°Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=731.msg6730e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index5e9e-4.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=6;area=showposts;start=2010e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index5e9e-4.html.zxпаh^                    ╚рХдзЎOKtext/htmlISO-8859-1gzip@°╒зЎ        Wed, 11 Mar 2020 08:42:47 GMT0є░░ о0оPоАз▓Ёооаh^        v"зЎ Announcement: FF2usHT V2.0 progress started.

Author Topic: Announcement: FF2usHT V2.0 progress started.  (Read 4584 times)

JCE3000GT

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Announcement: FF2usHT V2.0 progress started.
« on: August 19, 2008, 12:52:38 PM »
This is the official thread regarding this project.  I hope to have everyone contribute, discuss, and test it before official release. 

Facts:
-There will be no release date so I won't feel the need to be rushed.
-I need at least three beta testers once I get enough content in the game.
-I need someone to do some dialogue text changes for me.
-May need someone who's good at font design to design me a font based on the FF2us font.
-May need someone who's knowledgable in ASM to give me a hand on a few things.

Short term plans:
-Item overhaul and tweaks
-Monster overhaul and tweaks
-Character stats overhaul and tweaks

Long term plans:
-Fix bugs from the original V1.0 ROM
-Fix bugs in my original V1.2 hack
-Rework the Monster AI
-Rework the Magic
-Menu tweaks
-Area map tweaks
-Treasure overhaul

Thoughts and suggestions are appreciated.  I'm taking applications for beta testing.  I need to know a couple of things.

-Number of times you've played the V1.2 FF2usHT:
-Are you a ROM hacker:
-If so what projects have you done:
-How much free time can you give per week on beta testing:

Current beta testers:
-Dragonsbrethren (and any PB team member)
-Deathlike2
-bond697
-
« Last Edit: June 22, 2009, 03:11:39 PM by JCE3000GT »

JCE3000GT

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Re: Announcement: FF2usHT V2.0 progress started.
« Reply #1 on: August 19, 2008, 03:27:39 PM »
Things completed:
-Transfer some data to FF2us v1.1
-Created several IPS patches of data blocks for backup purposes
-Slight World map, Underground map, and Moon changes
-Complete rewrite of the item equipability index

Some screens of the new map changes.  Two of the map changes just add something different and would be a source of harder battles for more EXP.  The third is just to make your life a bit more difficult, the red dots are where you can land the Big Whale and the yellow line is the track you must take to the Lunar Path entrance.  Oh and you can't land in the Hummingway area anymore, you need to walk there. 

Pwnzjoo

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Re: Announcement: FF2usHT V2.0 progress started.
« Reply #2 on: August 20, 2008, 06:45:11 AM »
About the hummingway thing.. don't you just land on top, and walk 3 steps in?  :d

What equipment are you tweaking??

JCE3000GT

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Re: Announcement: FF2usHT V2.0 progress started.
« Reply #3 on: August 20, 2008, 12:03:35 PM »
A small portion of the equipment stats were tweaked. 

And thanks to Zyrthofar's editor all of the battles are bugged.  So I have to do that by hand which means that will take forever.

bond697

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Re: Announcement: FF2usHT V2.0 progress started.
« Reply #4 on: August 20, 2008, 01:03:57 PM »
that's why the first battle is screwed up? Was cecil supposed to be red, or is that a bug, too?
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Deathlike2

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Re: Announcement: FF2usHT V2.0 progress started.
« Reply #5 on: August 20, 2008, 01:05:33 PM »
Cecil probably isn't, but the battle bugging up is. The editor's faulty monster changes break battles pretty easily.
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JCE3000GT

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Re: Announcement: FF2usHT V2.0 progress started.
« Reply #6 on: August 20, 2008, 01:07:55 PM »
I spent four hours or more in that editor and it was all worthless.   :lame:

that's why the first battle is screwed up? Was cecil supposed to be red, or is that a bug, too?

The Red Cecil is because I haven't swapped out the sprite yet.

Lenophis

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Re: Announcement: FF2usHT V2.0 progress started.
« Reply #7 on: August 20, 2008, 01:18:10 PM »
I spent four hours or more in that editor and it was all worthless.   :lame:
How much testing did you actually do when you were making these changes?

119 bugs fixed and counting.

JCE3000GT

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Re: Announcement: FF2usHT V2.0 progress started.
« Reply #8 on: August 20, 2008, 01:59:10 PM »
I spent four hours or more in that editor and it was all worthless.   :lame:
How much testing did you actually do when you were making these changes?

Zero.  Didn't think the editor would corrupt the rom that way when it seemed it was working. 

Lenophis

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Re: Announcement: FF2usHT V2.0 progress started.
« Reply #9 on: August 20, 2008, 03:31:54 PM »
Perhaps Zyth should be alerted to this rather huge corruption issue then?

119 bugs fixed and counting.

Dragonsbrethren

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Re: Announcement: FF2usHT V2.0 progress started.
« Reply #10 on: August 20, 2008, 08:12:12 PM »
Which version of the editor were you using? The old one did things like that but I've never seen the new one act that way (Granted it doesn't save resistance changes, but that's a minor issue). You should always test and make backups frequently, even if you do trust the editor.

 :edit:

I do believe you owe Zyrthofar's editor an apology for slandering it, I just checked your first beta, you forgot to change the monsters used by the formations you fight on the airship. :tongue:
« Last Edit: August 20, 2008, 10:55:37 PM by Dragonsbrethren »

JCE3000GT

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Re: Announcement: FF2usHT V2.0 progress started.
« Reply #11 on: August 20, 2008, 11:24:41 PM »
Which version of the editor were you using? The old one did things like that but I've never seen the new one act that way (Granted it doesn't save resistance changes, but that's a minor issue). You should always test and make backups frequently, even if you do trust the editor.

 :edit:

I do believe you owe Zyrthofar's editor an apology for slandering it, I just checked your first beta, you forgot to change the monsters used by the formations you fight on the airship. :tongue:

I've made plenty of backups plus using IPS files.  I didn't slander his program, I just said it bugged my ROM, its a fact.  Now, lets move on. 

I used the version you sent me.  It loads and displays all the data correcly, but I'm going to assume it doesn't put the data back in the ROM correctly.  FF4/FF2us is VERY fickle with this type of data--no one believed me back in 2000 when I was deciphering it for my hack but maybe now they do.  Anyway, this is a moot point since I'm not using the editor any longer.  Back to doing things by hand.