The US version has a number of bugs, but nothing that significant except for like maybe 2 places in the game where what you see is a fucked up map.
And that's been
fixed a while back, along with several of the more glaring issues. Speaking of which, I made a rather large edit to this page, and I know several people here are RHDN higher-ups--when the time comes, would someone please approve it?
Play the European version of Lufia 2; from what I've heard the US release is actually missing a ton of code. I don't know how true that is, because I can't imagine the game working at all.
Well, let's look at things. I'll score them by raw points, most likely a flawed system, to see which one has more fixes. DX is my abbreviation for the US version with the Fixxxer Deluxe patch, while it's a no-brainer what EU stands for.

If a problem wasn't addressed in either version (Or if I'm too lazy to look into it

), I'll most likely ignore it.
Using Statue in Sub-menu freezes game
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Sometimes when you use a statue in the sub-screen (bought at the mini-casino
in Alunze) your game may freeze for some unexplained reason. It also seems to
be that the music will speed up, for the rest there is not much known about
this bug. Relnqshd has made a patch to fix this problem (see the site link at
the bottom of the FAQ), alternatively don't use a statue in the sub-screen
menu.
Fixxxer DX fixes this by not allowing usage in the menu; the EU version fixes this issue without that crappy workaround. I'd say Fixxxer DX doesn't deserve the point for not looking in to see how the EU version fixed it. So far, it's
DX 0-EU 1.Level 0 - Near invincibility, but ultra slow
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Many people have heard and/or somehow have been acquainted with this glitch.
What it does is simple. Due to some very strange programming bug, where you
least expect it the game screws up and turns your level 0.
What happens internally is that all the stats get boosted to real exorbitant
values, which grant any of the characters in your party a permanent boost.
However, the downside is that each time you try to load a game with level 0
glitched characters the time the game needs to start is incredibly long.
The glitch is caused by moving the cursor around in the 'Sound' under
'Config' in the main menu. For some reason changing the option several time
causes this glitch. Notice that it only works on the US version of the game.
Fixxxer DX fixes this, as does the EU version.
DX 1-EU 2.Textual Glitches
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The translators have probably made some mistakes while converting this game to
English, like some of the names are glitched sometimes:
-Gratze
Also known as Grassei and '3y kingdom
-Parcelyte
Also known as Percelyte
-Karlloon
Also known as Caron
-Zeppy's Underwater Cave
Also known as: 'Ue MoV T Cave' (Weird huh)
-Minataurus
This is simply "Minotaurus" spelled a little differently.
-Asashin
The translators misspelled Assassin for some reason.
-Henohman (AUS only)
In the PAL version of the game the translators managed to fix some of
the glitches in the game, so to prevent an ambiguity with the two different
Follower enemies they decided to call one of the a "Henchman". Alas due to a
silly typing error the Australians and people in Great Brittain are stuck
with Henohman instead.
-Description of the "Iron Kick" IP
The description isn't there, it's just an empty space. I guess the
translators have forgotten about it.
-After defeating the Egg Dragon:
"Gets the Egg Sword and Egg Rings."
Rings? You only get 1 Egg Ring and nothing more.
Grassei/'3y, Percelyte, and Ue MoV T have all been fixed in the Fixxxer patch. Shame that the original Breath of Fire II Retranslation topic had to go down due to bullshit--that one had the Lufia II EU versions of these fixes listed. Guess I'll need to investigate myself.
OK, Percelyte and Ue MoV T have been fixed in the EU version as well, so I can only assume that Grassei and/or '3y have been as well. While I'm here, it looks like the Arty/Artea misspelling wasn't fixed; there's a US fix for that by Relnqshd/Reli, but by default it's not included in the Fixxxer DX patch. I think the Iron Kick IP thing is only in the EU version, but the Light spell has a description in that version as well. I think that not adding a point would be a fair way to counterbalance this. Then we have the CARON/KARLLOON error... Totaling that up, it's
DX 4-EU 5. I don't
think any of the enemy names were fixed in either Fixxxer DX or the EU version...
Enemy Script Glitches
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Most of the glitches described here were initially found by Relnqshd. Many
thanks for your help. Most of the info was found after looking inside the ROM
trying to find out how the battle system in Lufia works.
1. Copper Dragon / Ninja Reaction Scripts
-----------------------------------------
