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The editor is definitely great so far, allows for easy (and reliable) interface with lots of elements of the game that other editors don't even touch on. I don't want you to think that I am not VERY happy with what you're trying to accomplish here.
hacking ROMs is an activity inextricably linked to hex exposure
it could be as simple as numbering the different instructions in regular old base 10.
The reason I think it would help is... let's say I want to create a flashback scene from the opening events later in the game. I don't want to clone the entire event, but I also don't want to have to spend all that time writing "main character face up-repeat the following action three times-main character move up..." just to recreate the same actions.
I feel like I've seen the info somewhere before. I wasn't looking for it at the time, so I didn't make note of it. If I can find it again I'll let you know.
Hey Pinkpuff

1. I'm curious - did you keep monster spells unlearnable in the spell set menu because they show up weird in the spell menus (a problem I don't think we can solve)?
2. In the event editor, is it possible for you to include the bytes at the beginning of each instruction (similar to how things appear in Phoenix's FFTools)? this would make it easier to copy one event or part of an event to another.
3. (this might have been asked already and if so, sorry) Is there any plan to include the ability to change the accompanying sprites for each character (battle and map) - not to edit them, but, say, make fusoya look like tellah.