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Library of the Ancients => Final Fantasy IV Research & Development => Topic started by: Deathlike2 on March 09, 2008, 05:22:34 AM

Title: Scripted Battle Screws With Spell Multipliers
Post by: Deathlike2 on March 09, 2008, 05:22:34 AM
I'm not sure if this is actually applicable to FF4A (probably not, but meh).

Anyways, when you do the Golbez-Tellah battle, Tellah should be doing magic damage in multiples of 5, assuming he is unequipped and hasn't had his Wisdom changed (16 Wisdom/4 + 1 = 5x multiplier). For some reason, he doesn't do magic damage in such a manner for that only battle.

Go figure.
Title: Re: Scripted Battle Screws With Spell Multipliers
Post by: Deathlike2 on March 14, 2008, 12:48:25 PM
Pics for to show for reference, although I was using Paladin's hack. There were no battle script changes, just mostly cosmetic and other stuff that shouldn't matter.

Fire3:
(http://img211.imageshack.us/img211/4686/ff2hack200003hx9.th.png) (http://img211.imageshack.us/my.php?image=ff2hack200003hx9.png)

Lit-3:
(http://img211.imageshack.us/img211/5641/ff2hack200004bm1.th.png) (http://img211.imageshack.us/my.php?image=ff2hack200004bm1.png)

Ice-3:
(http://img156.imageshack.us/img156/4677/ff2hack200005uv1.th.png) (http://img156.imageshack.us/my.php?image=ff2hack200005uv1.png)

Bio/Virus:
(http://img211.imageshack.us/img211/188/ff2hack200006xz5.th.png) (http://img211.imageshack.us/my.php?image=ff2hack200006xz5.png)
Title: Re: Scripted Battle Screws With Spell Multipliers
Post by: Deathlike2 on March 23, 2008, 12:28:54 PM
The spell multiplier seems to be as follows:
Golbez-Tellah: All spells other than Meteo have a multiplier of 1/2.
Zemus: All spells other than W-Meteo have a multiplier of 2.
Title: Re: Scripted Battle Screws With Spell Multipliers
Post by: Deathlike2 on December 17, 2008, 04:51:42 PM
Mega  :bump:

This just dawned on me.

The auto battle scripts only use the first byte for the spell multiplier.

For Tellah, the spell multiplier is 1, because 16 = 0x10

For FuSoYa and Golbez, the spell multiplier is 2, because 40 = 0x28

This is ignored for W.Meteo/Double Meteor only.
Title: Re: Scripted Battle Screws With Spell Multipliers
Post by: Deathlike2 on September 25, 2009, 08:50:25 AM
In some recent testing, the auto-battle script spell multiplier bug ONLY affects single targeting magic. If you substituted spells like Quake or some other force-multitargeted spell, it would use the proper formula.
Title: Re: Scripted Battle Screws With Spell Multipliers
Post by: Deathlike2 on August 20, 2010, 12:47:38 AM
 :bump:

This bug also affects monsters as well.

For instance, Rubicant uses a multitargeted Fire2 as a counter to physical attacks. This is exploited in Edge's solo battle with Rubicante.

Although.. this code is disabled/changed in FF4A... can someone verify this?