Final Fantasy V Research & Development / Re: FF5e Map Editor
« on: July 19, 2016, 07:49:12 AM »- I get unhandled exception errors on map 0x0D
- Transparent water is not displayed properly
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We have EVEN MORE themes now, but some old ones are gone...This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Yes, but the other entries are not used. I think its better to show only 367 rather having huge area of blank (empty) entries :)Well, people might want to make hacks with more monsters added at the end.
btw do you know anything about:Nope. All I know is already in the wiki.
D0/D004-D0/DC29: 1-2BPP: Monster shapesIs this it?
About the dmg in Calculator ... I see where the confusion comes. There are 2 different flags:My point is that the Attack is not supposed to be increased. Barehanded up should not affect the unarmed damage of a Knight.
- Barhanded Up - a flag that comes with gear (Kaiser Knuckle)
- Innate Brawl (Barehanded)
I called this internal flag Barehanded Up, so it can be distinguished from Innate one.
You may easily spot the difference in Min/MaxAttack part:
- gear - it adds 50 to Attack (as in your case 3 + 50)
- innate - adds 2*Level to Attack
you will need 224*4 bytes to remove the indexYou mean that each item would need 32 bits of flags to define its type. That is unneccessary since no item belongs to more than one type. Each Equipment type value could refer to a certain Equipment type bit.
Bit Value
80 07 80 0F 80 17 80 1F
40 06 40 0E 40 16 40 1E
20 05 20 0D 20 15 20 1D
10 04 10 0C 10 14 10 1C
08 03 08 0B 08 13 08 1B
04 02 04 0A 04 12 04 1A
02 01 02 09 02 11 02 19
01 00 01 08 01 10 01 18All that is needed is a little bit of ASM to convert between value and bit.Does that mean you 'skip' the sanity check of 9999 and you can actually do bigger number like 10000?No. If I understand it correctly, it will overflow and start back at 0x0000 plus remainder before the 9999 check. The issue is that it might end up being less than 9999.
It contain only data about your characters. You may create one by clicking 'Save'.I have a request. I would like the program to automatically create an .ini file with default FF5 characters if no .ini file exists.
pls check how it works on SNESButz at level 4 does 22-24 damage with unarmed attacks as a Monk. When using Kick as a Monk he does 16 damage.
Could you share a pic of your char setupScreenshot attached.


