øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=5;area=showposts;start=60e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index6170.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=5e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index6170.html.zxMñg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ ,/YñOKtext/htmlISO-8859-1gzip8:ÖYñÿÿÿÿÿÿÿÿTue, 10 Mar 2020 20:14:28 GMT0ó°° ®0®P®€§²ð®Lñg^ÊYñ Show Posts - JCE3000GT

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Messages - JCE3000GT

61
No worries mate take your time!

62
Yea shoot that over to me.  I will play around with it to find a good looking font.  :)

63
I will need to look in to this.  I've got 1,000's of fonts so maybe I've got some that will work with the space allowed. 

64
Wow very nice!  I like it. 

Let me know if you want me to do another font chillyfeez.  :)

65
Final Fantasy IV Research & Development / Re: Japanese Title Screen
« on: April 17, 2015, 07:45:32 PM »
If you are burnt out take a break!

66
Final Fantasy IV Research & Development / Re: Japanese Title Screen
« on: April 17, 2015, 07:27:10 PM »
That's pretty cool!  Anytime.  :D  I like that fact that you found the crystal animation at least.  Any ideas on the rest?

67
I would love to see someone put this sort of thing in action.  If the formula is created maybe I will whip up a quick tech demo hack showing how it could be used.  :)

68
True! 

Final Fantasy IV is still a better game.  :D

^ Bias because it's my favorite game ever. 

69
This is pretty damn cool.  Final Fantasy IV so needs this sort of development and attention.  I'm getting bored of seeing Final Fantasy VI and CT stuff.  :)

70
Final Fantasy IV Research & Development / Re: Japanese Title Screen
« on: April 06, 2015, 04:53:26 PM »
Gotcha, I'll take a peek at it in the next day or three.  :)

71
Final Fantasy IV Research & Development / Re: Japanese Title Screen
« on: April 06, 2015, 11:27:35 AM »
I didn't have any trouble with the copyright mark or the vertical space you are referring to...

Can you show me what specifically you're referring to so I can take another look?

72
Final Fantasy IV Research & Development / Re: Japanese Title Screen
« on: April 05, 2015, 11:50:26 PM »
LOL

Looks good!  It sort of looks similar to my title screen I made for you-know-who's hack.  :)  The EasyType title gave a good example how to utilize the tiles and palettes I think. 

BTW, here is what I managed to do with editing Final Fantasy II US:


73
Final Fantasy IV Research & Development / Re: Japanese Title Screen
« on: April 04, 2015, 12:02:23 PM »
Ah ok, I had it backwards.  I do also like the US title screen better.  :)

74
Final Fantasy IV Research & Development / Re: Japanese Title Screen
« on: April 04, 2015, 10:11:01 AM »
I wonder why didn't NOA just change the IV to a II instead of completely changing out the title screen. Sure they needed to fit Nintendo of America, but still.

The spacing wasn't/isn't there.  To properly have a pixel perfect Final Fantasy IV using the US style larger letters requires more real estate.  The mods out there that change one of the I's in to a V visualize what I'm talking about. While they don't look bad it wouldn't of worked originally due to that lack if space and a redesign would of been needed.  Plus having said all of that the US style letters were only created because Square didn't want to use Final Fantasy IV's numbering. 

75
Final Fantasy IV Research & Development / Re: Japanese Title Screen
« on: March 18, 2015, 01:24:51 AM »
Ok here is more data for you all to chew on.  Lets organize all of the offsets.  My problem is I cannot locate the assembly code that loads the extra Japanese title subroutines for transparency and the dual layers.  It should be noted that Final Fantasy IV and Final Fantasy IV EasyType have slightly different title screens which includes having the "EASY TYPE" text also have a rotating palette like the crystal does when loaded on the title screen.  Also Final Fantasy IV EasyType does not have two layers for the "FINAL FANTASY IV" text either.  Plus the palette data is slight different as you'll see below.  It is also an interesting note that the crystal is duplicated and one layer is shifted slightly up and to the left while the top layer (layer 1) is also transparent like the "FINAL FANTASY IV" text. 

Title Screen Graphic Data Final Fantasy IV & IV (J) EasyType (no header): $44000-46BFF (11264 bytes)
Title Screen Graphic Data Final Fantasy II US V1.0 & 1.1 (no header): $44000-467FF (10240 bytes)
Title Screen Palette locations Final Fantasy II US V1.0 & 1.1 (no header): $46800-468FF (256  bytes)
Title Screen Palette locations Final Fantasy IV & IV (J) EasyType (no header): $46C00-46C7F (128 bytes)

Total Title Screen data block size (including palettes) for all ROM versions: 11424 bytes

Final Fantasy IV (J) Palette Data values (paste in your hex editor):
Code: [Select]
0000FF7F5A0000000000000000000000000000000000000000000000000000000000FF7FDC7FB87F7477326FF166905A2E4AEC4189352729C41C6210210821040000FF7FF97FF27FE07FA07F407FE076606EC065005D805000440034002400140000FF7F717FCE6E2B668851E544623420240014000400008851E54462340014
Final Fantasy IV (J) EasyType Palette Data values (paste in your hex editor):
Code: [Select]
0000FF7F5A00A07F407FE076606EC065005D80500044003400247B7BD662104A6B19FF7FDC7FB87F7477326FF166905A2E4AEC4189352729C41C6210210821046B190000A07F407FE076606EC065005D8050004400340024FF7F7B7BD662104A6B19FF7F717FCE6E2B668851E544623420240014000400008851E54462340014
Final Fantasy II (U) V1.0 & 1.1 Palette Data values (paste in your hex editor):
Code: [Select]
0000FF7F717FEB6E676204568149033940245F07DE0E39029501F0006A005A006B19FF7FDF4F9F3F3C37D92E55261322B0192C11A8082400E71CE71CFF7F5A006B19DD7F717FEB6E676204568149033940245F07DE0E39029501F0006A005A006B19717FEB6E67620456814903394024FF7F5F07DE0E39029501F0006A005A0000004024FF7F717FEB6E67620456814903395F07DE0E39029501F0006A005A000000814903394024FF7F717FEB6E676204565F07DE0E39029501F0006A005A00000067620456814903394024FF7F717FEB6E5F07DE0E39029501F0006A005A000000FF7FEB6E0000000000000000000000005F07DE0E39029501F0006A005A00
Lets keep the momentum going and solve this investigation so we can import the Final Fantasy IV (J) title screen to the Final Fantasy II US ROM. :)