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Author Topic: FF6 Improvement Project  (Read 278338 times)

Lenophis

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Re: FF6 Improvement Project
« Reply #210 on: February 22, 2010, 09:08:17 PM »
If the pointers were wrongly calculated, a lot can happen, including crashes.

119 bugs fixed and counting.

darkmage

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Re: FF6 Improvement Project
« Reply #211 on: February 24, 2010, 08:32:09 AM »
I'm still going under the supposition that one of the event patches I'm using is causing the glitchy behavior and hangs. It doesn't totally freeze, because any on-screen animations and music continue to work.

Right now I'm play-testing using all my changes, all the battle patches and the tweak patches that aren't event-related to see if I'm on the right track. But since the first hang happens in Zozo and I just got everything patched up, it'll be a little bit before I see any definitive proof.

Poco Loco

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Re: FF6 Improvement Project
« Reply #212 on: April 04, 2010, 02:08:30 PM »
so any news on the progress bro?
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

Odbarc

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Re: FF6 Improvement Project
« Reply #213 on: June 08, 2010, 08:07:37 AM »
Two months, no new news.
Is this still in testing? I'm curious to acquire the uber-patch.

Poco Loco

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Re: FF6 Improvement Project
« Reply #214 on: June 08, 2010, 02:39:03 PM »
that actually reminds me

I spoke with Dark Mage last month and I offered to test out a rom with all the patches (no event or hex changes) to see if one of the patches is causing the problems, if not he might have accidentally changed a wrong byte with the hex editing and that might cause the freezes
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

darkmage

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Re: FF6 Improvement Project
« Reply #215 on: June 11, 2010, 02:57:24 AM »
Sorry to all for not being very communicative...between studying for a CCNA cert for work and being REALLY irritated at the random stops I've been seeing, I haven't worked on this in the last little while.

I'm going to take a fresh look at finding the source of the problem by using ONLY the hex and data changes with no patches to see if anything I've done there is causing the issue. I'm sending Poco a copy of what I'm using to test, and once we're satisfied no stops are happening I'll add the patches back in and open testing to anyone who wants to help. I'd really like to get this patch out there for everyone to use.

Poco Loco

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Re: FF6 Improvement Project
« Reply #216 on: June 11, 2010, 01:05:10 PM »
u still got my email right?
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

darkmage

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Re: FF6 Improvement Project
« Reply #217 on: June 26, 2010, 02:41:34 AM »
Yeah, I thought I responded to it. Damn Yahoo...

So I've been putting in all the changes I made to the Item/Battle/Spell data with the new ME, and I'm starting to think that maybe some of the item and spell descriptions were overflowing lines inadvertently. This may have been causing the random crap I've been seeing (not daring to hope yet).

I'll still send you all the files you'll need, Poco, but I'm gonna put in all the changes and patches after I'm done and test it again. If that's what's causing these damnable stops, then maybe this project will finally see the light of day soon!

Poco Loco

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Re: FF6 Improvement Project
« Reply #218 on: June 26, 2010, 12:35:23 PM »
lets hope so man

other then that Lord J is making the editor more compatible in the sense of data changes and shuffles

so regardless there should be no issues in that sense ;)

I even deciphered all of the ? data 4 him in the animations 1 and animations 2 areas
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

darkmage

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Re: FF6 Improvement Project
« Reply #219 on: June 27, 2010, 02:47:51 AM »
OK, I've put in all the patches and I'm starting the playthrough. *crosses fingers*

Poco, let me know if you run into any snags.

 :edit:
Err...the Magitek battle menu editor appears to be glitchy; instead of empty spaces they're filled with ?'s...

 :edit: 2
Also, the Rare Items editor isn't saving the description pointers correctly. If you close ME and reopen it, the descriptions are jumbled.
« Last Edit: June 27, 2010, 03:08:58 AM by darkmage »

Poco Loco

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Re: FF6 Improvement Project
« Reply #220 on: June 27, 2010, 12:16:05 PM »
yea J mentioned that in the read me I think (srry I 4got 2 give that 2 u) he is gonna fix those in the next Beta, other then that there is a handful of people helping J out with a lot of the bits and pieces so it should be ok ;)
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

darkmage

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Re: FF6 Improvement Project
« Reply #221 on: June 27, 2010, 02:01:45 PM »
OK then. Until those get fixed, I'm going to modify that stuff by hand.  Still, it's a great step in the right direction! :happy:

Poco Loco

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Re: FF6 Improvement Project
« Reply #222 on: June 27, 2010, 05:03:36 PM »
I hit the same snag unfortunately

the one in the airship when u meet Setzer, its exactly the same spot as before, the only difference here is that Locke does not turn around
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

darkmage

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Re: FF6 Improvement Project
« Reply #223 on: June 27, 2010, 07:13:50 PM »
And this was before adding any patches? Not good...that means it is something I'm changing. And since item names and spell names are fixed, it must be one of the descriptions.

I thought I made sure all the item and spell descriptions were 31 or less characters to a line. Guess I have to go back through and double-check every description: Rare Items, Items, Spells, Esper Bonuses, Bushido, Blitz - the whole shebang.
« Last Edit: June 27, 2010, 07:19:21 PM by darkmage »

Poco Loco

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Re: FF6 Improvement Project
« Reply #224 on: June 27, 2010, 08:33:57 PM »
I'll check on the descriptions too

if anything I'll let you know if I find anything

« Last Edit: June 27, 2010, 10:29:38 PM by Poco Loco »
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC