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Any chance of a comprehensive Algorithm FAQ like we've long had with FFVI?
Something that can factor in the chance to hit and amount of damage for physical and magical attacks, with either monster or characters attacking?
And if there are any exceptions to the rules for such (special commands, things that skip certain steps, etc.)?
Not to mention other algos, like when an attack occurs, ATB timers, etc.?
Something verbose enough to translate into an Excel spreadsheet (or the sheet itself).
Reason I ask is that I'd like to be able to write a general enough set of functions that could handle FFIV-FFVI with some switches for different rule sets, of course.

The values neatly start at offset $100000+header , and each monster cramps up 32 Bytes in size. Bosses are located at offset +$2000, after the 256 "normal" monsters.Other than location, that's exactly like the list in FF6. Come on, Squaresoft...
