Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=472.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index6959.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&board=5.220e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index6959.html.zxh^ЋOKtext/htmlISO-8859-1gzip8:Tue, 10 Mar 2020 22:59:40 GMT0 0Ph^ Random Dual Orb 2 Notes...

Author Topic: Random Dual Orb 2 Notes...  (Read 2437 times)

Deathlike2

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Random Dual Orb 2 Notes...
« on: April 03, 2008, 02:19:34 PM »
To be revised and please ignore if you don't care.

Attack Base = Power/2
Defense Base = (Constitution+Agility)/4
Magic Base = (Spirit+Intelligence)/2
Hit Base = Agility/2
Evade Base = "It's Fixed You Goof"

--Edit--
Some more info...
Plarna: level * 50
Panacea: maxHP/ 4
Regen: maxHP / 8
Poison: maxHP / 16

--Edit--
Evolved Armor elemental properties:
Absorbs Darkness
Fire/Thunder/Wind/Water = damage * 1/2
Holy/Ice/Earth/Neutral = ??? (probably damage * 1/2)

Blaster elemental property: Lightning

Note: Ice Elemental != Water Elemental
MT = Multitargeted

Elemental Spells:
Holy: Holy Light (MT)
Darkness: Darkness Arrow
**Fire: Energy Bullet, Flame (MT)
Ice: Freeze
**Thunder: Electric Blast, Plasma (MT)
**Wind: Wind Cutter, Leaf Stream (MT)
**Water: Press Water, Gun Water (MT)
Earth: Stone Lance
Neutral: Nova (MT)

Plasma (MT) isn't totally Lightning... since Electric Blast can work against the Deadly (rabbit). It seems to be a hybrid of two elementals (perhaps, I could be wrong)... either to Earth (since both the Deadly (rabbit) and Original Gummy heal against it) or to Darkness (Deadly (rabbit) gets healed, but the Original Gummy is not.

Similar stuff occurs with Press Water and Gun Water vs the same enemies.

Note: It seems all the spells are considered distinct.

Dragoon elemental property: Darkness

Tiamat Blade and Wave Gun elemental property: Earth (?)

Edit: With even more info...

Gassa Robe:
Neutral = damage * 4/5
Earth = damage * 7/10
Energy Bolt = damage * 2/3
Fire/Water/Ice/Lightning/Wind = damage * 1/2

Magic Chain:
Lightning = damage * 3/2
Energy Bolt/Earth = damage * 3/4
Darkness/Neutral/Fire/Water/Ice/Wind = damage * 1/2

Distract Robe:
Darkness/Neutral/Fire/Energy Bolt/Water/Ice/Earth = damage * 1/2
wind = damage * 1/2 (leaf stream), 1/256 (wind cutter)
Lightning = damage * 1/10 (plasma), 1/256 (electric blast)

Guard Talisman:
+20 Magic
Earth = damage * 1/2
Neutral/Energy Bolt = damage * 1/3
Darkness/Fire/Water/Ice/Lightning/Wind = damage * 1/256

Serra Suit:
Neutral/Fire/Energy Bolt/Water/Ice/Lightning/Wind/Earth = damage * 1/2

Holy Plate (limited testing):
Absorbs Earth (?)
Lightning = damage * 9/10 (plasma)
Energy Bolt = damage * 2/3
Darkness/Fire/Ice = damage * 1/2
Neutral = damage * 1/4

Dragon Scale:
Absorbs Fire/Energy Bolt
Neutral = damage * 2/3
Ice = damage * 1/2

Guri Guard (limited testing):
Darkness = damage * 1/2
Energy Bolt = damage * 2/5
Fire/Water/Lightning/Wind = damage * 1/256

Protect Armor:
Lightning = damage * 3/5 (plasma), 1/2 (electric blast)

Guard Blazer:
Neutral = damage * 4/5
Earth = damage * 3/4

--Edit--
Updated with more magic resistance info.

Cure does not heal Taboo (Silence) status.

Magic Coat also boosts magic defense as part of boosting magic power (Magic is derived from one of the stats anyways, probably Intelligence).

Naijiri has a natural attack power of 80.

--Edit--
Bugs with the game:

Swapping weapons in battle resets all stat bonuses applied by spells.

Landing the airship north of Niisa will make you cry since you always move down when leaving Niisa. The surrounding area prevents you from getting back on the airship.
« Last Edit: April 11, 2008, 02:03:55 PM by Lenophis »
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I.S.T.

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Re: Random Dual Orb 2 Notes...
« Reply #1 on: April 03, 2008, 04:04:39 PM »
Agility factors into a lot of stuff in this game.

Lenophis

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Re: Random Dual Orb 2 Notes...
« Reply #2 on: April 11, 2008, 02:05:51 PM »
There is absolutely no reason to have 6 consecutive posts like that, Deathlike. Next time, do edits.

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Deathlike2

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Re: Random Dual Orb 2 Notes...
« Reply #3 on: April 11, 2008, 02:38:03 PM »
Managing the data in multiple posts is helpful (otherwise, the first post becomes nearly unmanagable). I will try to keep updated to a single post though.
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Lenophis

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Re: Random Dual Orb 2 Notes...
« Reply #4 on: April 11, 2008, 04:38:31 PM »
Stuff like "updated first post with new info" is completely unnecessary.

Quote from: Nightcrawler
On an unrelated note, a forum is a bad place to hold information.
I believe this to be true. I hope, for your sake and everybody else's that you are making copies of this info locally or somewhere else. If this board goes down, you may never see the info again. :sad:

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Deathlike2

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Re: Random Dual Orb 2 Notes...
« Reply #5 on: April 11, 2008, 04:43:47 PM »
Quote from: Nightcrawler
On an unrelated note, a forum is a bad place to hold information.
I believe this to be true. I hope, for your sake and everybody else's that you are making copies of this info locally or somewhere else. If this board goes down, you may never see the info again. :sad:

I'd add the word "permanently" to Nightcrawler's statement. It's good for temporary storage only.

With that said, I should get on with writing that FF4 FAQ when my second Dual Orb 2 run is done.
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