needs more dissecting. 

Vehek

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Re: Live a Live
« Reply #5 on: June 04, 2011, 04:45:13 PM »
Well, in the ROM I'm using, the pointers there match your "Pointers to something part 2".

On a different note, back when I read Japanese RS3 documents, IIRC, they believed that LAL indeed uses the RS2 version of the engine, but without the weird tempo difference.
« Last Edit: June 04, 2011, 05:30:55 PM by Vehek »

JCE3000GT

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Re: Live a Live
« Reply #6 on: June 04, 2011, 09:05:46 PM »
Well, in the ROM I'm using, the pointers there match your "Pointers to something part 2".

On a different note, back when I read Japanese RS3 documents, IIRC, they believed that LAL indeed uses the RS2 version of the engine, but without the weird tempo difference.

Maybe I have a bad ROM?  I'll go get another one.