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I'm working on the equipment changes for my hack, and I was curious as to what the equipment changes were from FF4j to FF2us, so I looked into the hex values. Here's the differences:QuoteLunar Staff: Casts "Dispel" in FF4j, casts nothing in FF2us
Defense Sword: Casts "Protect" in FF4j, casts nothing in FF2us
Murasame: Casts "Protect" in FF4j, casts nothing in FF2us
Elven Bow: Casts "Shell" in FF4j, casts nothing in FF2us
You could do a more thorough one than I did for FF4ET if you want. I already knew of that.
These spells are not available for FF4ET, but the items casting these are still actively available.QuoteOgre Axe: Attack % is bumped from 19% in FF4j to 35% in FF2us
This was never originally meant to be the Icebrand replacement.QuoteDreamer Harp: Not a long range weapon in FF4j
Charm Harp: Not a long range weapon in FF4j
My quick check of FF4ET agrees with this data, except the hit rate was boosted. Now I understand this weapon's plight. I thought it was imagined that the hit rate was poor, but apparently the data doesn't agree. :tongue: So I did a quick check of FF4A's data and the only back row compatible harp was Loki's Lute. This weapon is crippled when the back row bit is not set.QuoteCrystal Helm: Not strong vs. Undead in FF4j
That's a curious difference in the Crystal set. Then again, undead monsters are harmless late game. This bit is also not set in FF4A. The Ribbon is still the best armor in that slot anyways.QuoteBlack Robe: Wisdom+5 in FF4j, Will+5 in FF2us
I'm not sure what the programmers were thinking on that last change. The Black Robe, enhancing White Magic Power? :eek:
Will+5 is used for Rydia in FF4ET.
You know, it may be related to the Cure2 spell in the FF2US data for Rydia. If FF4/4ET mirrors that, then it may have been in the original plans. Otherwise, it would have been FF2/4ET specific plans that fell through.