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Author Topic: Japanese Title Screen  (Read 7037 times)

Rodimus Primal

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Re: Japanese Title Screen
« Reply #30 on: April 04, 2015, 07:07:41 AM »
I wonder why didn't NOA just change the IV to a II instead of completely changing out the title screen. Sure they needed to fit Nintendo of America, but still.

JCE3000GT

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Re: Japanese Title Screen
« Reply #31 on: April 04, 2015, 10:11:01 AM »
I wonder why didn't NOA just change the IV to a II instead of completely changing out the title screen. Sure they needed to fit Nintendo of America, but still.

The spacing wasn't/isn't there.  To properly have a pixel perfect Final Fantasy IV using the US style larger letters requires more real estate.  The mods out there that change one of the I's in to a V visualize what I'm talking about. While they don't look bad it wouldn't of worked originally due to that lack if space and a redesign would of been needed.  Plus having said all of that the US style letters were only created because Square didn't want to use Final Fantasy IV's numbering. 

chillyfeez

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Re: Japanese Title Screen
« Reply #32 on: April 04, 2015, 11:27:44 AM »
I wonder why didn't NOA just change the IV to a II instead of completely changing out the title screen. Sure they needed to fit Nintendo of America, but still.

The spacing wasn't/isn't there.  To properly have a pixel perfect Final Fantasy IV using the US style larger letters requires more real estate.  The mods out there that change one of the I's in to a V visualize what I'm talking about. While they don't look bad it wouldn't of worked originally due to that lack if space and a redesign would of been needed.  Plus having said all of that the US style letters were only created because Square didn't want to use Final Fantasy IV's numbering.

I think what Rodimus was wondering was why they didn't do the opposite... That is, use the original FFIVJ title screen, but just change the "V" in "IV" to a "I."
If anything, it would require less real estate, and the change would have been super easy. I mean, I could do that using only Tile Layer.

Truth is, though, I do prefer the look of the FFIIUS title screen.

JCE3000GT

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Re: Japanese Title Screen
« Reply #33 on: April 04, 2015, 12:02:23 PM »
Ah ok, I had it backwards.  I do also like the US title screen better.  :)

chillyfeez

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Re: Japanese Title Screen
« Reply #34 on: April 05, 2015, 09:47:06 PM »
So I've been hard at work on this one, Rodimus.
It should be noted that the animation(s) are still not in there. I'm gonna have to make that happen with some custom assembly (based in part on what happens in the actual Japanese version).
This title screen is based off of the FFIVJ Easy Type title screen, because it doesn't layer the "FINAL FANTASY IV" letters (which I still don't know how to do). It also uses a different palette for the letters, but if you like the original FFIVJ palette better, that's an easy enough change. Anyway, what do you think?


JCE3000GT

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Re: Japanese Title Screen
« Reply #35 on: April 05, 2015, 11:50:26 PM »
LOL

Looks good!  It sort of looks similar to my title screen I made for you-know-who's hack.  :)  The EasyType title gave a good example how to utilize the tiles and palettes I think. 

BTW, here is what I managed to do with editing Final Fantasy II US:


Rodimus Primal

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Re: Japanese Title Screen
« Reply #36 on: April 06, 2015, 12:26:32 AM »
What Namingway's goal is to bring the US version closer to the original Japanese where it can, so I would prefer the original colors. Also the subtitle isn't needed either, but that's an easy fix. Great work though! 

chillyfeez

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Re: Japanese Title Screen
« Reply #37 on: April 06, 2015, 12:57:12 AM »
What Namingway's goal is to bring the US version closer to the original Japanese where it can, so I would prefer the original colors.
Thought so. No prob.
Quote
Also the subtitle isn't needed either, but that's an easy fix.
Yeah, I just stuck that in there because the space was already being used by "EASY TYPE." I had a fun idea I was going to try if you ended up liking it there, but taking it out entirely definitely will make this thing roll out quicker.

