øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=14;area=showposts;start=150e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index6331.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=14e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index6331.html.zxȼg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ ,/uÊOKtext/htmlISO-8859-1gzip0|ÖuÊÿÿÿÿÿÿÿÿTue, 10 Mar 2020 16:30:23 GMT0ó°° ®0®P®€§²ð®ȼg^muÊ Show Posts - Pinkpuff

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Messages - Pinkpuff

151
Thanks! I take it then that getting him to visually tackle the monster is out of the question given the lack of space?

152
I don't really know enough about the details of the inner workings of the game to have a meaningful opinion so whatever you think is best works for me.

153
Can it use the usual explode routine and then just heal him for 1 after?

 :edit: I guess either way #2 is the better approach

154
I like the treasure drop idea Lumiere!

Rune bow
Armlet
Ninja outfit
Black cowl

In some order I'll decide later.

The trouble with creating a new dungeon is map space. It is something I would definitely like to do but it probably won't be ready for this version.

155
I like the idea of Cid going to 1HP instead of KO-ing given the available options.

Lancet I think if possible, my preference is for it to deal (and heal) half the amount of HP Kain is missing.

Thanks for looking into this guys.

156
I love it! Good points all around. And if he doesn't physically tackle the monster visually, that's no big deal, though it would be awesome and also hilarious to see.

I'm indifferent to Lancet's visuals. It can just be an attack animation as far as I'm concerned.

157
Ok, well until we can replicate the error, I'll leave it on the back burner for now.

I had some ideas for how to make Cid and Kain less vanilla / more interesting but it involves some command coding. If someone is interested in helping me make these, it would be greatly appreciated; otherwise I'll just leave them as they are. Here are my ideas:

Cid: I want to give him a command "Tackle" (or I guess "Tackl") which is much like Umaro's attack in FF6 where he rams himself into the enemy. It would deal Cid's current HP in damage to a single target enemy, but since this is (usually) way more than he would normally deal attacking, the drawback is that he KO's himself in the process. In an ideal world I would love to see him actually physically run up to the enemy and jump back like Umaro does, but if that's not possible or easily doable then I would be quite happy to rename the command "Xplod" or "Bomb" or something and have it use the bomb explosion graphics.

Kain: I want to give him "Lancet" (or I guess "Lance" or "Lncet" or something) where he deals a physical attack that drains HP. To make his regular attack still viable I would say the damage should be somewhat less than what his attack would deal (half, 2/3, even 3/4 might be ok). Maybe it can use the Dark Wave / Kick mechanic in some manner? Or maybe it can use the fight routine but modify his attack properties first (and then fix them afterwards). Anyway, anything remotely like this would be acceptable. If possible, I would also like to restrict the command such that he needs a spear equipped; again, if that's not feasible, it's not a big deal.

Currently unused commands in Unprecedented Crisis: Cry, Peep, Crash.

 :edit: Lancet could even be like FF5's Red Feast which always drains half of what the caster is missing in HP.

158
Ok someone left a review on the hack page pointing out a bug with the Big Chocobo. I have not experienced this, anyone else?

Quote
A bigger bug I found had to do with the Big Chocobo. I usually stash cool weapons when I play RPGs, but when I first got the Big Whale, I went to the Big One onboard, deposited a couple new things and when I went to take a look at what he was holding, everything was all messed up. Things I deposited changed into other items and in large random quantities. For example there were 4 Megalixirs, even though I never found one. I had 2 Murasames, 52 Wooden Staves, 50 knives (forget which one), 30 Wooden Spears, 10 Dummys and all sorts of other random things. Strange.

159
It should be in the passage in the throne room. Instead of going right to get the treasure, continue down.

The Wightslayer is anti-undead, anti-spirit, and holy elemental, making it pretty amazing at killing evil things. For that specific purpose it can even compete with most of the other holy swords.

I have some cute ideas in mind for OctoSoul's reaction script. Also Rosa took her equipment in there but... "Rosa: and soon there were tentacles everywhere!"

 :edit: I reprogrammed OctoSoul's reaction script and I think you're going to love this battle now! When you fight him in the next version, I reccommend doing at least one if not all of the following:
* Use fire magic on him
* Cast a summon spell on him
* Target him with Twin
* Attack him with Yang (not just anyone, Yang specifically)

160
Thanks! If you notice, the dialogue she hears in the dream are all snippets from the actual text, verbatim, just taken out of context in such a way that it makes Cecil and Kain sound deliberately evil.

I like your thought about Zeromus. I never had that specifically in mind but it certainly fits! Also with Rydia it's more fear than regret. She's afraid of the knights attack, the attack on Mist, summoning the bomb, Scarmiglione knocking her off the mountain, etc

161
Haha wat!? I'm so embarrassed! The thought of fleeing never even entered my mind. I'll just make that formation unfleeable.

162
I like that idea. I'll probably leave the damage amount alone; don't want to go too far in the other direction.

RockMoth, GlomWing (which will be a common encounter in the ice cave), and the eye type enemies will drop them. It's usable in battle only but remains after and targets all allies.

163
I posted an idea of my own for a compromise on the main news thread on RHDN. Your idea is interesting too though. Maybe I can implement both. Maybe the butterfly creatures can provide them via common/steal drop.

164
Rosa has more options in terms of strong elemental and racial physicals. She also gets some awesome time magic later like Comet, Reflect, and even Meteo. I might look at giving her some other minor advantage but she's probably fine as is.

DK can use the Break blade... that's certainly something, but in any case there isn't a lot of room for new weapons and the overworld is the paladin's turn to shine. DK rules the underground.

This thread spoils all. Spoil away, my friend.

165
If you don't mind making map and pointer modifications using a hex editor. FF4Tools may help a little in that regard, but in any case I'll make fixing Namingway a priority.