°Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=1755e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index6040.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index6040.html.zxнтg^                    ╚└KЮOKtext/htmlISO-8859-1gzip0|╓Ю        Tue, 10 Mar 2020 19:12:05 GMT0є░░ о0оPоАз▓Ёонтg^;Ю Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

1756
Final Fantasy IV Research & Development / Re: FF2us Window Data
« on: December 07, 2007, 04:55:14 PM »
Thanks, I'll get the treasure screen documented later on tonight. It's all of three windows so I probably could've guessed but I prefer to make sure I'm right.

1757
Final Fantasy IV Research & Development / Re: FF2us Window Data
« on: December 07, 2007, 02:22:21 AM »
Moving this now, I'll document the treasure screen tomorrow, completely forgot about it earlier and I don't feel like doing it now.

1758
Gaming Discussion / Re: Movies of playthrus
« on: December 06, 2007, 09:17:19 PM »
Final Fantasy III (U) (R1.1) Part 1
Final Fantasy III (U) (R1.1) Part 2
Final Fantasy III (U) (R1.1) Part 3
Final Fantasy III (U) (R1.1) Part 4
Final Fantasy III (U) (R1.1) Part 5
Final Fantasy III (U) (R1.1) Part 6
Final Fantasy III (U) (R1.1) Part 7
Final Fantasy III (U) (R1.1) Part 8
Final Fantasy III (U) (R1.1) Part 9
Final Fantasy III (U) (R1.1) Part 10
(Recorded with ZSNES 1.51)

I've had the urge to play through this game again the past few days, so I decided to make a movie of my playthrough.

[spoiler=Part 1 Commentary]This goes up to the cave to South Figaro. I don't have anything interesting to say about it.[/spoiler]

[spoiler=Part 2 Commentary]Goes up to the scenario split. I don't know what's worse, the fact that I completely forgot to buy Sprint Shoes or the fact that I didn't realize I wasn't wearing them until I was halfway up Mt. Kolts. I blame FF6 Advance for this, the 4x running speed is too fast for me so I've stopped buying the shoes in that. I accidentally sold SABIN's buckler, I meant to hold onto one for him.[/spoiler]

[spoiler=Part 3 Commentary]Goes through TERRA's scenario up to the start of the Phantom Forest in SABIN's. Remember those Sprint Shoes I bought near the end of part 2? Yeah, I kind of forgot to equip them until SABIN's scenario...heh. Anyway, there's nothing really special in this one either.[/spoiler]

[spoiler=Part 4 Commentary]This is the rest of SABIN's scenario and probably the longest of all the movies so far. Or maybe it just seemed long while I was recording it, I don't know. I get fed up on the Veldt and decided to move on, I hate when nothing good will show up.[/spoiler]

[spoiler=Part 5 Commentary]LOCKE's scenario. I almost died against TunnelArmr somehow.[/spoiler]

[spoiler=Part 6 Commentary]Defending the esper to Zozo. Fear my ability to buy equipment only to realize I already possess superior equipment.[/spoiler]

[spoiler=Part 7 Commentary]It's Zozo.[/spoiler]

[spoiler=Part 8 Commentary]I hope this one doesn't desync, as it's pretty long. Starts with me learning some magic, then the opera. My Ultros fight got off to a really bad start compared to normal, I usually kill him before he even has a chance to move.[/spoiler]

[spoiler=Part 9 Commentary]The Vector continent up to the save point in the Magitek Research Facility. I got lost in the research facility a couple times because I kept convincing myself things weren't where I originally thought they were...[/spoiler]

[spoiler=Part 10 Commentary]The rest of the Magitek Research Facility, the cranes, and the esper world. I got the cranes mixed up, which is a little embarrassing considering it happens every time I play this game...[/spoiler]

1759
Final Fantasy IV Research & Development / Re: FF2us Window Data
« on: December 06, 2007, 08:23:52 PM »
 :happy:

Mind if I move this to the public area once I do the treasure screen?

1760
Final Fantasy IV Research & Development / Re: FF2us Window Data
« on: December 06, 2007, 08:15:53 PM »
It's two bytes. $00 and $01. Understand now?

1761
Final Fantasy IV Research & Development / Re: Dummied FF4 Feature
« on: December 06, 2007, 08:10:10 PM »
I just checked an unmodified Japanese copy and it's not used there either.

1762
Final Fantasy IV Research & Development / Re: FF2us Window Data
« on: December 06, 2007, 07:28:07 PM »
What do you mean "in byte form?" Those are bytes...

1763
Final Fantasy IV Research & Development / Re: FF2us Window Data
« on: December 06, 2007, 07:16:38 PM »
Okay, I've got pretty much all the menus done, the only thing I have left is the treasure menu. Do you have a GG code so the enemies always drop treasure? If not I'll just hack my ROM later.

1764
Final Fantasy IV Research & Development / Re: Dummied FF4 Feature
« on: December 06, 2007, 06:51:07 PM »
Here's another one:



This is supposed to be used when you call the fat chocobo with a whistle. I forget if this was actually used in FF4 SFC or not, I know it was used in the GBA version. Unfortunately it doesn't work correctly, enabling this replaces the string regardless of how you call the chocobo.

1765
Pandora's Box / Re: Suggestions
« on: December 06, 2007, 05:54:32 PM »
will Edgar use the alias Gerad or Geoff in this game? or will it be something else entirely or not use an alias at all?

Something else entirely, much better than the original, but Celes and Sabin still see right through it.

1766
Final Fantasy IV Research & Development / Dummied FF4 Feature
« on: December 06, 2007, 05:52:17 PM »
Does everyone remember how FF1, FF2, and FF3 gave you the option to change the battle speed on the load screen? Seems they had the same plan for FF4 but scrapped it, the string is still in with the menu's text, was translated for FF2us, and can be enabled by changing a single byte:



I doubt there's any code remaining to actually get it working and there's no window for it, but I thought it was pretty cool.

For comparison, FF3's save menu:


1767
I've never actually tried to equip two Cat Claws (Or double of any status causing weapon) at the same time...the game might do something strange in that situation.

1768
Yeah, that all sounds right.

1769
I'm pretty sure they're just for physical attacks, spells as far as I know are always the same regardless of who's casting them.

1770
No, I never looked into it.