øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=33;area=showposts;start=150e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index5f97.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=33e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index5f97.html.zxÞFh^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈà•¤ЏOKtext/htmlISO-8859-1gzip@øÕЏÿÿÿÿÿÿÿÿWed, 11 Mar 2020 02:19:35 GMT0ó°° ®0®P®€§²ð®ÞFh^ÈЏ Show Posts - Jorgur

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Jorgur

Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 »
151
I will try to ensure compatibility whenever possible, yes. As for whether or not I want 3-player functionality within my patch, I don't know. It would be nice to fix that ghost ship bug, but it might be out of scope for my project.

I might end up just ensuring compatibility with the 3-player patch.

152
Yeah, a 3-player patch already exists.

I did some D0 disassembly:
http://slickproductions.org/slickwiki/index.php/Jorgur:SD3_D0_Disassembly

It's neat how you can insert links into the documents. Hopefully I have some more useful things mapped out before long.

153
Power Up + Saber bonus is possibly a thing of opinion. How do you want it to work?
No attack bonus from saber at all?
Only atk bonus from saber if the current attack is worse?
Stacking bonusses?
It seems sabers were meant to increase the damage slightly. I don't see a reason to remove this bonus entirely.

I see two options:
- Power up replaces saber (but saber does not replace power up)
- Power up stacks with saber

Regarding Hit rate, I think it should be properly restored somehow. As of now, Agility is more or less useless. My idea at the moment is something like FinalHit% = Hit%-Evade where Hit% can go beyond 100. Evade could possibly be based on enemy level.

154
The point of tracking stuff like that is more to make sure that patches don't clash with each other, so I'd probably, I think, make a page of the entire ROM map _and_ then make notations at each address that's been modified what the patches (so and so) did.
Another reason to do this is so people can re-create patches from the documentation. How about we do something like this?
http://slickproductions.org/slickwiki/index.php/FF5_Patch:Un-Berserker

I figured it would be nice to know the original value of the bytes so it's easy to undo the patch if that is desired.

Like:

THIS IS THE ROM MAP page.

At certain points, make a link at certain addresses to the patch that modifies this or that.

Make note that this patch will clash with -that- patch if you use it. (I.E. the Legend of the Spooniest overwrites this... the ICON patch overwrites -that-...)
That's a good idea! You can take care of that if you feel like it. To create a new page, type the name of the page into the search field and click search. Then click the option to create a new page.

155
I added some new things to fix in the first post.

maybe you wanna modify energy ball too, 50% crit rate is a bit much
Maybe. I was thinking it could simply double the chance to crit, but I will have to do some tests first.

157
Seiken Densetsu 3 Research & Development / SD3 Engine Improvement project
« on: January 09, 2015, 05:29:26 PM »
This project aims to improve the game engine and fix bugs in Seiken Densetsu 3.

Things to fix:
- Kevin powers up when attacked while in werewolf form
- Critical hits
- Hit rate
- Time does not stop while in ring menu or using abilities
- Attacks miss if 3 characters attacks the same enemy at the same time
- Power up and sabers are not properly applied
- Ring menu cannot be accessed while enemy is chain casting (is this a bug?)
- You cannot control an ally with L and R while chanting spells
- Elemental shields do nothing
- Tech points are sometimes taken from the wrong gauge or not at all (AI only?)

- Clean up ROM to free up unused space

158
I don't know, honestly. What do you guys think?

159
You added new info, but how about:
Quote
------------------------------------------
Edits done by the patch:
------------------------------------------
Knives fix (Jorgur):
C2/80EE: AD E5
C2/80F0: 7B 85 25 20 F1 00 C2 20 A5 26 18 69 00 01 85 52
C2/8100: 80 1D EA EA EA EA EA EA EA EA EA EA EA EA EA EA
C2/8110: EA EA EA EA EA EA EA EA EA EA EA EA EA EA EA 7B

Rune weapons fix (assassin):
C2/849D: 80 01 EA

Goblin Punch fix (assassin + noisecross):
C2/85C3: 22 68 2E D0 EA EA

Minimum M (assassin + noisecross):
C2/8A11: EA EA
C2/940E: EA EA EA



------------------------------------------
Knives fix (Jorgur)
------------------------------------------
[...]
C2/80EE: AD E5 7B     LDA $7BE5   (Level)
C2/80F1: 85 25        STA $25
C2/80F3: 20 F1 00     JSR $00F1   (Level * Strength)
C2/80F6: C2 20        REP #$20
C2/80F8: A5 26        LDA $26
C2/80FA: 18           CLC   
C2/80FB: 69 00 01     ADC #$0100  (A = A + 256)
C2/80FE: 85 52        STA $52     (M = (Level * Strength) + 256)
C2/8100: 80 1D        BRA $811F   (Skip agility check and jump to defense check)
C2/8100: EA           NOP
[...]


