øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=2077.msg23560e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index615b.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=2077.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index615b.html.zx„#g^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ0°jSžOKtext/htmlISO-8859-1gzip8:ÖSžÿÿÿÿÿÿÿÿTue, 10 Mar 2020 05:36:27 GMT0ó°° ®0®P®€§²ð®„#g^áSž Using Glitch World maps as Valid Maps - possible?

Author Topic: Using Glitch World maps as Valid Maps - possible?  (Read 1135 times)

Bahamut ZERO

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Using Glitch World maps as Valid Maps - possible?
« on: June 21, 2015, 11:33:57 AM »
I've been wracking my brain the last few days on just how to go about recreating the Developer's Rooms after finding out that the Map Editor won't save any changes I try to make to the Glitch World maps where the DR's originally were.

At first I thought FF4kster just wouldn't make changes to a map labeled -Glitch World-, so I changed thier names via editing a config file. That had no effect (though's it's nice seeing thier names in the editor now haha).

I've been trying too change other maps labelled -Glitch World-  in hopes some of them do save correctly, but so far I've had no luck.

Then an idea struck me: What if these can't be currently edited because they aren't considered "Valid Maps" compared to normal maps? If that were the case, how does the game differenciate between "Valid" and "Invalid" maps? Though that's on my theory that the game even does..

Can anyone offer me any information regarding this? I'm quite curiois as to how the game defines what the difference between a normal, editable map and a non-editable Glitch World map.

Or as a workaround, are there doubles of certain maps that aren't neccessary that I could safely butcher, to remake the Developer's Rooms without the player noticing that they were gone?  Such as some of the empty rooms found in the Sealed Cave, for example (assuming that they aren't actually the same maps). I'd rather do that as a last resort, being as this is for Namingway, and not FU ReMIX.

Any advice would greatly appreciated!
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Pinkpuff

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Re: Using Glitch World maps as Valid Maps - possible?
« Reply #1 on: June 21, 2015, 12:58:47 PM »
Are you using the current version from RHDN or the WIP version from timecave.net? If you're using the timecave one you should just be able to hit enter on a glitch world and it will ask you if you want to turn it into a real world. Or is that not working properly?
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Bahamut ZERO

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Re: Using Glitch World maps as Valid Maps - possible?
« Reply #2 on: June 21, 2015, 07:58:36 PM »
If you're using the timecave one you should just be able to hit enter on a glitch world and it will ask you if you want to turn it into a real world. Or is that not working properly?

Oh my god, you're awesome.

I've actually been using an older version, so I'm updating post-haste!
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Rodimus Primal

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Re: Using Glitch World maps as Valid Maps - possible?
« Reply #3 on: July 05, 2015, 10:18:17 PM »
Is it possible to make those maps usable WITHOUT using FF4kster? I don't want to use the version on timecave until those bugs are worked out.

Pinkpuff

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Re: Using Glitch World maps as Valid Maps - possible?
« Reply #4 on: July 06, 2015, 04:40:53 AM »
If you don't mind making map and pointer modifications using a hex editor. FF4Tools may help a little in that regard, but in any case I'll make fixing Namingway a priority.
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Bahamut ZERO

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Re: Using Glitch World maps as Valid Maps - possible?
« Reply #5 on: July 06, 2015, 12:15:29 PM »
Is it possible to make those maps usable WITHOUT using FF4kster? I don't want to use the version on timecave until those bugs are worked out.

Hmm? What bugs are you speaking of? I've yet to run into anything in my experiments, so I'm quite curious. Granted, my experiments have just been using events to rig Overworld and Underworld/Moon maps for transfers, and trying to see if I can make the editor set the music note graphics used by the Harp as usable weapon graphics via testing each number one by one. No luck so far on that one, but I've only gone through the first 60 of the 255 possible choices haha...

Are you talking about the NPC problems you've been having?  I figured it would be possible to just use the NPCs that ended up in the Composer's Hall/Break Room, and use them  for the DR NPC's by making the Developer's Room use the same NPC index as one of those other two rooms (which is set in the Map Info editor).

Or is your problem something else entirely? I'm sorry I've not been keeping tabs on what's been going the last couple days, as I've been eyeballs deep in pixels trying (and failing so far) to replace the Bow & Arrow with a Rifle & Ammo for FU ReMix.
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Rodimus Primal

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Re: Using Glitch World maps as Valid Maps - possible?
« Reply #6 on: July 06, 2015, 12:54:02 PM »
The current glitch with the version of FF4kster on timecave.net actually messes up a pointer with Namingway. What happens is that when you talk to Namingway and go to rename a character, the hand that points to what letter to select is stuck on the ABC to the left and will not appear until the lower case b.  Also this version messed up the NPCs when I was attempting to assign them properly. The thing is, its THAT version that allows us to turn the Glitch World maps into real maps again, which is necessary to restore the Developer's Office AND have it save. So I've been using the RHDN version since that point.

I didn't think to look into the Map Info editor. Perhaps that might also fix my issues with the original Training Room NPCs.