Description from the readme:
All this patch does is gets rid of the experience bias based on how many party members you have. There are two versions of this patch: One divides experience by 4 (as if you have 4 people in your party at all times) and the other divides experience by 1 (as if you have 1 person in your party at all times).
Why is it called "Party Hard"? Well, I couldn't think of a better name for it, so leave me alone. :P
This patch doesn't save any space, and it doesn't optimize the code in any way - all it does is change three bytes in C2/5DEA. I'm sure it could be better coded to save space, but that's beyond my capabilities at this point. I only briefly tested this, but I highly doubt it'll cause any errors.
On a side note, this is my first ASM hack. Hooray! (I know I know, 3 bytes is hardly worth cheering about, but hey, each byte is a step in the name of progress!)
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