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Author Topic: FF-II ATB Switch  (Read 1786 times)

Paladin

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FF-II ATB Switch
« on: December 14, 2010, 10:43:33 AM »
I scoured the posts looking for this, I know Deathlike has talked about it but I didn't see any solutions so...

I know the game is supposedly "stuck" in wait mode as part of the dumbing-down modifications.... So, does anyone know where the code is to switch ATB into active mode in FF-II (r1.0 w/Header)?

I'm assuming there's a byte value somewhere that's just hard-coded since the config toggle switch was removed... I'm not concerned about re-instating the toggle in the menu, for my hack I just want to change it to be fixed in "Active" mode...

I mean by now, those of us still playing this shouldn't need the help anymore  :cycle:

I also know that the config option is stored in the SRAM somewhere as well, if anyone knows where that data is I suppose that would be a decent compromise. I'd just start a new game and "fix" the value in the SRAM...

Thanks for any help!

Dragoon ZERO

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Re: FF-II ATB Switch
« Reply #1 on: December 19, 2010, 05:27:28 PM »
I remembered Dragonsbrethren mentioning something about this somewhere and finally found it

http://www.romhacking.net/hacks/snes/patches/419readme.txt

The important part being:
Easy Type features more configuration menu options than Final Fantasy II US,
I didn't bother to restore the full menu. If you want to change one of the
missing settings the save files between all SNES/SFC versions of the game are
compatible with one another and you should be able to load your save in a
different version, set your options, and switch back to playing this hack with
the changes in place.




Dragonsbrethren

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Re: FF-II ATB Switch
« Reply #2 on: December 20, 2010, 04:14:07 AM »
The best part is the menu code is entirely compatible between versions. You can literally copy and paste the entire bank into any of the ROMs and the main menu will work flawlessly.

Paladin

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Re: FF-II ATB Switch
« Reply #3 on: December 20, 2010, 04:49:50 AM »
Thanks guys. I guess for now I'll use the version-swap-load-set trick to fix the battle mode...

Perhaps for another version of my hack I'll mess with the possibility of restoring the actual menu options. However for time's sake I think I'll just shelf this for now so I can get the hack to a playable/releasable point.