øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=270e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index6a5e.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index6a5e.html.zx‹âg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ…¬ OKtext/htmlISO-8859-1gzip8:Ö ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 19:11:30 GMT0ó°° ®0®P®€§²ð®Šâg^ÿÿÿÿÿÿÿÿÔ   Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

271
General Discussion / Re: Windows 98
« on: August 26, 2010, 05:38:52 PM »
I'd prefer 98 SE.

272
General Discussion / Re: Windows 98
« on: August 26, 2010, 04:41:14 PM »
That's exactly what I play on doing. Note the "virtual install" in my original post. Worst that happens is it doesn't run as well as I had hoped and I delete the virtual machine.

273
General Discussion / Re: Windows 98
« on: August 26, 2010, 01:10:05 PM »
No, not DOS games, some older Win95 stuff that doesn't get along with Windows 7 x64 too well. Trust me, I've looked into every common solution for these problems, solved them for some games, but there just aren't any fixes for the few the remain. The most irritating one at the moment, since I want to play through it again now that I've got the expansion, is Tiberian Sun. It runs awfully on modern hardware, and the only "solution" is to disable hardware acceleration for DirectDraw, which results in a blank screen on some hardware, mine included. The game's utterly unplayable once you have more than a handful of units on the screen at once, due to constant framerate fluctuations.

Another one, the Win95 version of SimCity 2000, crashes any time you attempt to save. For now I'm playing the DOS version, but that's capped at 640x480, Win95 can run at your desktop resolution. (I've also heard SimCity 3000 craps out on multi-core processors, but I haven't tried that one myself, never liked it as much as 2K or 4.) I could probably get away with using XP for them, but I'd rather go 98, some of these games already had minor issues on XP.

274
General Discussion / Windows 98
« on: August 26, 2010, 06:04:08 AM »
Does anyone happen to still have a Windows 98 (preferably SE) install disc lying around they're willing to part with? I've got a handful of games here that run terribly since my upgrade, and every piece of advice for getting them to work either fixes them partway, or doesn't help at all. I'd like to try doing a virtual install of 98, but the only disc I have here is a recovery CD from my first PC, and there's no way of just installing Windows with it that I can see.

275
General Discussion / Re: RIP July 2010, may you never return
« on: August 10, 2010, 08:05:33 PM »
Yeah, I was a bit disappointed by SC2 being $60. The expansions don't really bother me, PC gaming's been that way forever now, but with all the hype the actual game isn't going to be dropping any time soon.

276
Game Modification Station / Re: New FF4 Hack Announcement
« on: July 20, 2010, 04:33:09 PM »
Sounds cool, I've been out of the loop for a while now and don't even remember seeing your last post.

277
I was only replying to Odbarc suggestion of overwriting monster palettes to get more space for palettes, which won't work. You should be able to load those other two palettes in battle with no problem.

278
Why can't you just use the monster-sprites color palettes? And then say, monster sprites 1~30 are in use. Don't edit them.

There can only be 16 palettes loaded at one time, there simply isn't any way of adding more anywhere. They were so pressed for space they limited the playable characters to 12 colors in battle so that the 4 color palettes used by the cursor, damage, and reflect (plus an unused one) could be loaded. Even then some of the flashier battle graphics overwrite these (see Crusader fix, which was needed because they forgot to restore reflect's afterward).

There is only one palette per character in battle. There are three monster palettes, palettes for the window background and text colors, two lines (I think) for the battle background, and some scratch space for weapon and magic graphics. Out of battle the situation is similar, the overworld uses Mode 7 so palettes are handled differently there, and the area maps load every possible character palette and the rest is dedicated to the background tiles and textbox. You're up against a hardware limit here, if it was as simple as not having ROM space for more palettes it would've been taken care of a long time ago.

279
General Discussion & Support / Re: FF4SS Volume 1
« on: May 23, 2010, 05:57:52 AM »
For the menus, get in touch with DarknessSavior. He gave me permission to use his Easy Type translation as a base for my hack, so maybe he'd be willing to help you get them expanded. If you search the forums there's already a bit of information about it here. I can't help too much right now since I don't have any of that stuff on my computer, it's all on various backup discs.

280
Gaming Discussion / Re: Gaming Progress Thread
« on: April 25, 2010, 03:11:55 PM »
Just finished playing through Offshore, a ridiculously long Half-Life 2 mod. I think it may have actually been longer than the original game! It was pretty boring at times and the difficulty was all over the place, but overall I think it's the best HL2 mod I've played. No real story to speak of (it's supposed to take place in the middle of HL2's story, like Lost Coast), which may be a good thing given the dreadful voice acting some of these have... I was a bit annoyed with one part though, I missed the RPG required to take down a helicopter, and just made a run for it. I did this for every helicopter/gunship encounter afterward, until the one I was actually required to kill. I had no way to bring it down, so had to cheat and spawn an RPG with the console. Pretty lame, something like that should've been caught in testing, solution would've been as easy as placing an RPG before every place you're supposed to use it, or make it impossible to miss the first one.

281
Game Modification Station / Re: Golbez full spite sheet IPS
« on: April 21, 2010, 09:35:03 PM »
Paladin made one, but I haven't seen him around in a while, nor do I know if he gave permission for others to use the sprites. If no one pops up with one, I could try making one some time in the future.

282
Gaming Discussion / Re: New game I'm working on
« on: April 21, 2010, 05:00:26 PM »
Sounds pretty cool, I'll check it out.

283
Oh, cool. I figured the map was accurate, but thought maybe he guessed based on the shape of the piece of land. Here's a non-linked link:

http://ian-albert.com/misc/gamemaps/ff2/full/ff2-overworld.gif

...and if that doesn't work:

http://ian-albert.com/misc/finalfantasyiimaps.php

284
This map (4096x4096 gif) has it listed. I'm not sure if that's accurate or not though. I'm guessing it is, but I always thought it was the bottom of that piece of land to the right of Baron.

285
Final Fantasy IV Research & Development / Re: FF4 DS battles freezing
« on: April 11, 2010, 07:03:21 PM »
I don't have a save either, got farther than I thought in my last game, already have the Falcon.