øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=5;area=showposts;start=1170e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index6af0.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=5e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index6af0.html.zxeñg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ…¬­ýOKtext/htmlISO-8859-1gzip@øÕ­ýÿÿÿÿÿÿÿÿTue, 10 Mar 2020 20:14:53 GMT0ó°° ®0®P®€§²ð®eñg^þ­ý Show Posts - JCE3000GT

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Messages - JCE3000GT

1171
I thought the palettes were set using events for those monsters?

Oh and I think the Elixir 1GP thing is in a seperate table somewhere--I checked all of the item byte data and couldn't replicate it. 

1172
Can younger Rydia equip Whips?

1173
Awsome, glad you can make some use out ot if.  The treasure chest data in in the first quote of the top post.  FF4's treaasure data is within a few bytes of FF2us' if memory serves.  Dragonsbrethren may know off hand where FF4 and FF4ET's treasure is. 

Use whatever part of my docs you want.  My goal is to try and get FF4/FF4ET/FF2us some light so people will start extensively hacking it.  I'm rather bored of seeing FF3usFF6 hacks up the yingyang but no real quality FF4/FF2us hacks..barring a small handful. 

We would be very hapy for you to be a contributor in the FF4 forum (where this topic is)--the more documented and relased data to the public the better!

Cheers and welcome to the forums.

1174
Final Fantasy IV Research & Development / Re: Official request thread
« on: February 01, 2008, 02:07:22 AM »
Does anyone know of a way to expand the palettes in FF2us?
For expansion you mean improving the palettes to use 16 colors instead of 8? I can say that wonderfully works for portraits, not sure about the rest of the game.  :blush:

The effect is pretty cool with FF4A portraits.

Palettes are loaded using a simple MVN, while portraits are copied and converted to vram using dma writes to $2118 and $2119 (same goes for the cursor, that's why my picture has it corrupted).

Wow, that's some pretty fucking awsome work Gemini.

1175
Final Fantasy IV Research & Development / Re: Official request thread
« on: January 31, 2008, 11:27:12 PM »
Does anyone know of a way to expand the palettes in FF2us? From what I can tell, the world map has 3 colors per sprite, and that won't work for what I have in mind.

I'd be curious to know if there is a pointer and "amount" ASM code that would be able to be expanded and repointed.  DKK?

1176
General Discussion / Re: The official "Happy Birthday" thread!
« on: January 31, 2008, 02:05:46 AM »
Leno, you're old.
Fix'ed. :wink:

Quote
Happy Bday to you and the others I missed.
Uh... Happy birthday
:cycle:

If you're old then I'm almost ancient?   :wtf:

1177
General Discussion & Support / Re: FF5 Multi Editor
« on: January 31, 2008, 12:02:39 AM »
Any progress?

So far no, I've been working like crazy on both of my jobs.  Once I get the money I need I'm going to get a reduction in hours so I can have more freetime.  I'm still going through my mind on how the interface is going to work. 

Any suggestions on GUI anyone?

1178
General Discussion / Re: The official "Happy Birthday" thread!
« on: January 30, 2008, 11:58:14 PM »
Leno, you're getting old.  Happy Bday to you and the others I missed.

1179
Game Modification Station / Re: Temporal Flux 2.75 Release.
« on: January 30, 2008, 11:57:41 PM »
Still no monster, item, and character editor?
Apparently he doesn't think too highly of those. :sad: They are too simple to not add, so I see no reason or excuse as to why they aren't there yet.

I hope its because he feels that those are already availble from other editors..?

1180
Game Modification Station / Re: Temporal Flux 2.75 Release.
« on: January 30, 2008, 11:12:53 PM »
Still no monster, item, and character editor?

1181
General Discussion / Re: File attachments
« on: January 27, 2008, 09:29:31 PM »
--Edit--
Space currently used due to attachments: 3.8 megs. Space total alloted for attachments: 6.4. Yeah, we're over half filled already. *ponders situation*

Delete my SPCs in the SPC thread.

1182
Game Modification Station / Re: Refined expert hack for FFV
« on: January 26, 2008, 12:31:02 PM »
Feel free to use any of the stats from the monsters in my Xpert hack.   :happy:

1183
General Discussion & Support / Re: FF5 Multi Editor
« on: January 26, 2008, 12:29:28 PM »
Do you still want me to report bugs in the previous editor?

Also, I do have some ideas for the new editor if you would like to hear.

Go for it.

1184
speaking of that fine feline Garfield, dig this:

http://youtube.com/watch?v=yELOiYgR2aI

as found via http://boards.gamefaqs.com/gfaqs/genmessage.php?board=554041&topic=40977966


I have to say that is the funniest movie I've ever seen.   :laugh: