øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=14;area=showposts;start=105e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index6560-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=14e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index6560-2.html.zxǼg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ0P.‰OKtext/htmlISO-8859-1gzip0|Ö‰ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 16:30:23 GMT0ó°° ®0®P®€§²ð®Ǽg^ÿÿÿÿÿÿÿÿ\,‰ Show Posts - Pinkpuff

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Messages - Pinkpuff

106
It doesn't mess anything up so I'm not that concerned. Just thought I'd point it out in case it does affect other battles (I'm looking at you, 8-fiend-rematch)

107
I killed Scarmiglione 2 with Dash and he died a normal monster death. He turned all dark and dissipated instead of slowly disintegrating from the top down like a boss. The formation has the "Boss Death" flag enabled.

108
My ROM is functioning correctly. Is anyone else able to duplicate this problem?

Maybe try a page from Entroper's book and double-check the checksum?

109
No clue. I'm on my way home so I should be able to double check soon.

110
It changes a bunch of things IIRC. I can post an exhaustive list of addresses later.

111
It doesn't?? It should... it did for me... are you talking about the green ring for black and the white orbs for white?

112
Yeah, the thing with the chests is a little odd, but I think it's a fair compromise. What I'd love to have it do ideally is something like the Figaro Cave in FF6 where whatever chests you got the first time stay open but if you wait and open them later you get the better item. However, I don't think that's in the cards; certainly not for this version.

Thanks for reminding me about the dancers' stage. I needed to hijack another overworld trigger and meant to go back and seal that place off but I forgot.

113
If you re-download the patch, Tomra's store should be fixed now. Not sure what happened earlier, I must have made the change and neglected/forgot to save it. Anyway, it worked when I tested it just now.

With the addition of 200 HP per twin(2 apples each), around lv30 they're doing 1000+ dmg per twin and while that's low compared to stuff like Quake, with the right equipment setup Palom's as fast or faster than Edge at times resulting in big damage during random battles for little mp. Ignore my remark about Dark Wave, I forgot that by the time you get Deathbringer most enemies have several thousand hp meaning "twin" + "dark" isn't enough damage.

I see what you mean now. Incidentally, if you're going for maximum Twin damage, feed all the apples to one twin and put that twin in the center position.

The Ice Cave seems to have new enemies and the fact that they give better exp than the world map is good. I liked that status effects were used instead of just boosting damage. The Vamplady + Bat encounter dealt less damage with RedFeast but, it's difficult enough if you don't drop the bats quickly enough. The float effect persists after death?, I guess I forgot about that. The Frost Dragon now looks like it's alive unlike the original which made it look like a ghost.

IIRC, float persists on a raised character if they are raised during battle, but not in the regular menu.

Edit:Just finished Baron again and I noticed that the Mage rooms in the castle were gone. I checked my previous versions and both of your new patches remove the rooms so I'm guessing I have a couple new places to investigate later... Also the elemental items i.e. Firebomb, Ice-Ball, & Lit-Bolt don't run off wis or wil correct?

There is a sort of new place. You'll see what I mean when you get there. I could have used another map, but I also wanted to remove the Baron wizard schools mainly for flavor reasons. Baron is a place for knight/fighter types more so than mages. Even Rosa in this is an Archer first and Time Mage second.

The "bomb" items you mention indeed do not care about your magic stats, just your HP and the monsters' weaknesses. In that sense, they're actually more efficient when used by tank characters than squishy ones. But that's ok because usually the squishy characters have more effective ways of dealing magic damage and/or more interesting and useful things to do with their turns anyways.

114
Really? It's still not in the shop? Huh. I traced it back starting with the NPC that was in that map through the event it called through the shop launched by the event. Maybe I forgot to save that particular change? I was certain I did but it will have to wait until I get home before I can check.

I don't see how HP-Apples would affect Dark Wave. Or is that not what you meant?

115
Just got the twins in the underworld and it's nice that most encounters are giving at least 1000 exp so there's no rush to enter the Ice cave to level up. Big Problem:Angel Wings are not for sale in Tomra which means you have to get them from flying monsters.

