°Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=1320e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index62a9.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index62a9.html.zxдтg^                    ╚Ем>,OKtext/htmlISO-8859-1gzip0|╓>,        Tue, 10 Mar 2020 19:11:56 GMT0є░░ о0оPоАз▓Ёодтg^        1#>, Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

1321
General Discussion / Re: Why Xbox 360's break
« on: July 03, 2008, 01:34:52 AM »
I have no interest in getting a 360 until the red ring issue is fixed, and it doesn't look like that's going to be happening anytime soon.

1322
General Discussion / Re: anyone else a fan of zophar's rom archive?
« on: July 02, 2008, 01:52:25 AM »
Never used it, never knew of its existence until a few days ago.

1323
Pandora's Box / Re: Screenshots!
« on: July 01, 2008, 05:29:59 PM »


The new dark-elemental icon, taken in FF3us since I haven't bothered copying it over to our other fonts yet.

1324
In FF4 there are two shopkeepers at every shop in the underworld, one has a list of nothing but status curing items, the other has potions and such. The shop with the healing items is removed after one of those events I mentioned. In FF2us and ET there is only one shop. Unless I'm misunderstanding you and you mean something else.

1325
That shop is available everywhere in the underworld prior to finishing the sealed cave (Or is it the giant of Babel? I can't remember). I've considered restoring them, but what I'd rather do is make a few new shops so there are less duplicates.

1326
General Discussion / Re: No internet for a week or so.
« on: June 29, 2008, 08:01:53 PM »
We now return you to your regularly scheduled programming. 

We have programming? :eek:

See you when you get back.

In other news, JCE3000GT is a stupid-head, and I'll be deleting this post in 166 hours and 58 minutes. ;)

 :laugh:

1327
Gaming Discussion / Re: My FF-style web browser RPG
« on: June 29, 2008, 07:59:57 PM »
Sounds pretty good. :happy:

(I could've sworn I posted this earlier, must have closed my window with a reply open again...)

1328
Final Fantasy IV Research & Development / Re: Event Offsets
« on: June 29, 2008, 04:56:26 PM »
I was just looking over this today and noticed some things:

Code: [Select]
1F 91229-91234 Unlocking a door (item EF: Key to Baron)
20 91235-91240 Unlocking a door (item EF: Key to Baron) (different character?)
Are you sure one of these isn't the weapon shop and other the door to the waterway?

Code: [Select]
55 92299-922A7 Message EF0A, 10, 11, being poisonedThe barkeep in Mysidia's pub, prior to talking to the elder.

Code: [Select]
5D 9231B-9232B Being turned into a toadA black mage near Mysidia's entrance, prior to talking to the elder.

Code: [Select]
8F 93ABD-93AD1 Message EF05, sound effects 17 then 14, casts Mini on you, message EF06A black mage in Baron's black magic class who fails so bad he ends up casting white magic. :tongue:

Code: [Select]
91 93B05-93B18 Message EF03, Character 8 spins in place, jumps 2 spaces sideways, door opensArgh, I hate this event! Why can't the door just stay open after talking to him? :angry:

Code: [Select]
D4 94FCE-9500A ? Dancer's dance (with Giott's song)Agart's inn.

Code: [Select]
D6 95060-950B8 ? Dancer's dance (with Cecil)Baron, after killing Cagnazzo. If you talk to her from the side in the SNES version she'll push you through the wall - she's stronger than she looks. :laugh:

Code: [Select]
04 90409-9040F Fight battle with 2 Mad Ogres (remove trigger 51)
05 90410-90416 Fight battle with 2 Mad Ogres (remove trigger 52)
F3 96801-96807 Fight battle with 2 Mad Ogres (or Behemoth), Set trigger flag 50 to completed
These were a mystery until I saw the last one. I bet these are the behemoths in Bahamut's cave.

Code: [Select]
FD 96866-9687F Viewing the moon?The telescope in Corio's observatory.

I figured you already knew what most/all of these were, just listed anything that didn't have a location.

1329
Sent the files.

1330
Game Modification Station / Re: Using RS3ExTool2 to import music
« on: June 28, 2008, 03:11:51 PM »
Did you import that into FF3us directly?

1331
General Discussion / Re: Arcade?
« on: June 28, 2008, 02:32:59 PM »
Added Armor Games Snowball 2007. I planned on adding more but I couldn't find anything that didn't suck today before I ran out of downloads at IBP Arcade. Oh well.

:edit:

A really fun one, Vector TD. It's a strategy/puzzle game, gets pretty hard around level 30 or so. Takes a long time to play a game though, make sure you give yourself about a half hour.

1332
General Discussion / Irony is...
« on: June 28, 2008, 07:47:45 AM »
I wanted to get a ROM the other day and of course Emu-Russia was down, so I poked around the "Where to get ROMs" topic at RHDN. One of the sites I visited assaulted me with a script saying I had Adblock enabled and to turn it off to enter the site. So what did I do? I Adblocked the script. :laugh:

Site sucked anyway though.

1333
If you'd like I can try to make you a more FF4-related background.

if you make it, i'd be happy to use it. i was just gonna change it to black, but something more would be nice. :happy:

What do you think of this?

http://dragonsbrethren.slickproductions.org/example/index.html

It's pretty much your site as-is, but with the clouds from the GBA version's final battle. I wanted to do something more than this; I was looking for some javascript that would continuously move the top and bottom images like the actual battle background but I couldn't find anything that worked good enough. The biggest problem with everything I found was that it only worked with a fixed size, this site should appear properly on any resolution was long as the browser window is large enough for your images.

Anyway, I'll zip everything up so you don't have to get everything from the page source if you want it. I didn't test it with your frame so you might need to do a little work to get the main text centered decently.

1334
Somehow I've managed to overlook this for years:



Compare his legs to the similar left-handed attacking sprite:



Or the normal standing animation, for that matter:



Every animation of his sprite is consistent with those, except for the normal walk animation and half of the right-handed attack animation because they share the same back leg sprite. The first thing that came to mind when I saw this was Cecil from the SFC boxart:



The unarmored legs on the walking sprite are very similar to that. The palette is obviously wrong but I think it's plausible those legs are a leftover from an earlier Cecil sprite design that mimicked this artwork, these two tiles somehow didn't get updated when everything else did.

Another interesting thing - they actually bothered to fix it in the GBA version:



Pretty half-assed fix, they just reused the legs from the left-handed attacking sprite rather than drawing a new one with the bottom outline of the hand and arm and the back of the cape. Still, got to give them credit for bothering at all.