øAslickproductions.org/forum/index.php?topic=682.45e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index60f2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=682.45e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index60f2.html.zx|‚g^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ_0P.Ø OKtext/htmlISO-8859-1gzip(¾ÖØ ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 12:21:39 GMT% 0ó°° ®0®P®€§²ð®A‚g^ÿÿÿÿÿÿÿÿ6%Ø  DS Version Research

Author Topic: DS Version Research  (Read 38267 times)

Dragonsbrethren

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Re: DS Version Research
« Reply #45 on: August 07, 2008, 03:41:51 PM »
Edited posts are, unfortunately, not marked as new from the main index. If I clicked into this forum and you made an edit I'd see it, but I'd have little reason to do that unless it was marked as having new posts from the main index.

As for Kain's damage, I forgot to mention I tried to test it, but just focusing him up three times results in 9999 damage, it gets really hard to test whether or not darkness and jump doubled it. I did find you can use darkness after focus and without losing focus status, something I wasn't aware of when I came up with that strategy. I'll probably give him limit break this playthrough and give it another try, I have a feeling my strategy is exactly what they're talking about though.

bond697

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Re: DS Version Research
« Reply #46 on: August 08, 2008, 06:49:51 PM »
is it just me, or does kain seem to take an inordinately long amount of time to come down from a jump in this version?

 :edit:

axes have gotten a SERIOUS upgrade in this game.  i've been using the dwarf axe, and i just upgraded to the orgekiller. i've NEVER used them in any other version of the game, so it's nice to see more of the weapons being given decent uses.

also, the increased drop rate is really starting to shine.  i got 3 sets of giant gloves in 3 straight fights with steel golems.

also, i've been ripping apart ff4ds with ds buff .5.(ds lazy's replacement) i see some unfamiliar filetypes. 

maybe someone can identify them? i'll post filenames with the unfamiliar extensions.

ability.bbd
BABIL_LARGE.NFTR
ff4.bnr
STAGEMNG_D.dat  -> this file is 20mb, what is it?
theater_data.bbd
player.chaindata.lz
battle_ai.bbd
monster.chaindata.lz
OPN_upper_stereo.vx
sound_data.sdat
sound_data.sadl

i've gone through a few different sites, but i don't see any utils that exist to view or edit much of any of this stuff. i looked on rhdn, and there are 0 results for anything ds-document-related.

while looking stuff up, i randomly wandered onto some ds-related sites with some in-depth info.  now, i can't seem to find them again. it was dev info, hacking, stuff like that. anyone know of any good forums related to hacking ds games/ds hardware?
« Last Edit: August 08, 2008, 07:09:14 PM by bond697 »
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Deathlike2

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Re: DS Version Research
« Reply #47 on: August 08, 2008, 07:03:32 PM »
Jump is based on the ATB, which generally involves Agility.. it's all relative AFAIK.
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bond697

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Re: DS Version Research
« Reply #48 on: August 08, 2008, 07:07:42 PM »
Jump is based on the ATB, which generally involves Agility.. it's all relative AFAIK.

oh, i know that. i measured it out. i had kain jump, and once his bar filled, cecil's turn came up(as did everyone else's, etc). after that cecil was able to attack AGAIN and then kain came down.  that's why i asked.

big edit up above. :)
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Dragonsbrethren

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Re: DS Version Research
« Reply #49 on: August 08, 2008, 07:22:18 PM »
The "babil" files contain most of the game's data, most dialogue text is stored in a separate file for each map, I forget the extension. There are two FF3 utilities on RHDN that also work (Somewhat incorrectly) with FF4, I haven't tried them with the US version yet but it's worth a shot. One's a font editor, one's a text editor.

bond697

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Re: DS Version Research
« Reply #50 on: August 08, 2008, 07:25:24 PM »
yeah, i just downloaded those utils yesterday, actually. i found them in their original thread.  the last 3 or 4 weeks, i've been going through all 51 pages of the general forum over at rhdn, thread by thread, either downloading interesting utils or archiving interesting threads on my comp. it was definitely a good experience. i learned a lot.
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Dragonsbrethren

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Re: DS Version Research
« Reply #51 on: August 08, 2008, 07:45:58 PM »
You might want to look into FF3 too, I don't know if you played that yet but there is a ton of unused, untranslated dialogue still in the game. Practically every map had dialogue at some point, never tried running them through a translator to see what they actually say though.

bond697

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Re: DS Version Research
« Reply #52 on: August 08, 2008, 07:51:35 PM »
interesting. in fact, ff3ds is one of the reasons i decided that i ought to get a ds flash cart instead of a gba one. i'd like to play it, but i definitely can't afford it for awhile.  i'd rather pay $45 for the cart, at least i can use it for loads of games, while ff3ds is like, what, $40?

outside of that, i think i'll go see if i can track ff3 down somewhere online now. :)
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bond697

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Re: DS Version Research
« Reply #53 on: August 09, 2008, 01:27:47 AM »
i read over on gfaqs that ffivds follows a "drop priority". in other words, since you can only win 1 dropped item per battle, the rarest one dropped is the one that you'll win. i'll be damned if i can't find the thread again, but i know it was there. 

is that correct, or is there another way it's done?
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Dragonsbrethren

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Re: DS Version Research
« Reply #54 on: August 09, 2008, 01:30:42 AM »
That sounds right, don't know for sure but I have no reason to doubt it.

odditude

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Re: DS Version Research
« Reply #55 on: August 09, 2008, 09:44:04 AM »
Just for argument's sake, another logical possibility is that it will give you the drop from the last monster you kill.  That should be fairly easy to rule out if it's not the case, though.

Deathlike2

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Re: DS Version Research
« Reply #56 on: August 09, 2008, 01:11:38 PM »
An improved drop systen makes sense if you are doing monster harvesting... the original system is "first drop, first received"...
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Dragonsbrethren

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Re: DS Version Research
« Reply #57 on: August 09, 2008, 05:19:17 PM »
Oh wow, the FF3 dialogue editor works almost flawlessly with this, except you can't actually edit. Some minor findings found via the item text file so far:

40 dummied items.
A "Takkei Tail."
A dummied lance.
Two dummied katanas.
A dummied staff.
A dummied whip.
An "Augment Test" augment. :tongue:
An "MP Efficiency" augment.
A "DoesNotExist" augment.
An "Omega Tail."
A "Zemus Tail."

:edit:

Translated strings for the cut message speed and window design options in the settings menu.

A "Debugger" shop, with what appears to be its own shopkeeper lines: "How...how did you get here?"

:edit:

Grr, a "weakness" section was planned for the bestiary... :angry:

:edit:

The font editor  works perfectly with the small font, large font displays incorrectly.
« Last Edit: August 09, 2008, 06:04:53 PM by Dragonsbrethren »

odditude

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Re: DS Version Research
« Reply #58 on: August 31, 2008, 09:29:42 PM »
if i'm not mistaken, in ff2us you can't go down to the lowest basement in Baron without Rydia (a force field blocks the path before the stairs).  in the DS version, you can go down and talk to King Baron immediately, and he tells you to come back after visiting the Feymarch.

Dragonsbrethren

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Re: DS Version Research
« Reply #59 on: August 31, 2008, 09:47:37 PM »
You could always do that, you just have to kill Cagnazzo first.