øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=900e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index6a67-3.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index6a67-3.html.zxšâg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈÀK OKtext/htmlISO-8859-1gzip0|Ö ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 19:11:45 GMT0ó°° ®0®P®€§²ð®™âg^”  Show Posts - Dragonsbrethren

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Dragonsbrethren

901
Final Fantasy IV Research & Development / Re: The Back Row Bugs...
« on: October 22, 2008, 09:40:52 PM »
Didn't think about the Malboro but yeah, you'd either block all of its statuses or heal them all at once.

902
Final Fantasy IV Research & Development / Re: The Back Row Bugs...
« on: October 22, 2008, 09:23:28 PM »
Interesting. I guess I've never had Rosa blinded in the GBA version, I always use Aim and I'm pretty sure I would've noticed this if she missed. Come to think of it, you pretty much need to go out of your way to get blinded once you get her back (and before, for that matter), so it's probably never happened to me.

903
Gaming Discussion / Re: FF4A European Font Replacement Bugs
« on: October 22, 2008, 09:14:18 PM »
It's probably the 4 in the second font, I'll take a look at it.

 :edit:

I'm not seeing any problem, I probably already fixed it.

904
Gaming Discussion / Re: lazy request - megaman/rockman savestates
« on: October 22, 2008, 09:10:05 PM »
You could play back the movies I made in the movie thread, stop them at the teleporter room, and make your savestate there. Not a perfect solution but it'll be easier than playing through the fortresses yourself.

Mega Man III
Mega Man V
Mega Man VI

I'll make some actual savestates for you the next time I play one of the games.

905
Gaming Discussion / Re: FF4A European Font Replacement Bugs
« on: October 22, 2008, 12:19:21 AM »
I'm concerned with any strings that use the menu font, not just item descriptions. I fixed some errors with characters that only appear in the credits tonight, I'll probably get a patch ready tomorrow.

906
Game Modification Station / Re: (Generic) Bloopers!
« on: October 21, 2008, 01:58:42 AM »
Oh come on, be honest here, I highly doubt I'm the only person that's had a blooper in the past three months...


907
Gaming Discussion / Re: FF4A European Font Replacement Bugs
« on: October 21, 2008, 01:37:18 AM »


Were there any other strings that spilled over? I'm not releasing this thing until I'm absolutely sure I'll never have to touch it again. I fixed that erronous "B Button Dsh." string and "Equipment/Best Equip." in the menus too, by the way. I'd love to update everything to the most modern official naming but I'm not putting up with this game's pointers.

908
Gaming Discussion / Re: Rockman 5 Endless
« on: October 20, 2008, 06:53:45 PM »
Actually, it's tomorrow.

909
Gaming Discussion / Re: FF4A European Font Replacement Bugs
« on: October 19, 2008, 10:22:38 PM »
One line running over equals incomplete now? I have no interest in working on this because I have no interest in using it anymore, I have an actual cart, I'm not going to waste space on my flashcart just to have a better font.

 :edit:

Bah, forgot about the (very minor, mind you) issues pointed out on the first page. I might as well fix it, just give me a day.

910
Gaming Discussion / Re: Rockman 5 Endless
« on: October 18, 2008, 07:52:42 PM »
I'm convinced you can cross that room with nothing but it'll require pixel-perfect timing. Load up your state and run out onto the spikes without jumping, as long as you keep running you'll clear them with no problem. When you get to the first wide gap, fly as close to the ceiling as possible without dying, then hold right, I can't get the timing down but I bet it can be done.

 :edit:

Hmm, maybe not, I played at 30 FPS and even then there didn't seem to be any height that would let you clear it, you come within a pixel of triggering the next gravity switch, and I'm not convinced you could get over to the other side fast enough even if you could hit the next switch. You're probably intended to use Rush for this one.

911
Final Fantasy IV Research & Development / Re: Steal/Sneak Command
« on: October 18, 2008, 05:14:13 AM »
Yeah, I knew about that already and have made use of it for a few enemies in my hack.

912
Final Fantasy IV Research & Development / Re: Jump Command
« on: October 18, 2008, 05:03:34 AM »
Interesting (both posts), I don't recall ever having a jump inflict a status but I don't recall ever giving Kain any weapons that can either.

913
Gaming Discussion / Re: FF4A European Font Replacement Bugs
« on: October 17, 2008, 09:58:24 PM »
Noted, I'll fix that if I bother to work on this again.

914
Gaming Discussion / Re: Rockman 5 Endless
« on: October 17, 2008, 08:34:43 PM »

915
Gaming Discussion / Re: Rockman 5 Endless
« on: October 15, 2008, 06:12:04 PM »
Another new update, get it at RHDN or the archive. I haven't had a chance to try it yet but based on the screenshots from the page it looks like this version saves your high score.

 :edit:

Yeah, it saves high scores. I hope the SRAM is compatible between versions.