Regardless how much I try not to, I keep developing that parser, because it helps me understand how Square did it :D
Version 5.0 is out!!!
- Big change - the name. It was about time to do it, because the more functionality I add it widens its scope.
- a new tab Ability. There are things inside that I haven't seen in any FFV editor/parser.
- a new tab Job. This is still WIP, but I know what I need and where to get, so just needs time.
- there are many, many small changes and fixes in previous parsings, thanks to increased knowledge of FFV and reading the asm code. There are still blind spots though ...
- NO GBA yet for Job/Ability.
There are national holidays and I bought a new car ... so I will take a short break :D That is the reason to release 5.0 although there is still work to be done.
P.S. How Equipment info in Job/Abilities relate to bits, representing Equipment types of gear?
It seems to me that last 5-6 bits for armor in Job/Abilities are interpreted differently in different FFV programs/documents. What should be the real meaning? More precisely: 'Common', 'Glove', 'Ring', 'Thief Gear', 'Chemist Gear' (Jorgur interpretation). samurai goroh uses 'Armlet/Wristlet' instead of ring and 'various' instead of common