LOL

Looks good!  It sort of looks similar to my title screen I made for you-know-who's hack.  :)
Grimoire LD's?
I had actually never played - or so much as looked at - Easy Type before this little venture, but as soon as I did, That's what struck me, "looks like combat boost."
Quote
The EasyType title gave a good example how to utilize the tiles and palettes I think. 
And also the tile arrangement style is more similar to that of FFIIUS. Sort of. It still carries over some of the oddities of the original FFIVJ. Specifically, the tile layout data for the crystal still only fills the 4x10 space occupied by the crystal (still don't know how the game knows to fill the rest of the vertical space with black), and the ?1991 SQUARE tile arrangement is actually called from somewhere else entirely. Which is really weird, BTW. You can see exactly where it is in the tile layout data, but changing the data there does nothing to affect the copyright mark. It's almost like they knew that 20 years later people would be hacking their game for fun and sport and they just wanted to stick it to us.

JCE3000GT

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Re: Japanese Title Screen
« Reply #38 on: April 06, 2015, 11:27:35 AM »
I didn't have any trouble with the copyright mark or the vertical space you are referring to...

Can you show me what specifically you're referring to so I can take another look?

chillyfeez

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Re: Japanese Title Screen
« Reply #39 on: April 06, 2015, 03:35:40 PM »
It's not an issue in the US version. The US version lays out the tiles entirely in order from the top left to the bottom right. It's the Japanese title screen (both versions) that does the weird stuff I'm talking about.
All the weirdness is in the tile layout data. If you want to see for yourself...
(Unheadered ROM offsets, FFIVJ)
46800-4697F: Top Layer of FINAL FANTASY IV
46980-46AFF: Bottom Layer of FINAL FANTASY IV
note that there is no tile layout data preceding this, despite the fact that there are five rows of black space before the letters begin
46B00-46B4F: Top Layer of Crystal
46B50-46B9F: Bottom Layer of Crystal
note that this data only contains layout information for the 4x10 space occupied by the crystal image, and tells nothing about the black space on either side. Nor is there any data regarding any of the four or so rows of black space between FINAL FANTASY IV and the crystal image
46BA0-46BBF: What looks like it should be "(c)1991 SQUARE," that is, the tile IDs match up exactly right, but changing these two lines has no noticeable affect on the title screen.

JCE3000GT

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Re: Japanese Title Screen
« Reply #40 on: April 06, 2015, 04:53:26 PM »
Gotcha, I'll take a peek at it in the next day or three.  :)

chillyfeez

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Re: Japanese Title Screen
« Reply #41 on: April 17, 2015, 02:01:48 PM »
OK, guys, I'm sorry, but I just have to toot my own horn on this one!
I created a youtube channel just so I could share the video...

Japanese Title Screen Ported into FFIIUS

Of course it's not exact. The layering effect isn't there, and the crystal doesn't flash as it's fading in, but it came out pretty beautifully nonetheless.

Rodimus, I'll send you a patch in a few moments.

Thanks again, JCE3000GT and avalanche for your research notes and assistance on this one.

JCE3000GT

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Re: Japanese Title Screen
« Reply #42 on: April 17, 2015, 07:27:10 PM »
That's pretty cool!  Anytime.  :D  I like that fact that you found the crystal animation at least.  Any ideas on the rest?

chillyfeez

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Re: Japanese Title Screen
« Reply #43 on: April 17, 2015, 07:36:13 PM »
As for the multiple layers... I am completely clueless. I've found some documents online that give some explanations about SNES graphics registers, but some of it I don't really understand; and while some seems to indicate a particular register to be set to include multiple backgrounds, the Japanese version does not set that register in that way.
And nothing about transparency...

I could probably figure out how to make the crystal flash as it fades in, but I'm getting a little burnt out on this one. If I ever figure out how to make layers, then I'll probably go back and rework the flashing routine so that it happens as the crystal appears.

JCE3000GT

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Re: Japanese Title Screen
« Reply #44 on: April 17, 2015, 07:45:32 PM »
If you are burnt out take a break!