Author Topic: DS Version Research  (Read 38260 times)

vivify93

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Re: DS Version Research
« Reply #60 on: September 01, 2008, 12:18:17 AM »
No, I remember this correctly--There's a forcefield if you don't have Rydia. If you go there before getting Leviathan/Ashura, you can go talk to the king and he'll tell you to :stfu: and go visit the Land of the Summons. Not sure on the DS  version. :isuck: and we have no money.
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Re: DS Version Research
« Reply #61 on: September 01, 2008, 12:49:20 AM »
Dragonsbrethren is right -- the forcefield that turns you away is removed when you defeat Cagnazzo (using event flag 06). You can get by it after that, but Odin will tell you to return after visiting the Land of Summoned Monsters. He'll say this until you visit; here's something I didn't know, however, that I found out in confirming this: the event flag for Odin's battle is set at the entrance of the Cave of Summoned Monsters, where Rydia says, "I came here on my way from the land of Summoned Monsters! Let's ask for help!" You don't actually have to visit Asura and Leviathan, you should be able to battle Odin after that. Anyway, there's today's tidbit.
:offtopic:

odditude

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Re: DS Version Research
« Reply #62 on: September 01, 2008, 11:14:52 AM »
thanks for the clarification.  i only saw this because this was the first playthrough of ff2/4 ever where I forgot to clear out the east tower before mauling cagnazzo.

Deathlike2

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Re: DS Version Research
« Reply #63 on: September 01, 2008, 11:20:36 AM »
Dragonsbrethren is right -- the forcefield that turns you away is removed when you defeat Cagnazzo (using event flag 06). You can get by it after that, but Odin will tell you to return after visiting the Land of Summoned Monsters. He'll say this until you visit; here's something I didn't know, however, that I found out in confirming this: the event flag for Odin's battle is set at the entrance of the Cave of Summoned Monsters, where Rydia says, "I came here on my way from the land of Summoned Monsters! Let's ask for help!" You don't actually have to visit Asura and Leviathan, you should be able to battle Odin after that. Anyway, there's today's tidbit.
:offtopic:

I guess Odin's message was literal, and yet lame.  :tongue:

Is the Bahamut check beating Leviathan (just in case it's different than I expected)?
« Last Edit: September 01, 2008, 11:32:47 AM by Deathlike2 »
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bond697

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Re: DS Version Research
« Reply #64 on: September 06, 2008, 08:18:55 PM »
so, anyway, i bought a ds action replay today.  what's with this "takkei tail" ? should i try winning one and going to cash it in? may as well...
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Dragonsbrethren

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Re: DS Version Research
« Reply #65 on: September 06, 2008, 08:31:49 PM »
I don't know if it actually exists or not, it's just a text string, I'm guessing the item is there but it's probably not set to do anything. By all means try it though, it'll be cool if you do get something for it. I'm really more curious about those dummied weapons, whether they still have stats and models.

bond697

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Re: DS Version Research
« Reply #66 on: September 06, 2008, 10:02:32 PM »
:edit: tail did nothing...

this is what i have for the weapons:


Item Modifier Codes

020D8080 0000000xx Number of items
020D7A80 00yy#### Item 1
020D7A84 00yy#### Item 2
020D7A88 00yy#### Item 3
020D7A8C 00yy#### Item 4
020D7A90 00yy#### Item 5

020D8284 0000000xx Number of key items
020D8084 00yy#### Key Item 1
020D8088 00yy#### Key Item 2

(yy = quantity 00-63, #### = type, keep adding 4 to the address to make codes for other items)

Item Digits

Weapons
1770 Empty
1771 Dark Sword
1772 Shadowblade
1773 Deathbringer
1774 Mythgraven Blade
1775 Lustrous Sword
1776 Excalibur
1777 Ragnarok
1778 Ancient Sword
1779 Blood Sword
177A Mythril Sword
177B Sleep Blade
177C Flame Sword
177D Icebrand
177E Stoneblade
177F Avenger
1780 Defender
1781 Fireshard
1782 Frostshard
1783 Thundershard
1784 Onion Sword
17D5 Spear
17D6 Wind Spear
17D7 Flame Lance
17D8 Ice Lance
17D9 Blood Lance
17DA Gungnir
17DB Wyvern Lance
17DC Holy Lance
1839 Mythril Knife
183A Dancing Dagger
183B Mage Masher
183C Knife
189D Dream Harp
189E Lamia Harp
1901 Flame Claws
1902 Ice Claws
1903 Lightning
1904 Faerie
1905 Hell Claws
1906 Cat Claws
1965 Wooden Hammer
1966 Mythril Hammer
1967 Gaia Hammer
19C9 Dwarven Axe
19CA Ogrekiller
19CB Poison Axe
19CC Rune Axe
1A2D Kunai
1A2E Ashura
1A2F Kotetsu
1A30 Kiku-ichimonji
1A31 Murasame
1A32 Masamune
1A91 Rod
1A92 Flame Rod
1A93 Ice Rod
1A94 Thunder Rod
1A95 Lilith Rod
1A96 Polymorph Rod
1A97 Faerie Rod
1A98 Stardust Rod
1AF5 Staff
1AF6 Healing Staff
1AF7 Mythril Staff
1AF8 Power Staff
1AF9 Aura Staff
1AFA Sage's Staff
1AFB Rune Staff
1B59 Bow
1B5A Power Bow
1B5B Great Bow
1B5C Killer Bow
1B5D Elven Bow
1B5E Yoichi Bow
1B5F Artemis Bow
1BBD Medusa Arrows
1BBE Iron Arrows
1BBF Holy Arrows
1BC0 Fire Arrows
1BC1 Ice Arrows
1BC2 Lightning Arrows
1BC3 Blinding Arrows
1BC4 Poison Arrows
1BC5 Silencing Arrows
1BC6 Angel Arrows
1BC7 Yoichi Arrows
1BC8 Artemis Arrows
1C21 Whip
1C22 Chain Whip
1C23 Blitz Whip
1C24 Flame Whip
1C25 Dragon Whisker
1C85 Boomerang
1C86 Moonring Blade
1CE9 Shuriken
1CEA Fuma Shuriken

