øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=1083.msg11084e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index6ab7-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=6;area=showposts;start=1155e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index6ab7-2.html.zxÉŸh^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ@>åÑOKtext/htmlISO-8859-1gzip8:ÖåÑÿÿÿÿÿÿÿÿWed, 11 Mar 2020 08:38:58 GMT0ó°° ®0®P®€§²ð®ÉŸh^UåÑ Doom64EX released

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Dragonsbrethren

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Doom64EX released
« on: June 25, 2009, 11:55:50 AM »
I don't know if anyone other than me really cares, but the first official release just came out:

http://www.doomworld.com/vb/doomworld-news/46803-doom64ex-1-4-released/

assassin

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Re: Doom64EX released
« Reply #1 on: June 25, 2009, 01:28:04 PM »
their neglect of SNES Doom is a grave insult.

Dragonsbrethren

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Re: Doom64EX released
« Reply #2 on: June 25, 2009, 01:37:27 PM »
ZDoom can use the SPC music from SNES Doom, I'm pretty sure a few other ports can too. SNES Doom, amusingly, was truer to the original PC versions than most other ports. I think if you delete the frames for rotations, remove the abilities for monsters to fight one another, and allow projects from monsters of the same species to damage themselves you'll pretty much have SNES Doom's gameplay. If you're a real purist, play it with the low detail settings with a small screen size, and replace the flat graphics with a solid color.

 :edit:

Oh yeah, the shotgun in SNES Doom fired a single powerful hitscan, rather than a spread.

Deathlike2

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Re: Doom64EX released
« Reply #3 on: June 25, 2009, 07:49:38 PM »
Ah ZDoom... good stuff.
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3

I.S.T.

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Re: Doom64EX released
« Reply #4 on: June 25, 2009, 07:54:50 PM »
Awesomeness.

Leviathan Mist

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Re: Doom64EX released
« Reply #5 on: June 25, 2009, 08:46:16 PM »
Hmm...when I try loading it, I get an error...

:edit:

Nevermind, I was an idiot and didn't follow the directions in the readme.
« Last Edit: June 25, 2009, 09:01:49 PM by Leviathan Mist »

I.S.T.

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Re: Doom64EX released
« Reply #6 on: June 25, 2009, 09:01:56 PM »
I looked around the documentation, and I can't find out if it's a good port or not. >.> Is it missing anything?

Leviathan Mist

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Re: Doom64EX released
« Reply #7 on: June 25, 2009, 09:31:54 PM »
I've never played Doom 64 before, but it looks like a decent port. I got stuck in level 2, can't seem to get the blue keycard...

JCE3000GT

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Re: Doom64EX released
« Reply #8 on: June 25, 2009, 11:09:55 PM »
This is pretty cool.  I like it.

xlom3000

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Re: Doom64EX released
« Reply #9 on: June 26, 2009, 12:11:34 AM »
Oddly enough, all of my memories of doom64 also include music from the cardigans cause I had just discovered them around the time I played that game originally.

Dragonsbrethren

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Re: Doom64EX released
« Reply #10 on: June 26, 2009, 10:58:53 AM »
I looked around the documentation, and I can't find out if it's a good port or not. >.> Is it missing anything?

No, this is an excellent port. There was a TC a few years back, made by the same guy and a few other people, that was missing quite a bit (most notably the awesome lighting, seriously, this game had the best static lighting ever), but not this. This is based on data ripped from the Doom64 ROM, and the engine was reverse engineered. It should be very true to the original, with the exception of a few bugfixes. The only problem I've had with this is an issue with quicksaves occasionally crashing the game. I sent a save to Kaiser and he got back to me with a new .exe to test, which I'll do this afternoon.

 :edit:

From that thread, this massive image gives you an idea of how poor the lighting was in the TC. I don't want to say "poorly done" because it was the best they could do with the existing sourceports:

http://img395.imageshack.us/img395/7008/doom64portcompareug1.jpg

I've never played Doom 64 before, but it looks like a decent port. I got stuck in level 2, can't seem to get the blue keycard...

Once you "release" the keycard, go along the one wall, where there are four alcoves. The three with computer terminals in them are crushers, the other one will lower one of the boxes that the keycard pops out of. Run into that alcove, then run back to the box and grab the keycard.
« Last Edit: June 26, 2009, 11:05:25 AM by Dragonsbrethren »

I.S.T.

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Re: Doom64EX released
« Reply #11 on: June 26, 2009, 08:46:51 PM »
Oh, fuck son. :D