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Author Topic: FF2US - Weapon-Item Magic Restoration Patch  (Read 10649 times)

Deathlike2

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Re: FF2US - Weapon-Item Magic Restoration Patch
« Reply #15 on: December 13, 2008, 03:09:49 PM »
Some of the data suggests the following...

0x31: Suggests there was intended to be an Ice Whip
0x24 and 0x25: Suggests that was intended to be the Fire/Ice equipment protection (but since we know of the equipment properly, that starts to be a terrible idea).
0x27: Grouped major status protection, probably for the Rubyring
0x32: Paired protection of Sleep+Paralysis, maybe intended for Edge's Ninja Hat
0x38: Crystal Armor v2?

The rest look to be the simple stuff for testing.
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Dragonsbrethren

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Re: FF2US - Weapon-Item Magic Restoration Patch
« Reply #16 on: December 13, 2008, 03:14:25 PM »
Yeah, I really wasn't sure where most of those would go (My guess is the ice whip got replaced by either the chain whip or dragon whip), but the darkness + darkness is pretty obvious.

Deathlike2

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Re: FF2US - Weapon-Item Magic Restoration Patch
« Reply #17 on: December 13, 2008, 03:19:09 PM »
Well, let me do this first.. create a patch for restoring FF2's weapon magic.

Then a separate patch for "what was probably intended", and make that a "game enhancement" hack.
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Dragonsbrethren

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Re: FF2US - Weapon-Item Magic Restoration Patch
« Reply #18 on: December 13, 2008, 03:33:17 PM »
I'm curious how Rydia would fair with an ice whip in the Tower of Bab-il now, actually. Maybe give that property to the normal whip (it's up to you if you want to do that, of course) for your enhancement.

Deathlike2

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Re: FF2US - Weapon-Item Magic Restoration Patch
« Reply #19 on: December 13, 2008, 05:09:57 PM »
I hate writing readmes, but here's the patch for just the weapons of FF2US.
« Last Edit: December 13, 2008, 09:07:24 PM by Deathlike2 »
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Deathlike2

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Re: FF2US - Weapon-Item Magic Restoration Patch
« Reply #20 on: December 13, 2008, 09:08:12 PM »
Patch+readme!
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Deathlike2

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Re: FF2US - Weapon-Item Magic Restoration Patch
« Reply #21 on: December 13, 2008, 11:10:47 PM »
A screenshot!

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Deathlike2

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Re: FF2US - Weapon-Item Magic Restoration Patch
« Reply #22 on: December 14, 2008, 03:51:54 AM »
Here's a simple patch for the missing features...

I did a GBA one for curiousity... but there will be a followup Euro version. No readme for now because I'm tired.

Screenshots!

Wished this existed before FF5:


Power up!


Ooooh, pretty colors!


Shiny shiny!


Doubtful that'll help...
« Last Edit: December 21, 2008, 01:41:47 AM by Deathlike2 »
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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Deathlike2

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Re: FF2US - Weapon-Item Magic Restoration Patch
« Reply #23 on: December 14, 2008, 03:44:16 PM »
In testing the spells to be put on a weapon... no monster spell could be used at all...
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Deathlike2

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Re: FF2US - Weapon-Item Magic Restoration Patch
« Reply #24 on: December 14, 2008, 09:31:53 PM »
Ok, now I have a more complete set for both FF4A versions (no Japanese versions for now)..

Fixed a silly targeting error...
« Last Edit: December 21, 2008, 01:41:49 AM by Deathlike2 »
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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Deathlike2

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Re: FF2US - Weapon-Item Magic Restoration Patch
« Reply #25 on: December 20, 2008, 11:34:16 PM »
I've been thinking about this for a bit. I'm thinking of simply doing a seperate patch altogether for weapon-data changes (SNES versions only) in order to produce a "rebalancing" hack that makes more sense for this game.
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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Deathlike2

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Re: FF2US - Weapon-Item Magic Restoration Patch
« Reply #26 on: December 21, 2008, 01:44:32 AM »
With what I've already posted, now it has a readme to go with them all...

I should really just start another thread on the proposed changes in a more comprehensive FF4 rebalancing hack.
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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Deathlike2

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Re: FF2US - Weapon-Item Magic Restoration Patch
« Reply #28 on: December 21, 2008, 11:28:25 AM »
Submitted to RHDN...

Anyways, there is something to discuss further... a more comprehensive rebalancing/making use of the other unused bits...
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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Deathlike2

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Re: FF2US - Weapon-Item Magic Restoration Patch
« Reply #29 on: December 21, 2008, 10:39:25 PM »
I should have a list of my projected changes by tomorrow...
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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