Thanks for pointing this out! Turns out my config file had the shop mislabeled!! It should be fixed now.

Are there any other HP Apples in the game or did you only place these four?

Only those four. No need to go overboard. Just need to make the party (particularly the twins) a little less squishy to assist with levelling naturally.

I did a quick glance in Bahamut's Lagoon and the reduced amount of damage tiles along the treasure route will help preserve resources and cut down on the complaints.

 :childish:

Looks like in this version you start with a pretty stacked inventory! An interesting choice.

Once again I took a page from FFTactics' book and started the player with one of each standard recovery item. I didn't give a tent and a cabin because I figured the Red Wings probably weren't expecting an overnight expedition; they can just sleep in the airships.

Uh... two Angel Feathers from the first FloatEyes I fight on the field.

...And they sell for 2500 GP a piece. I cannot imagine that was intended. Likely a carryover from changing the Item Tables of Underground foes which share the same table as the FloatEyes.

Well, it was semi-intended. I do have angel feathers on other enemies. However, I have now changed the FloatEyes to have the drop table that has it as the uncommon drop instead of every drop.

I see you added the Bestiary! This is actually important since the spell Scan/Peep/Libra is nowhere present in this.

The lack of a scan effect was brought to my attention by an IRL friend of mine who isn't quite as familiar with FF4 as we are and it occurred to me that of course other people will need access to this kind of effect, especially if I'm adding new monsters... like bosses...

Twincast now damages depending on the HP of the caster? While it would keep it's damage increasing as the game goes on, it will very quickly lose out to Palom's Black Magic.

In terms of damage, undeniably. However, in terms of the ratio of damage:time:MP, Twin just keeps getting better. HP-Apples should help a lot with that too. ^_^

Nice tip with the Wooden Staff!

I've seen people going into the Scarmiglione fight going "Oh I need tons of remedys" and that's certainly viable if you want Rydia to, you know, Ifrit or Help!, but it's good to know your options.

Aww, I love my avatar! I especially like that he's given a hint in which I believe I was the first to really take into account. Fantastic work.

Thanks! Glad you approve!

Haha! I like the Black Mage calling out cheaters (I mean really, why cheat in a mod? That sort of defeats the purpose.)

If I could, I would just fix the bug, but short of that, I would love to at least have a way to detect if someone duplicated an item and then punish them for it via the game. Like some kind of end-battle check to see if you have something in hand in multiples that isn't an arrow.

No idea that Awake also cured Berserk, that is good to know.

Berserk, charm, stun, sleep. Haven't tried it with the Avenger but I doubt it will accomplish anything.

I am curious to see the trap mentioned for those who skip plot scenes (I imagine the Mist Skip is being referred to here) but I'll pass for now.

I witnessed someone do this in my hack to skip mist and get access to the Mist item store before progressing the plot. If you're able to do that trick, you should save outside mist and just try it to see. Skip Mist and then go to either Mist via its back door, Misty Mountains via Mist's back door, or Kaipo. You'll want to reload your save after though!

That hint about the Megalixir... I wonder what it could be referring to. I still have never found it!

I'll change my tagline once someone does find one. Using FF4kster to find it is cheating and doesn't count. Neither does glitching out the game, like the person that accidentally got them via Fat Chocobo.

Incidentally, there are other rare things to find in this game too, including a cursed ring and a hero ring.

All in all I love the new Training Room!

Glad to hear it! Hopefully people think to go in there...

Bah, I had hoped I'd have more time, but these things happen. Sorry PinkPuff I'll be back on Friday though and then I should be able to give a more detailed analysis of the new version...

Well now there's a newer version. The good news is it adds a way cool thing which I had been hoping to accomplish a long time ago but only now have actually gotten working (I hope). The bad news is, it messes with overworld treasures and so if you want to try it out, your current save will not be able to carry over effectively. From what it sounds like, Grimoire won't have lost much progress to speak of, but Lumiere will. Sorry about that.