The Copper Dragon and Ninja don't have any protection against ailments, and
neither do they have any elemental Alignments. The script for this is there,
but because the programmers made a small error that part of the script is not
read by the SNES. This is the main reason why the Copper Dragon is so easy to
beat!
2. Erim's Eerie Light, Thunder & Zap attacks
--------------------------------------------
Due to a scripting error Erim can never use these attacks. Eerie Light was
meant to be an attack like Dark Fry, but it also takes away any Allies' Mirror
Status and removes ALL statistic bonuses; Including but not limited to Trick,
Beserker, Bravery and even Wave Motion! If Erim were still able to use this
attack she would be a lot tougher to fight. Relnqshd has a fixxxer patch for
this which you can download from his site.
3. Bolt Fish locks game up
--------------------------
This would actually fall into the 'Bugs' category since this glitch can ruin
your game. After Bolt Fish tries to use "Confuse" after you absorb all of his
MP, the game will get stuck in an infinite loop. This is caused by a
programming error that doesn't solve the error that occurs when this enemy
runs out of MP. Usually an enemy will go to another part of the script, but
this enemy gets stuck in a loop and will keep on trying to cast "Confuse" for
eternity locking the game up.
4. Mirror, Mirror, it will never work
-------------------------------------
A lot of enemies seem to have a glitch that doesn't allow them to use the
mirror spell. Sly Fox is an example of this. The script was programmed so that
only if the Sly Fox has the Mirror Status he will try to cast Mirror. So when
he doesn't have it he won't cast it, which means that he can never use it. You
can test this yourself; cast Mirror on a Sly Fox and he will start using
Mirror every round as well. Unfortunately this doesn't cost him any turn at
all. Other enemies like Demise and Archfiend have a similar problem that
disallows them to use Mirror. But who cares, this glitch is in the user's
advantage.
5. Dark Warrior's true colors
-----------------------------
The Dark Warrior looks exactly the same as the Samurai; however this wasn't
supposed to be like this. After looking in the data of the cart, it turns out
to be that the Dark Warrior had a different color scheme similar (but not the
same) as the Ochi Warrior. For some reason the wrong color scheme was
implemented for the Dark Warrior although the real palette is still inside
ROM. Use the following PAR code (US version): 96BF1D01 to fix this.
6. Frue Gades
-------------
The Gades you fight on top of Shuman's Sealed Tower and Doom Island isn't the
most powerful version of Gades in the game. It turns out to be there is a
dummied out version of him, that is a lot stronger; perhaps equal or stronger
than Amon. To fight him Relnqshd has created a fixxxer patch for this which
you can download from his site.
7. Nosferato fails to make Contact
----------------------------------
Nosferato tries to use Contact every now and then, however since he is an
undead he cannot regain HP that easily. This wasn't taken into account when he
was 'programmed' and therefore Contact will almost always miss, so he can't
regain any energy. To fix this problem if you like Relnqshd has created a
fixxxer patch for this which you can download from his site.
All of these are fixed in the Fixxxer DX patch. Counting each of these as different points,
DX 11-EU 5. I'm pretty sure that Iron Knuckle would have said that they were fixed in the EU version if they were, so of course Fixxxer DX is gonna jump ahead.
Now for things not covered in Iron Knuckles's FAQ: both the EU and Fixxxer DX fix the Submarine Shrine and Ancient Cave Floor 99 bugs, making it
DX 12-EU 6. Then of course we have the abomination that is the Capsule Monsters situation; the US version fudged it up horribly--a few strings of code were altered/missing (Probably where DKK got that "US version has chunks of missing code" thing from), making it so that Capsule Monsters ask for rare items a good percentage of the time, whereas they ask for common, storebought items most of the time in every other version--even the Japanese version! I'd say that constitutes for two points (
DX 12-EU 8.) Finally, the equipment menu bug with overflowing strings was fixed in the DX and EU versions, making the final tally (
DX 13-EU 9.)
Overall, yeah, if you're
that obsessed with Capsule Monsters (Which is, in my opinion, the only real reason to not play the US version with Fixxxer DX and the Arty > Artea patch), by all means, play the EU version. I'm pretty sure though, that even in the US version, there was some common item that Capsule Monsters liked to eat.
Whew, that was exhausting! And I have an inkling that it's only another argument that'll be ripped to shreds by you guys.

Ah yes, the Pico Forest/PIKO issue; I completely forgot about that. It's the same in both the DX and EU versions. Plus, the Fixxxer DX patch puts back in the bunny girls.
