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Final Fantasy IV Research & Development / Re: FF4 Roguelikeifyer (underground/moon transition working)
« on: December 19, 2016, 08:07:58 PM »Thanks for your input, abyss. This will be helpful. Will your world map generator be expanded to a regular map generator too accesible from the world map?I was considering a project that would be an expanded Ancient Cave like in Beyond Chaos, but would have a randomized world map and would retain many of the events that are currently deleted from BCAC. But this would have involved a lot of work in parsing event scripts and re-cataloging every map's exits, NPCs, etc. So I don't know if I'll ever pick it back up. A regular map generator is doable but I wasn't planning on it.
I also am planning on making a FF6 room random generator for my roguelikeifier, but I am having an issue of creating an algorithm that generates the actual walkable area for each room.Several years ago I was inspired by this article: http://www.roguebasin.com/index.php?title=Cellular_Automata_Method_for_Generating_Random_Cave-Like_Levels . This is the method that I use (with a different ruleset) to generate the land masses in the world map randomizer, then I generate the details in a second pass. I think there is a problem with tiles in FF6, though, in that some of them can be walked through in one direction only, so that's something to look for.
So one of you guys is trying to make a Final Fantasy 6 randomizer.Been there, done that!
We have EVEN MORE themes now, but some old ones are gone...