øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=442.msg7399e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index5ea8.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=442.45e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index5ea8.html.zxÔTg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ0P.€OKtext/htmlISO-8859-1gzip@øÕ€ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 09:06:51 GMT0ó°° ®0®P®€§²ð®ÔTg^ÿÿÿÿÿÿÿÿ7"€ Spell ASM Finds

Author Topic: Spell ASM Finds  (Read 23008 times)

Deathlike2

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Re: Spell ASM Finds
« Reply #45 on: May 09, 2008, 07:25:11 PM »
With Loki’s Lute?

Well that’s really very nice, Deathlike, but I’m still wondering why you said earlier that he was a “P.O.S.” against Zeromus.

His other options suck. By comparison to the other characters who are designated fighters, he's below average (weaker than Yang), though I guess that's better than everyone else that's primarily a spellcaster (including Rosa, Rydia, Palom, and Porom).

I forgot to mention that Loki's Lute doesn't expose Flan/Pudding.. oh well.
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Deathlike2

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Re: Spell ASM Finds
« Reply #46 on: June 02, 2008, 08:19:40 AM »
I wonder what other spells don't work on Zeromus... I know the Beastiary item doesn't do it (the one that does Scan/Peep for everything including bosses).
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Deathlike2

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Re: Spell ASM Finds
« Reply #47 on: September 01, 2008, 12:05:15 PM »
This seems like a good thread to  :bump: for my question.

Do monster spells get affected by Blind status? It doesn't seem to affect them at all.. at least with Remedy (healing = 1/10 of monster's max HP).
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JCE3000GT

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Re: Spell ASM Finds
« Reply #48 on: September 01, 2008, 12:07:21 PM »
This seems like a good thread to  :bump: for my question.

Do monster spells get affected by Blind status? It doesn't seem to affect them at all.. at least with Remedy (healing = 1/10 of monster's max HP).

You'll be able to find out using my hack.  Or use Lord J's srm editor and put spell #72 in someone's magic menu and test it--that is in my rom where I created the Blind spell.  I don't think it does, but that's a guess.

Deathlike2

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Re: Spell ASM Finds
« Reply #49 on: September 01, 2008, 12:08:34 PM »
I'm pretty much thinking that way as well.
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Re: Spell ASM Finds
« Reply #50 on: September 01, 2008, 12:10:56 PM »
Wouldn't the easiest way to test it would be to blind your own character?

Phoenix

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Re: Spell ASM Finds
« Reply #51 on: September 01, 2008, 12:15:59 PM »
I looked over the Spell subroutine code again, and while I'm not positive, it looks like Blind should have an effect. The reason it wouldn't on Remedy is because it's hard-coded to 10%. Check and see if it has an effect on normal damaging or healing spells. The code is a little convoluted, so I could be wrong. Let me know what you find.

Deathlike2

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Re: Spell ASM Finds
« Reply #52 on: September 01, 2008, 12:16:12 PM »
Wouldn't the easiest way to test it would be to blind your own character?

Normally, that's true, except you have too high an initial Wisdom to see if it made an impact (you have a initial 4x spell multiplier for Black Magic) and the spell itself is a 100% hit rate spell. I think the Basilisk's Stone Gaze spell (partial/gradual petrification) is unimpacted, so I believe this is the case.

I looked over the Spell subroutine code again, and while I'm not positive, it looks like Blind should have an effect. The reason it wouldn't on Remedy is because it's hard-coded to 10%. Check and see if it has an effect on normal damaging or healing spells. The code is a little convoluted, so I could be wrong. Let me know what you find.

Spell like that should work only half the time (though it gets the hit rate boost being solo) since the monster itself has no magic power to speak of (meaning he has a 1x spell multplier).. but it works all the time. So it must be ignoring Blind status as far as I can tell. I think that also applied to the Mist Dragon's damaging ColdMist attack.. where the damage wasn't reduced while Blind was inflicted.

 :edit:

The Mist Dragon has way too high a hit rate if part of the magic stat is added to the spell hit rate...
« Last Edit: September 01, 2008, 01:44:50 PM by Deathlike2 »
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Deathlike2

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Re: Spell ASM Finds
« Reply #53 on: September 06, 2008, 09:10:07 AM »
Speaking of Spell Hit Rate.. in what order is all this stuff is applied:

1) Wisdom/Will hit rate boost
2) Slot 1 hit rate boost
3) Blind hit rate reduction
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Phoenix

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Re: Spell ASM Finds
« Reply #54 on: September 06, 2008, 11:05:22 PM »
1. Wisdom/Will hit rate boost
2. Blind hit rate reduction
3. Slot 1 hit rate boost

Deathlike2

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Re: Spell ASM Finds
« Reply #55 on: September 06, 2008, 11:12:04 PM »
Now if we could get the input for everything else...  :wink:

Thanks.
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Deathlike2

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Re: Spell ASM Finds
« Reply #56 on: September 15, 2008, 12:17:04 PM »
Referencing this thread: http://www.gamefaqs.com/boards/genmessage.php?board=588330&topic=45437593

That's interesting, since I've just tested that out, and it's true that the FF4 version of Sylph costs MP.. I've retested all the other SNES versions for this, and it seems that FF4 has it working properly. Every other version has zero MP consumption...

So, it begs the questions:

1) What the heck was changed since then?

2) Is the translation patch responsible for a fix?
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Deathlike2

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Re: Spell ASM Finds
« Reply #57 on: October 13, 2008, 07:52:22 PM »
It had only occured to me now that monster magic with HP Leak always succeeds.. although Zeromus makes both Bio/Virus and Big Bang work 100% of the time (not Nuke/Flare or Meteor).
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bond697

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Re: Spell ASM Finds
« Reply #58 on: October 13, 2008, 09:19:56 PM »
:edit:2 yeah, those sentences had to go now that i see how the glitch works.

:edit:

ok, so it does subtract. 



that's rydia's next turn after having casted sylph. so, question #2 above is answered.
« Last Edit: October 13, 2008, 10:56:35 PM by bond697 »
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Deathlike2

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Re: Spell ASM Finds
« Reply #59 on: October 13, 2008, 10:01:47 PM »
Nintendo would have no idea... you mean ask Square.

The only requirement is having 25MP available.
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