Final Fantasy IV Research & Development / Re: Grimoire LD's Notes, Patches, and Hacks (Flag Check Event Instruction Patch!)
« on: March 22, 2015, 08:25:44 AM »But I think if I had to suggest something for this, it would be "Change character graphic to XX even if that actor isn't in your party". That way you can do things like, simulate having the camera follow a different character in a "meanwhile" scene or something. E.g.:
Load Tower of Zot Command Center
Change character graphic to (Kain)
You face down
You move down
Show message "Kain: Let me be the one to take out Cecil"
Show message "Golbez: No"
You bow head
You toggle turning
You move up
You toggle turning
Show message "Kain: As you wish"
Load Mount Ordeals 1F
Change character graphic to (DK Cecil)
You face left
I know you can already simulate something like that by making the main character invisible and just moving it around in tandem with the other character, but this way is less clunky and at the very least doesn't irrevokably turn your appearance into a pig or tiny person when you make a mistake. It could also help save NPC placement space. Imagine all the placements you could free up if in the "attack on the giant" sequence you just teleported your main character around, turning him into the various other characters (Yang, Edward, etc). You could even free up entire maps using that technique in combination with activating/deactivating NPCs as you teleport.


) Is there any functionality to the other part of that patch (the "continue if party dead" part) that needs reflecting in the editor?

After some initial experimentation, this is how I would describe what this instruction appears to be doing: