Author Topic: Fataleye Battle Script?  (Read 1754 times)

Deathlike2

  • Moderator
  • *
  • Posts: 3,538
  • I'm looking at you, bitch!
    • View Profile
Fataleye Battle Script?
« on: November 09, 2008, 05:10:24 AM »
Can someone provide me this info? I wanted to test something out, but apparently I'm not entirely familiar with it.
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3

Phoenix

  • FF4 Hacker
  • *
  • Posts: 456
    • View Profile
    • Phoenix Hacks
Re: Fataleye Battle Script?
« Reply #1 on: November 09, 2008, 09:36:30 AM »
Here you go:

Code: [Select]
27   if all characters have Count status
 13   Cast Fast (pause) Cast Berserk (pause) Cause Charm  [hex data: 08 FE 09 FE 03 FF]
01   if Charmed
 12   Attack  [hex data: C0 FF]
00   otherwise
 11   Cast Count [hex data: 6A FF]

This is from FF2us 1.0, I believe.

Deathlike2

  • Moderator
  • *
  • Posts: 3,538
  • I'm looking at you, bitch!
    • View Profile
Re: Fataleye Battle Script?
« Reply #2 on: November 09, 2008, 09:48:16 AM »
Here you go:

Code: [Select]
27   if all characters have Count status
 13   Cast Fast (pause) Cast Berserk (pause) Cause Charm  [hex data: 08 FE 09 FE 03 FF]
01   if Charmed
 12   Attack  [hex data: C0 FF]
00   otherwise
 11   Cast Count [hex data: 6A FF]

This is from FF2us 1.0, I believe.

Ah, ok. It looked strange to me when they execute something different altogether... I thought it was some bug.

The Charm script is useless though.
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3