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With the addition of 200 HP per twin(2 apples each), around lv30 they're doing 1000+ dmg per twin and while that's low compared to stuff like Quake, with the right equipment setup Palom's as fast or faster than Edge at times resulting in big damage during random battles for little mp. Ignore my remark about Dark Wave, I forgot that by the time you get Deathbringer most enemies have several thousand hp meaning "twin" + "dark" isn't enough damage.
The Ice Cave seems to have new enemies and the fact that they give better exp than the world map is good. I liked that status effects were used instead of just boosting damage. The Vamplady + Bat encounter dealt less damage with RedFeast but, it's difficult enough if you don't drop the bats quickly enough. The float effect persists after death?, I guess I forgot about that. The Frost Dragon now looks like it's alive unlike the original which made it look like a ghost.
Edit:Just finished Baron again and I noticed that the Mage rooms in the castle were gone. I checked my previous versions and both of your new patches remove the rooms so I'm guessing I have a couple new places to investigate later... Also the elemental items i.e. Firebomb, Ice-Ball, & Lit-Bolt don't run off wis or wil correct?
Just got the twins in the underworld and it's nice that most encounters are giving at least 1000 exp so there's no rush to enter the Ice cave to level up. Big Problem:Angel Wings are not for sale in Tomra which means you have to get them from flying monsters.
Are there any other HP Apples in the game or did you only place these four?
I did a quick glance in Bahamut's Lagoon and the reduced amount of damage tiles along the treasure route will help preserve resources and cut down on the complaints.

Looks like in this version you start with a pretty stacked inventory! An interesting choice.
Uh... two Angel Feathers from the first FloatEyes I fight on the field.
...And they sell for 2500 GP a piece. I cannot imagine that was intended. Likely a carryover from changing the Item Tables of Underground foes which share the same table as the FloatEyes.
I see you added the Bestiary! This is actually important since the spell Scan/Peep/Libra is nowhere present in this.
Twincast now damages depending on the HP of the caster? While it would keep it's damage increasing as the game goes on, it will very quickly lose out to Palom's Black Magic.
Nice tip with the Wooden Staff!
Aww, I love my avatar! I especially like that he's given a hint in which I believe I was the first to really take into account. Fantastic work.
Haha! I like the Black Mage calling out cheaters (I mean really, why cheat in a mod? That sort of defeats the purpose.)
No idea that Awake also cured Berserk, that is good to know.
I am curious to see the trap mentioned for those who skip plot scenes (I imagine the Mist Skip is being referred to here) but I'll pass for now.
That hint about the Megalixir... I wonder what it could be referring to. I still have never found it!
All in all I love the new Training Room!
Bah, I had hoped I'd have more time, but these things happen. Sorry PinkPuff I'll be back on Friday though and then I should be able to give a more detailed analysis of the new version...