are any of those dummied? or do you have the bytes for those (dummied) weapons that i could input?
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Dragonsbrethren

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Re: DS Version Research
« Reply #67 on: September 06, 2008, 10:17:31 PM »
The dummied weapons' strings come directly after the normal ones, try these:

020D7A80 000117DD Item 1 - Dummy Lance
020D7A84 00011A33 Item 2 - Dummy Katana 1
020D7A88 00011A34 Item 3 - Dummy Katana 2
020D7A8C 00011AFC Item 4 - Dummy Staff
020D7A90 00011C26 Item 5 - Dummy Whip

That should get you all of them, if they're actually in the game.

bond697

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Re: DS Version Research
« Reply #68 on: September 06, 2008, 10:25:13 PM »
ok. gonna enter these right now...

ok, so the game screwed up and wouldn't load...

gonna add in another code to bypass the save game "protection".

:edit: 2
well, the dummied lance freezes the game when you try to enter the inventory.  i'll try them all once and see what happens...

:edit: 3
yeah, they all freeze the game.  ah well, at least now i have the one rainbow pudding that i've been trying to get for 2 weeks!

:edit: 4 i try to keep up with the ff4ds board when i remember. considering that all the codes i got for my ar(tons, has to be near 1k if you count all the different item codes) came from gfaqs, you'd think that if there was a dummied weapon, someone would've found it by now.
« Last Edit: September 06, 2008, 10:44:53 PM by bond697 »
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Dragonsbrethren

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Re: DS Version Research
« Reply #69 on: September 06, 2008, 10:46:56 PM »
Bah, they must've cut them entirely or never got around to adding them at all. I should have known, since all the other dummies have their names still. Do you have codes for key items? I'd like to see if the MP Efficiency augment actually works, it's supposed to cut your MP use in half if I remember the description correctly.

bond697

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Re: DS Version Research
« Reply #70 on: September 06, 2008, 10:47:47 PM »
yeah, i can pull any key item i want. 

let me find that set for you...

:edit:

same instructions as above for the codes:

Abilities
238C Goblin
238D Bomb
238E Cockatrice
238F Mindflayer
2390 Bardsong
2391 Salve
2392 Hide
2393 Twincast
2394 Cry
2395 Bluff
2396 Recall
2397 Fast Talker
2398 Dualcast
2399 Analyze
239A Upgrade
239B Adrenaline
239C Focus
239D Brace
239E Kick
239F Bless
23A0 Last Stand
23A1 Phoenix
23A2 Limit Break
23B0 Auto-Potion
23B1 Omnicasting
23B2 Item Lore
23B3 Counter
23B4 MP +50%
------mp efficiency is b5
23B6 Piercing Magic
23B7 HP +50%
23B9 Reach
23BA Level Lust
23BB Gil Farmer
23BC Treasure Hunter
23BD Curse
23BE Tsunami
23BF Whirlwind
23C0 Inferno
23C1 Draw Attacks
23C2 Eye Gouge
23C3 Safe Travel
23C6 Darkness
23CE 's Love

*note the large gap between c6 and ce.*

i wonder what was there. they must've cut a few augments out of the game.

:edit: 2

WAIT! i just f0und a code for mp efficiency in the coees i uploaded to my ar from gfaqs.  it's already there. the augment does exist.

i also see an omega tail code and a zemus tail code. - cf and d0, respectively, now that i think about it.
« Last Edit: September 06, 2008, 10:55:00 PM by bond697 »
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bond697

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Re: DS Version Research
« Reply #71 on: September 06, 2008, 11:04:28 PM »
ok, adding that augment into my inventory now...

gonna try giving it to rydia...

:edit:
hmm, that didn't work. the game froze at the inventory screen...

i wonder if it's the code or what? let's try experimenting...

ah well. i think it's the same situation as the dummied weapons, cause now it's working beautifully sans-ar codes.
« Last Edit: September 06, 2008, 11:09:31 PM by bond697 »
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Dragonsbrethren

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Re: DS Version Research
« Reply #72 on: September 06, 2008, 11:15:11 PM »
Just out of curiosity, try using a code for a non-dummied item, see if that works correctly.

bond697

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Re: DS Version Research
« Reply #73 on: September 06, 2008, 11:28:18 PM »
yeah, that was the first thing i tried.  all the other items work beautifully.
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Deathlike2

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Re: DS Version Research
« Reply #74 on: September 12, 2008, 08:45:39 AM »
Is there some sort of stat cap change in FF4DS? In my recent posted link to a dumbass that doesn't get it, he's suggesting that this has changed somehow (I doubt it, since it makes no sense to me).
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