øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=101e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index5cf3-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=101e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index5cf3-2.html.zxysg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ1^iFOKtext/htmlISO-8859-1gzip8:ÖiFÿÿÿÿÿÿÿÿTue, 10 Mar 2020 11:17:36 GMT0ó°° ®0®P®€§²ð®ysg^iF Show Posts - SNESmtGBA

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Messages - SNESmtGBA

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1
Try 0x74300 - 0x74541 and see if that works, your ROM is probably unheadered.

Yup, you got that right!

I always thought a unheadered rom would show garble in the information startup in ZSNES, but it looks like I was mistaken.

I wonder if there's a way a Game-Genie/Proaction Replay device could do the same thing?

At any rate, no more random battles for me, cheers!

2
Hmm, this is pretty interesting...

I must be doing something wrong(?)

In both FFIVJ2E, and FFII, I tried replacing x74500 - x74741 with all zeros in a hex editor. They both looked identical in these spots, which contained mostly empty data, but did contain 3-4 seperate strings of data, each looked kinda like this:

0x74500:00000000000000000000
0x74510:00000000000000000000 etc

0x74540:0000HEXDATA--------->
--------------------------------------->
0x745a0:0000000000000000000


Anyway, after replacing with zeros, both games still had random battles, both in the world map, and in caves. Though interestingly, I never remembered seeing FloatEyes and DiveEagles in the world map right outside Baron in FFII, but this must just be my rusty memory.

Are you sure that fixes random encounters? I don't think my IPS patcher is botched, I've used it pretty successfully with every game I've patched so far(Dark Law being the latest and it worked like a beaut), plus ZSNES recognizes the headers for both FFIVJ2E and FFII on boot up, soooo....

Well, I'm stumped :/

Didn't try the 11's thing, maybe I'll do that tomorrow and see if I get into a fight everystep of the way.

3
Wow, that was *fast*!

Thanks! Though I just tried it on FFIV(J2E), and FFII(1.1, also had a [b1] in the file name), and the header became corrupted and turned the rom into jelly! Wouldn't load from save states either.

You still get 5 stars for speed though :p

4
Hello, I've been looking around for gamegenie/proaction replay codes for FF2US that would enable me to avoid all random encounters!

I've been looking for a while and couldn't find a thang, so I figured I'd ask the experts here. Is there any kinda cheat I can use to avoid random encounters alltogether?(I guess technically I'm playing ff4 right now on my pc, so I'm looking for something that will work with 4, but I own the real deal released in the USA and a game genie, so I'd like to bring this cheat over to my cartridge if possible).

I'm sure there's a way to do it in ZSNES, but I couldn't figure out how. It's a lot trickier for me then I thought it would be, there doesn't seem to be an integer that holds the # of steps until an encounter, yet my save state always gets into a random battle on step # 9! Any thoughts?

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