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Lenophis

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Re: Gamefaqs + eternal stupidity
« Reply #240 on: August 16, 2009, 05:41:27 PM »
Every once in a while, Meeple makes sense. These times are few and far between, but this is one time where he may be on to something. Quick JCE! Defend FF4! It's honor has been challenged! :tongue:

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I.S.T.

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Re: Gamefaqs + eternal stupidity
« Reply #241 on: August 16, 2009, 07:29:10 PM »
Holy fuck he is almost completely right.

Never looked at FF4 that way before...

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Re: Gamefaqs + eternal stupidity
« Reply #242 on: August 17, 2009, 08:38:45 AM »
No, he's most definitely wrong. He states that several characters are the same...except for the fact that, in the original game, they're never in your party at the same time. I could waste my time countering it all, but it's not worth the trouble.

Deathlike2

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Re: Gamefaqs + eternal stupidity
« Reply #243 on: August 17, 2009, 12:59:12 PM »
The fact that FF4 is compared to FF6 is  :banonsmash: worthy.

1) Sure FF4 (not DS) is pretty linear, but I'm not sure how you could hold that against it, since even the more popular games (CT) is pretty linear. Sure there are a lot of optional quests in modern games with looser storylines, but they are not required to complete a game... everyone nowadays are in the MMORPG syndrome... just find/complete quest and claim a prize. It's the same thing here. I'm not sure that's "remarkably" better in any way shape or form.

2) Character distinctness is important, but if everyone obsesses over having characters be the same-powerhouse as the next guy, then I'm not sure why they even have names. The fact that I can get lame Cyan to case the most basic magic that I commonly use, it makes me just as valuable than the next guy, even if Cyan's Magic Power is the worst in the game (although, I forget if Gogo is worse). There's absolutely no challenge, especially since the game WANTS you to learn as much magic as you can, especially with the faster learning espers. Sure FF4 was designed to be fixed in so many ways... stats, spell learning... pretty much the progression of stuff. So what? You have to LEARN the characters in FF4 to be able to maximize them. Espers almost makes you want to LEARN how you max their stat growths or makes you want to find out how much faster you can learn spells at crack speeds. Skills be damned as their importance becomes SIGNIFICANTLY less once you gain magic. Are most of Sabin's Blitzes overrated? Did you lol @ Cyan's Swordtech speeds? How often did you use Celes's Runic to save you from the Brachiosaur's Ultima, only to be raped by Meteor? Seriously, people don't realize that the skills on the characters are virtually obsolete (for the most part) because of magic. In FF4, you knew that Rydia sucked balls offensively (for most of the game), but her magic was awesome. Everyone knew Yang couldn't avoid a magical cold to save his life. Tellah didn't impress anyone, unless you knew how to abuse Osmose and Cure and Cure3. But hey, if every character is the same, what's in a name?

Edit: Addendum

In regards to FF5, that game was distinct, somewhat when it came to jobs... however the characters ended up being "the same" in the end. You end up having to build essentially 2 fighters and 2 spellcasters... or if you're crazy, an "omni-fighterwiz". The whole point of spending time in a job is to maximize the skills of a character, whether active or passive, so that they become virtually overpowered at the end of the game. It's most certainly different and amazing. It's still not very comparable to FF4 nor FF6.

3) Character development only gets progressively better during the SNES series of games (and perhaps Squaresoft in general). FF4's character development was weak, but it was "good enough" I guess. By the time you get to FF6, the storytelling has gotten better. I'm not sure why there should be a comparison... games get better over time. If we thought FF4 sucked ass so bad in the past, there may never have been a FF6 to play!

I'm sure I have more, but there's too much ignorance in that thread to kill yourself with.
« Last Edit: August 17, 2009, 01:12:21 PM by Deathlike2 »
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darkmage

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Re: Gamefaqs + eternal stupidity
« Reply #244 on: September 06, 2009, 12:47:27 AM »
I have to say that, in all my playthroughs of FF6, I've never bothered to "min/max" any of the characters beyond learning basic magic. The most I would do would be to teach specific kinds of magic to different actors, like Edgar learning the grey "utility" magic and Shadow learning "time" magic. The game is fun enough, and the story good enough, that I don't need to gimmick my way through the game in order to have fun with it.

And as far as FF4 goes, the reason it's static is because they focused on the story for that one. And why not? It was the first chance Square had to really do that with their flagship franchise at that point. The stories on the SaGa games for the NES were, from what I understand, a joke. (I've never played them.) So yeah, it's linear...but that doesn't mean it's not fun. And the DS and FF4A versions do have replay value.

This guy is looking at it from a "where things are now" perspective, which is dumb in regard to these games. Just write it off.

 :edit:
Although, reading that thread further, there was a good idea batted around in there about only allowing certain characters to learn certain spells from Espers...but meh. Just use their skills. FF6 is what it is, and (with a little improvement  :wink:) I like it the way it is.
« Last Edit: September 06, 2009, 12:55:23 AM by darkmage »

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Re: Gamefaqs + eternal stupidity
« Reply #245 on: September 06, 2009, 12:51:55 AM »
SaGa was on the GB.

There is a SaGa 3 pirate for the NES, though.

darkmage

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Re: Gamefaqs + eternal stupidity
« Reply #246 on: September 06, 2009, 12:56:35 AM »
That must have been why I thought it was on the NES, then. I really don't know anything about those games, the English version (FF Legends) annoyed me.

Lenophis

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Re: Gamefaqs + eternal stupidity
« Reply #247 on: September 11, 2009, 03:58:03 AM »
Our attention shifts from Gamefaqs briefly to Zophar's Domain. Dude is thick. :sad:

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Re: Gamefaqs + eternal stupidity
« Reply #248 on: September 11, 2009, 06:10:37 AM »
I still wonder why you go to that board.

Deathlike2

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Re: Gamefaqs + eternal stupidity
« Reply #249 on: September 11, 2009, 07:17:49 AM »
Welcome to the "it better be easy for me to change automatically" generation. They need to be slapped senseless.
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Dragonsbrethren

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Re: Gamefaqs + eternal stupidity
« Reply #250 on: September 11, 2009, 10:20:06 AM »
He's probably talking about FFHackster Companion, which has a sprite/event editor (as in, the objects on the maps, not the graphics). This used to be linked to on the FFHackster page. You drop it in the same directory as Hackster and it'll read its configuration file.

Deathlike2

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Re: Gamefaqs + eternal stupidity
« Reply #251 on: September 11, 2009, 07:44:50 PM »
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Dragonsbrethren

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Re: Gamefaqs + eternal stupidity
« Reply #252 on: September 11, 2009, 08:00:28 PM »
AGNRY MAD!!! :angry:

(I half considered making :agnry: a rotated angry esper Terra, so she's floating upside down. I don't have my gif animator or sprite editing programs installed on here, though.)

By the way, they won't turn you back in the DS version. :laugh:

Deathlike2

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Re: Gamefaqs + eternal stupidity
« Reply #253 on: September 11, 2009, 09:55:11 PM »
Bartender with the poison was better than the lame pig+toad stunt.

Same thread updated with more failed logic.
« Last Edit: September 11, 2009, 10:36:45 PM by Deathlike2 »
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Re: Gamefaqs + eternal stupidity
« Reply #254 on: September 22, 2009, 09:38:56 PM »