Game Modification Station / Re: FF3us: Item type sort issue
« on: February 03, 2012, 02:31:07 AM »LOL
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Thanks. Is this second incarnation complete? If not, does it have an ETA?
to reiterate: my patches are intended for headered ROMs. are you applying them to headered ROMs?
broken how? and do French, German, and Spanish work alright?
EDIT: my patches are all meant for headered ROMs. that's 3,146,240 bytes for SoE. i don't know what yours are intended for, as you don't specify. whoa, i also failed to specify. guess i started doing that in 2006. :/
i've been meaning to put a catch-all note at the top of my patch webpages, but evidently this was too Herculean a task for me to complete since i first thought of it in 2008 or so. rush me, and i might sprain something!

I could probably draw you a vector version in illustrator with relative ease when I have some time
Secret of Evermore EasyType version 1.0 BETA is out as of 1/17/2012!
(posting here in response to a post seen on ff6hacking.com)Quote from: JCE3000GT-Issue #3: When you gain your 2nd level to level 3 your "for level up" experience number will be in a long data format. In other words it will show a number over 4,000,000 which covers up the text. This is because the game doesn't allow you to gain more than 1 level at a time and the assembly routine cannot parse the correct number.
my Erratic Levelling Fix actually addresses this:
http://www14.brinkster.com/assassin17/soe_patches.htm
by allowing you to gain more than 1 level at a time. (it doesn't change the "for level up" display code, but shouldn't need to.)
feel free to turn this into a general purpose thread for your patch (good work, btw), since my one post doesn't really deserve its own thread.