øAslickproductions.org/forum/index.php?PHPSESSID=6ieuc6m7do129arbqt6gj6rt72&action=profile;area=showposts;u=312e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index6a93-2.htmlslickproductions.org/forum/index.php?action=profile;u=312e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index6a93-2.html.zxG˜h^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ0eâ8OKtext/htmlISO-8859-1gzip8:Öâ8ÿÿÿÿÿÿÿÿWed, 11 Mar 2020 08:06:56 GMT0ó°° ®0®P®€§²ð®F˜h^¬ â8 Show Posts - Agahnim

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Messages - Agahnim

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1
Final Fantasy IV Research & Development / Re: Basic Sprite editing
« on: January 19, 2014, 05:38:08 AM »
Code: [Select]
E7F00-E80FF Character Battle Palette Data
all i want is to insert the hex values (from the second post of this topic) into tile molester and get the correct palettes. is it so hard to do?

i really dont know how to use snespal :D

2
Final Fantasy IV Research & Development / Re: Basic Sprite editing
« on: January 16, 2014, 10:30:39 PM »
hey. sorry for necroposting. i want to change some battle sprites with tile molester but i have some issues.

im following the method from the second post of this topic. i opened the tile molester, open the rom, then i navigate into the correct offset and then... this:



the question is... how can i find the correct palettes?

thanx in advance. please answer me with image examples :D because my english isnt very well (im from greece)

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