------------------------------------------
Goblin Punch fix (assassin + noisecross)
------------------------------------------
Before:
[...]
C2/85C3: BD 62 20     LDA $2062,X (A = Monster Attack Multiplier)
C2/85C6: AA           TAX
C2/85C7: 86 52        STX $52     (M = Monster Attack Multiplier)
[...]

After the fix:
[...]
C2/85C3: 22 68 2E D0  JSL $D02E68 (M = Monster Attack Multiplier * 128)
C2/85C7: EA           NOP
C2/85C8: EA           NOP
[...]


------------------------------------------
Rune weapons fix (assassin)
------------------------------------------
Before:
[...]
C2/849D: 20 BB 01     JSR $01BB   (Level * Magic Power)/128
[...]

After the fix:
[...]
C2/849D : 80 01       BRA $84A0   (The "/128" operation is not performed)
C2/849F : EA          NOP
[...]


------------------------------------------
C2/8A05 to fix Minimum M
------------------------------------------

[...]                             (Accumulator is set to 8 bits, X is 16 bits)
C2/8A0D: A6 52        LDX $52
C2/8A0F: D0 15        BNE $8A26
  C2/8A11: E6 52        INC $52     (Minimum M = 1)
C2/8A13: A5 39        LDA $39
C2/8A15: AA           TAX

to

[...]                             (Accumulator is set to 8 bits, X is 16 bits)
C2/8A0D: A6 52        LDX $52
C2/8A0F: D0 15        BNE $8A26
  C2/8A11: EA           NOP         (Minimum M prevails)
  C2/8A12: EA           NOP         (Minimum M prevails)
C2/8A13: A5 39        LDA $39
C2/8A15: AA           TAX

------------------------------------------

[...]                             (Accumulator is set to 16 bits, X is 16 bits)
  C2/940C: A5 52      LDA $52
  C2/940E: D0 01      BNE $9411
  C2/9410: 1A         INC         (Minimum M = 1)
C2/9411: 85 2C        STA $2C     (Unmodifiable)  <- 8 bits M inside register A
C2/9413: 7B           TDC         (A = 0)

to

[...]                             (Accumulator is set to 16 bits, X is 16 bits)
C2/940C: A5 52        LDA $52
  C2/940E: EA           NOP         (Minimum M prevails)
  C2/940F: EA           NOP         (Minimum M prevails)
  C2/9410: EA           NOP         (Minimum M prevails)
C2/9411: 85 2C        STA $2C     (Unmodifiable)  <- 8 bits M inside register A
C2/9413: 7B           TDC         (A = 0)

It would be really neat if we could incorporate this stuff into the wiki somehow. We should work out a simple format on how it should be done so we can do the same to the other patches as well.

160
Alright. Perhaps you could add the patch information to the wiki as well?

161
You might want to update the readme file to reflect the latest changes.

You can't be talking to me...? :/ Confused
No, I was talking to noisecross and Digitsie.

Fractional M 1.2 Patch attached.
The readme file seems to be the same as in 1.1.

162
You might want to update the readme file to reflect the latest changes.

163
Gaming Discussion / Re: Freeware Games That You Can Play With A Gamepad
« on: January 04, 2015, 09:06:09 AM »
That's odd. They released it as abandonware several years ago, but they seem to have removed it from their website. Try this link:
http://www.netzwelt.de/software-download/6051-gta-1-2-grand-theft-auto.html

164
Quote
Observe by Jorgur
That patch was made by instructrtrepe.

I will try out fractional M 1.1. Neat readme file!

165
Gaming Discussion / Re: Freeware Games That You Can Play With A Gamepad
« on: December 31, 2014, 07:24:01 AM »
GTA 1 is pretty fun.

Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 »