Re-download if you wish to try it out:
http://timecave.net/ff4kster/crisis/crisis.ips

116
Edward has exactly one song that cares about any of his stats and that's Magic Song which is based on will.

You could go for an all out Agi super speed Edge and see how many turns he gets to Cid's 1.

I believe Lancet can crit. Grimiore?

117
Thanks! Yeah this game seems to have an abundance of anti-giant weapons. I might take that off and just have it anti-slime. For now it's the same but a little less attack.

Will you be playing through this one before I post it? If so I'm eager to hear your feedback, especially regarding the knives. I tried to make them all useful and all a viable option for all the characters that can use them. I'd love to see Edge's stats in a dagger build.

118
Tested on both unmodified and modified by FF4kster ROMs. Works like a charm in both instances! Thank you so, so much, Chillyfeez! In version 2, you and Grimoire will be professors in the training room. Though, just in case I do run into trouble down the road, what are the trouble bytes in question and what should their values be?

On that note, I made a bunch of changes last night (I had been writing them down and saving them up for after I confirmed the Dash patch would work correctly). I'm linking the current version here first, just in case anyone wants to help me playtest through it and discovers any bugs/imbalances along the way.

I didn't exhaustively keep track of the changes, but the highlights are:

* Angel wings! They float the party in battle (it sticks around after til you change floor) and can be stolen/dropped from underworld flying enemies, as well as bought for 5000 apiece in Tomra (I guess the Dwarves use them to float over the lava in the bottom floor of the ice cave).
* Bahamut's Lagoon has far fewer damage floors on the "treasure route"; also, secret passages in the Feymarch allow you to take a much more roundabout but much less damage-floor route through the dungeon. It just means you'll fight more enemies instead. Which brings me to.,..
* Underworld enemies are both easier (slower / hit less hard) and give more EXP. Ciriatto has been slowed down; Draghinazzo has also been slowed slightly and has less attack power. As a side effect from something else, Alichino's healing has increased. Hopefully this will make the underworld transition a little smoother and make it more reasonable to do the fiends "out of order".
* HP-Apples exist and a couple can be found in the Dwarf castle treasures. Once again, this is intended to help smooth the difficulty transition of the underworld a little. The twins might survive a hit or two and get some EXP. Either way, it's not a very high-HP party you have down there to begin with, so they probably won't go wrong no matter who gets them.
* The training room in Baron now has explanations of many of the changes and/or things that aren't quite obvious to casual players about FF4.
* There is now a trap set for speedrunners who try to cheat their way past certain early game towns.
* Kain and Cid's new commands (many thanks, once again)
* Chakra heals more (but the idea is still the same)
* Edge gives you a parting gift that is yet another nod to something external to the game.
* The game tracks your party size via flags; no more "Do you wish to wreck your game? Yes/No". If you have room, they will be added. If you don't, they won't. If you don't like the result, reset.
* Chaos blade is stronger, Blood sword is weaker (a little), also Sleep blade is stronger.
* Daggers have been majorly reworked
* Mythril staff has been renamed "Healing staff" and heals for a little more.
* Float spell is learned earlier by both Porom and Rosa (but not a lot earlier; you probably will still have beaten those dungeons the first time already)
* You have a starting inventory, and the inventory begins with -sort- and trashcan at the top instead of the bottom. The starting inventory also has two empty spots next to the Ice-Ball, giving the impression that Cecil also started with a Lit-Bolt and a FireBomb but used them in the cutscene.
* The Frost Dragon palette looks WAY better
* There is now a Mindflayer in the ice cave instead of Tarantula, in further nod to FF1.

Anyway I think those are the biggies. Enjoy! Let me know if you find anything noteworthy. Otherwise, I will upload it to RHDN once I finish my own test playthrough if I don't find anything myself.

http://timecave.net/ff4kster/crisis/crisis.ips

119
Ok, so, I should always apply the patch again after making changes with FF4kster?

120
Oh wow yeah I absolutely missed those!

I will be downloading that the moment I get home but just a couple of questions to clarify:

Does this patch play nicely with FF4kster, or will I have to apply all my FF4kster changes first and apply the patch last? Or will that just break it entirely?